" Loot system - timers to recover items carried by dead aliens or even your own fallen soldiers (similar to Meld on EW). Inventory plays a bigger role since XCOM is also living off loot and scavenging."
And there we go with the BS again.
" Viper - similar to the original game's Snakemen (on this case being a snakewoman)."
Hey Dioxine, this thing has titties, reminds you of something? LOLOLOLOL.
BS indeed, reptiles don't have tits, lol, this game designer is an idiot - and tits without teats are doubly idiotic as they're unable to fulfill their primary function (mine is a snakeman/human hybrid, so it doesn't count
)
Also - the game might even have an INVENTORY! What a ground-shattering gameplay mechanics breakthrough
Maybe they have learned the XCOM2012 lesson - that after removing all the "superflous" mechanics from a tactical squad game, there is little left to actually play... Just like after removing all superflous elements from an RTS game all you get is one big LOL