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Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4311350 times)

Offline silencer_pl

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5655 on: July 17, 2018, 01:00:28 am »
I hearby proclaim that Zero Policy is broken. Lost 3 countries in 3 consecutive months while doing 5000+ infamy.  And this is year 1. How on earth can I battle this when I barely have any interception power and by sheer luck I found enemy base which of course I can't do, because of the murderous tech that can even 1 shot kill through metal frontal armor.

Offline BBHood217

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5656 on: July 17, 2018, 01:48:38 am »
You're getting Sway Local Govt missions (Piratez's version of Alien Infiltration) on year 1?  Sounds like bad luck.

Fortunately unlike in regular X-Com, you can stop these missions from happening.  Look up the tech tree viewer and make your way to *Family Ties*; once that's researched, Sway Local Govt missions will no longer happen.  The affected countries are still lost, but at least all the rest will be safe.

Offline LytaRyta

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5657 on: July 17, 2018, 02:07:42 am »

Anyway, wasn't there a way to see the infamy earned for the month before it is over? I thought I saw it somewhere, but can't find it again. >.<

P.s.: Looking through the rules files, I found the Dance Master. Sounds sexy.

..yap, whaz about implementing such special, unique persons -exactly like in, for example, in Fallout series - especially in Fallout Shelter ( - there are "abou 15 - 25 Rare, and even *Legendary "Dwellers" http://fallout.wikia.com/wiki/Fallout_Shelter_characters  )   ?

i.e. - let´s got in Piratez got possibility to find (and interrogate, and then hire, /enslave, "drop" (/dissmiss, or rob´bery them.. )
« Last Edit: July 18, 2018, 07:44:18 pm by LytaRyta »

Offline cc

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5658 on: July 17, 2018, 06:55:00 am »
..yap, whaz about implementing such special, unique persons -exactly like in, for example, in Fallout series - especially in Fallout Shelter ( - there are "abou 15 - 25 Rare, and *even Legendary "Dwellers" http://fallout.wikia.com/wiki/Fallout_Shelter_characters  )   ?

i.e. - let´s got in Piratez got possibility to find (and interrogate, and then hire, /enslave, "drop" (/dissmiss, or rob´bery them.. )
One is already implemented and (at least) three more are planned.

Offline silencer_pl

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5659 on: July 17, 2018, 08:56:08 am »
..yap, whaz about implementing such special, unique persons -exactly like in, for example, in Fallout series - especially in Fallout Shelter ( - there are "abou 15 - 25 Rare, and *even Legendary "Dwellers" http://fallout.wikia.com/wiki/Fallout_Shelter_characters  )   ?

i.e. - let´s got in Piratez got possibility to find (and interrogate, and then hire, /enslave, "drop" (/dissmiss, or rob´bery them.. )

That's a long way I see... Just had look at save file and I believe the easy way to cheat back is remove pact: true and set funding to some value

Offline new_civilian

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5660 on: July 17, 2018, 04:14:14 pm »
use new 7zip, it handles this RAR5 format

Thanks gonna try that. But I got winrar now working, too, so it ain't a problem anymore.  :)

Offline BBHood217

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5661 on: July 17, 2018, 05:12:45 pm »
How come the recruitable lokk'narr have inventory images, but the lokk'narr villager NPCs don't?  That kinda makes no sense, why not just recycle one of the lokk'narr armor images?

Offline silencer_pl

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5662 on: July 18, 2018, 02:01:44 am »
What's the deal with the escaping mage mission. I've captured the mage near the green ship that cannot be entered, grabbed his stuff and moved to the green/craft area. After all 16 turns passed I got negative points for capturing him and some mutants died. Should I have aborted the mission once in the escape area?

Offline GENVOKE

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5663 on: July 18, 2018, 02:15:31 am »
Think you can bust into the green ship with a pickaxe or fusion torch, there should be dudes inside the ship. Unless I'm confusing with another mission.

Offline legionof1

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5664 on: July 18, 2018, 04:12:38 am »
Yeah, bust into the green ship with hammers or other breaching tools, the majority of the foes are inside. Anything left inside counts as killed at mission end, and since they are all civilian types that comes with a moderate negative score per head.

Offline LytaRyta

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5665 on: July 18, 2018, 07:45:18 pm »
One is already implemented and (at least) three more are planned.

who ?

(*who ist that girl*)

Offline cc

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5666 on: July 18, 2018, 09:27:09 pm »
who ?
Spoiler:
Gudrun Dunst, aka Dr. X, aka the person who send the Academy Nurses after you right at the beginning.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5667 on: July 19, 2018, 09:17:35 pm »
Aaaand new version is ready and up. Enjoy all the new stuff. It was supposed to be just a bugfix release, but kinda grew : )
« Last Edit: July 19, 2018, 09:38:42 pm by Dioxine »

Offline LouisdeFuines

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Padlocks of Chaos!
« Reply #5668 on: July 19, 2018, 09:43:23 pm »
Can I use my current savegame with this?

Offline FG

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5669 on: July 19, 2018, 09:50:12 pm »
Aaaand new version is ready and up. Enjoy all the new stuff. It was supposed to be just a bugfix release, but kinda grew : )

wow :)