Author Topic: [TOTAL CONVERSION] Battle For Mars v0.4.1  (Read 68919 times)

Offline liberation

  • Captain
  • ***
  • Posts: 75
    • View Profile
Re: [TOTAL CONVERSION] Battle For Mars v0.3
« Reply #75 on: August 29, 2015, 07:35:08 pm »
Cooool! Have you considered havin a page on the mod portal? And this is fully playable right now? :P :P

Edit: sorry, could not resist to fire it up!!!! :P need to darken palette a bit, seems too bright, but while the soldiers in inventory mode do not dress a suit or something, why they do in the planet? I suppose a second pic is planned?

Its on the mod portal already! the interface is still being worked on so not to worry about that for now.

Inventory backgrounds are being worked on, however are not in this release. Thanks for giving it a go, BFM is kinda playable, no research or manufacturing so far and only 3 ufo types and 2 enemy's are in, however you can play for a month or so.

Offline liberation

  • Captain
  • ***
  • Posts: 75
    • View Profile
Re: [TOTAL CONVERSION] Battle For Mars v0.3
« Reply #76 on: September 19, 2015, 04:03:42 pm »
V0.33 is making good progress, the Basescape has been redesigned. Basically base defence missions are fought above ground now so are subjective to night/day cycle, also the airlock is now a small fort like structure with pillbox/bunkers adding to additional defence. every base module is linked underground, so you can move troops to different areas or retreat from bunkers that are being overrun.

Needless to say base defence missions will be rather epic hopefully, 30+ enemies along with alien mechs and drones.

The pictures show a standard base layout, a lot of its still wip. enjoy  8)

Offline DracoGriffin

  • Colonel
  • ****
  • Posts: 302
    • View Profile
    • Steam: DracoGriffin
Re: [TOTAL CONVERSION] Battle For Mars v0.3
« Reply #77 on: September 19, 2015, 05:35:21 pm »
Doing some strong work, liberation!

Offline Cristao

  • Colonel
  • ****
  • Posts: 407
    • View Profile
Re: [TOTAL CONVERSION] Battle For Mars v0.3
« Reply #78 on: September 22, 2015, 01:20:35 pm »
Great work!!

Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
Re: [TOTAL CONVERSION] Battle For Mars v0.3
« Reply #79 on: September 22, 2015, 03:18:58 pm »
I found this images here:
https://www.xcomufo.com/forums/

I don't know if them could be useful
 ???

Offline liberation

  • Captain
  • ***
  • Posts: 75
    • View Profile
Re: [TOTAL CONVERSION] Battle For Mars v0.3
« Reply #80 on: September 22, 2015, 11:50:23 pm »
Great work!!
Doing some strong work, liberation!

Thanks guys  :) been play testing the base defence mission, its rather brutal but plays very well already. The only thing I'm not to sure about is the fact you lose like 75% of your troops rather reliably  :P

I found this images here:
https://www.xcomufo.com/forums/

I don't know if them could be useful
 ???

Thanks, however being in Hires and only a small selection I wouldn't be able to use them. However they are rather nice thou!!

Offline Hobbes

  • Commander
  • *****
  • Posts: 2102
  • Infiltration subroutine in progress
    • View Profile
Re: [TOTAL CONVERSION] Battle For Mars v0.3
« Reply #81 on: September 23, 2015, 08:33:13 pm »
Thanks, however being in Hires and only a small selection I wouldn't be able to use them. However they are rather nice thou!!

I've just converted them to the Battlescape palette and it seems they were designed with the original palette since little changed after conversion.

The only task required to use them would be to create a MCD file (or use a copy of the MARS.MCD) and copy/paste the individual images to the .PCK files.

Offline liberation

  • Captain
  • ***
  • Posts: 75
    • View Profile
Re: [TOTAL CONVERSION] Battle For Mars v0.3
« Reply #82 on: September 23, 2015, 09:51:02 pm »
I've just converted them to the Battlescape palette and it seems they were designed with the original palette since little changed after conversion.

The only task required to use them would be to create a MCD file (or use a copy of the MARS.MCD) and copy/paste the individual images to the .PCK files.

Well the scale would be wrong I thought as there not 32x32, would mcd edit take hires textures?? guess I could try myself..... However as nice as they are I would have to redo all my textures to match and that's not going to get done lol

Offline Hobbes

  • Commander
  • *****
  • Posts: 2102
  • Infiltration subroutine in progress
    • View Profile
Re: [TOTAL CONVERSION] Battle For Mars v0.3
« Reply #83 on: September 24, 2015, 04:27:20 am »
Well the scale would be wrong I thought as there not 32x32, would mcd edit take hires textures?? guess I could try myself..... However as nice as they are I would have to redo all my textures to match and that's not going to get done lol

I would suggest to keep your current textures and use this one for a new martian terrain/texture. Just to add a little variety to Mars :)

You probably don't need those metal walls and other artificial tiles, but the ground and natural features I'd try to reuse them in some way - they look good.
« Last Edit: September 24, 2015, 04:29:01 am by Hobbes »

Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
Re: [TOTAL CONVERSION] Battle For Mars v0.3
« Reply #84 on: September 24, 2015, 11:52:44 am »
I think that this tileset was an update of Ufo2000 MoonBase tileset
because i found on my HDD a merged tileset too

Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
Re: [TOTAL CONVERSION] Battle For Mars v0.3
« Reply #85 on: September 24, 2015, 11:59:21 am »
You know it already anyway
Volutar's MCDEdit allow to import multitile from a png allows to set lines and rows offset to split single tile

https://openxcom.org/forum/index.php/topic,2028.msg42487.html#msg42487

PNG spacing/margins (for import/export) and sprites per row (for export) through the Edit->Settings.

Offline liberation

  • Captain
  • ***
  • Posts: 75
    • View Profile
Re: [TOTAL CONVERSION] Battle For Mars v0.3
« Reply #86 on: September 24, 2015, 11:51:40 pm »
I'll have a play around this weekend, just need to get a few things finished and v0.33 should be out!

Offline liberation

  • Captain
  • ***
  • Posts: 75
    • View Profile
Re: [TOTAL CONVERSION] Battle For Mars v0.3
« Reply #87 on: September 26, 2015, 02:28:08 pm »
Version 0.33 is finished, a proper update will be forthcoming.

Added in this version-

-New basescape, including maps for base defence, which is now a massive battle and good fun
-New battlescape hud
-The standard space suit has had a upgrade, includes shoulder and knee pads, looks a lot better IMO

Link for download under the picture. Get download link from first page
« Last Edit: September 29, 2015, 10:17:01 pm by liberation »

niculinux

  • Guest
Re: [TOTAL CONVERSION] Battle For Mars v0.3
« Reply #88 on: September 26, 2015, 05:59:57 pm »
A new interface? UUHH YEAH!!! PLease, may you gor for the yellow borders? I think may be more readable. And congrays also for the new layout base, resembles xcom: apocalypse!

Offline liberation

  • Captain
  • ***
  • Posts: 75
    • View Profile
Re: [TOTAL CONVERSION] Battle For Mars v0.33
« Reply #89 on: September 28, 2015, 11:40:38 pm »
Front page updated, proper update  8)