I don't know.. I think it's unfair to consider the new one without considering the old one + mods. XCom 2012 has pistol+rifle+shotgun+heavy (machine gun style)+sniper. The original only has pistol+rifle+heavy (high powered rifle style).
And still the original was great while XC2012 was (in my subjective, personal opinion) shitty, meaning, without any mods. Not to mention that you have omitted many, many weapons (stun rod, grenades, AC, Rocket Launcher, smoke grenades, proxies & moar...), making your statement fallacious - in reality, the original has far more weapons than XC2012, especially if you count multiple ammo types. The flying suit + heavy plasma was the endgame situation, true, but it is far from true that this made the other weapons obsolete. For example, sometimes having a pistol... Oh wait. XC2012 soldiers cannot access their inventories, so they cannot have pistols. My bad. Hard to speak about colors and shades with a blind person.
In the days of yore games were judged by how they were 'out of the box', before any patches, mods and DLCs. Moddability can add points in favor of a game, but mods are mods, they haven't been conceived by games' authors and should be judged separately.
I think the developers made strange market decision here, if the title is indeed PC-exclusive. Such simple tactical games are good with portable devices, to play on the train or otherwise to kill time. By saying that it was "advanced enough" I was saying just that, that the game seems good enough for a portable game. I know there are more advanced and more fun tactical games for portables, eg. Disgaea
I am not an expert, however. My old mobile had only a single game, which was bowling, Nintendo-16-bit style. My new one has <no games> (damn you, France Télécom!).
As for the jihadist vibe... In that one video I've seen, what is your mission?
To stealthily kill riot police officers who are currently containing a mass protestIt doesn't take more than half a brain to guess what happens next. The riot police, seeing their buddies being killed, opens up against the crowd, with live munitions. Dozens of dead civilians.
Surely, the aliens take a huge PR hit, while the XCom cause gathers followers, but I wanted to kill aliens in this game, not conduct terrorist attacks against humans. What's next? A false flag operation? There isn't a large stretch from provoking innocents being killed to doing the killing by yourself...
So what, you say. Doing dirty work doesn't make you a Jihadist. True. Ideology does. And the vibe I received was different from the original (where civvies were collateral damage, tragic but not decisive in the face of alien invasion). The new vibe was: death of these civilians wasn't even shown. They're neccesary sacrifices for the greater cause. They're martyrs.
Naturally, this is just the vibe of that single mission, and completely subjective opinion on my part. I will write more if I find the time to watch the long gameplay demo.