Author Topic: Advent - A new X-Com game?  (Read 48569 times)

Offline Hobbes

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Re: Advent - A new X-Com game?
« Reply #30 on: June 01, 2015, 09:38:52 pm »
And Ethereals.

Ethereals are literally behind ADVENT ;)

Offline moriarty

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Re: Advent - A new X-Com game?
« Reply #31 on: June 01, 2015, 09:41:50 pm »
Did you notice the "xcom ranger" with that really big sword/combat-knife/machete on his back? Close quarters combat ftw!

EDIT: this one:
« Last Edit: June 01, 2015, 11:09:50 pm by moriarty »

Offline arrakis69ct

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Re: Advent - A new X-Com game?
« Reply #32 on: June 02, 2015, 01:01:03 am »
Is similar than the onE of the ending in UFO aftermath. The unión with the aliens in the middle of the war

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Offline arrakis69ct

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Re: Advent - A new X-Com game?
« Reply #33 on: June 02, 2015, 01:01:50 am »
Psss  im wating terror from the deep

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Offline pilot00

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Re: Advent - A new X-Com game?
« Reply #34 on: June 02, 2015, 02:48:03 am »
Is similar than the onE of the ending in UFO aftermath. The unión with the aliens in the middle of the war

Enviado desde mi ECOO E04 3GB mediante Tapatalk

That one had some interesting story. Too bad the second installment had that annoying railway mechanic.

Offline kharille

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Re: Advent - A new X-Com game?
« Reply #35 on: June 02, 2015, 04:29:12 am »
Mans last best hope....  and they failed.... 


Ok, sounds encouraging....  pc only.  Hope they have coffee machines and lawnmowers... 

Offline pilot00

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Re: Advent - A new X-Com game?
« Reply #36 on: June 02, 2015, 03:05:29 pm »
Mans last best hope....  and they failed.... 

Well the fact that they succeeded in the original timeline was a bit out of the top :P If anything this is a more realistic outcome.

On another note: Does anyone get the feel that the snakeman is not an alien?I have a gut feeling that those might be ex exalt operatives, that had gonne a bit haywire with their gene-mods.


Offline arrakis69ct

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Re: Advent - A new X-Com game?
« Reply #37 on: June 02, 2015, 07:56:35 pm »
The exalts  are the policemans of the future

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Offline pilot00

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Re: Advent - A new X-Com game?
« Reply #38 on: June 02, 2015, 08:24:32 pm »
The exalts  are the policemans of the future


It appears to be so.

Offline kkmic

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Re: Advent - A new X-Com game?
« Reply #39 on: June 03, 2015, 03:27:51 pm »
Ufopaedia has an article on the subject at hand. Pretty slim for now, but a great point to centralize all the info about the new game:

https://www.ufopaedia.org/index.php?title=XCOM2

Offline pilot00

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Re: Advent - A new X-Com game?
« Reply #40 on: June 03, 2015, 04:03:28 pm »
Ufopaedia has an article on the subject at hand. Pretty slim for now, but a great point to centralize all the info about the new game:

https://www.ufopaedia.org/index.php?title=XCOM2

" Loot system - timers to recover items carried by dead aliens or even your own fallen soldiers (similar to Meld on EW). Inventory plays a bigger role since XCOM is also living off loot and scavenging."

And there we go with the BS again.

" Viper - similar to the original game's Snakemen (on this case being a snakewoman)."

Hey Dioxine, this thing has titties, reminds you of something? LOLOLOLOL.


Offline Hobbes

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Re: Advent - A new X-Com game?
« Reply #41 on: June 03, 2015, 05:21:01 pm »
" Loot system - timers to recover items carried by dead aliens or even your own fallen soldiers (similar to Meld on EW). Inventory plays a bigger role since XCOM is also living off loot and scavenging."

And there we go with the BS again.

" Viper - similar to the original game's Snakemen (on this case being a snakewoman)."

Hey Dioxine, this thing has titties, reminds you of something? LOLOLOLOL.

I'm the guy who started the UFOPaedia page, so could you please be more specific with 'there we go with the BS again?" - is the info about the inventory wrong, or are you just criticizing the mechanics of the remake? :)
« Last Edit: June 03, 2015, 05:22:42 pm by Hobbes »

Offline pilot00

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Re: Advent - A new X-Com game?
« Reply #42 on: June 03, 2015, 05:34:57 pm »
I'm the guy who started the UFOPaedia page, so could you please be more specific with 'there we go with the BS again?" - is the info about the inventory wrong, or are you just criticizing the mechanics of the remake? :)

The "mechanics", naturally. I have no first hand info myself.
« Last Edit: June 03, 2015, 06:30:42 pm by pilot00 »

Offline kharille

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Re: Advent - A new X-Com game?
« Reply #43 on: June 03, 2015, 06:42:12 pm »
Excellent wiki.  I remember I went over it like crazy when I got into OpenXcom and also for the 2012 xcom and expansion.  Quite informative, at this point in time since I never came across some of that stuff.

Offline Dioxine

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Re: Advent - A new X-Com game?
« Reply #44 on: June 03, 2015, 08:50:47 pm »
" Loot system - timers to recover items carried by dead aliens or even your own fallen soldiers (similar to Meld on EW). Inventory plays a bigger role since XCOM is also living off loot and scavenging."

And there we go with the BS again.

" Viper - similar to the original game's Snakemen (on this case being a snakewoman)."

Hey Dioxine, this thing has titties, reminds you of something? LOLOLOLOL.

BS indeed, reptiles don't have tits, lol, this game designer is an idiot - and tits without teats are doubly idiotic as they're unable to fulfill their primary function (mine is a snakeman/human hybrid, so it doesn't count :) )

Also - the game might even have an INVENTORY! What a ground-shattering gameplay mechanics breakthrough :) Maybe they have learned the XCOM2012 lesson - that after removing all the "superflous" mechanics from a tactical squad game, there is little left to actually play... Just like after removing all superflous elements from an RTS game all you get is one big LOL :)
« Last Edit: June 03, 2015, 08:53:17 pm by Dioxine »