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Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4311373 times)

Offline Zippicus

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5640 on: July 13, 2018, 11:32:39 pm »
Is it OK to get Zombies in Ratman Rodeo? If yes, then stop lying in the description of mission.

Almost all of the zombie missions are surprise missions, they can show up in a bunch of different mission types as well.

Offline new_civilian

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5641 on: July 14, 2018, 05:24:23 pm »
Would it be possible to get a ZIP file for the download, my computer does not support the new Winrar. Old winrar works fine, but i can't open J3 with it.

Offline Yankes

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5642 on: July 14, 2018, 06:16:40 pm »
use new 7zip, it handles this RAR5 format

Offline silencer_pl

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5643 on: July 15, 2018, 01:28:33 am »
How does Plantation work? I've built few and yet after few months I've got 0 wheat.

Can 'Zero Policy" be reversed?

Offline BBHood217

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5644 on: July 15, 2018, 01:34:59 am »
I don't think the uber wheat is fully implemented yet, all that fluff in the Plantation's description is possibly a placeholder for a future Wheat Plantation.  You'll just have to settle for sectoweed and boom fruit for now.

Offline legionof1

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5645 on: July 15, 2018, 04:22:37 am »
the "wheat" is i think technically implemented. The base plantation has -100k cost to mantain so it actually makes money. Considering the wheat at present has no other products it is involved in you would just be selling it anyway. Why add more micro to just make money?

Sectoweed and boomfruit on the other hand actually do stuff other then sell, and take up larger amounts of space per unit so regulating production is useful

Offline BBHood217

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5646 on: July 15, 2018, 06:35:33 am »
The fluff did mention that uber wheat is explosive and is used to create mutated reapers, neither of which is true right now.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5647 on: July 15, 2018, 10:12:25 am »
It is included in the cost. Like Legion said, no need to micro something that's abundant.

Offline Martin

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5648 on: July 15, 2018, 10:34:00 am »
Can 'Zero Policy" be reversed?

No, OXCE doesnt support that. There has been plans to implent the option into OXCE for ages but none materialized yet.

Offline bouchacha

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5649 on: July 15, 2018, 10:51:49 am »
What is 'zero policy'?

Offline silencer_pl

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5650 on: July 15, 2018, 01:59:26 pm »
Zero Policy = FU we not paying you anymore. It's a bit of douch move specially in first year, where you don't have anything to counter that and it takes place at the other side of the globe. I can barely find any small UFOs to shoot down, and now the  only UFOs that spawn are either very small civilians or medium/large/very large. With only 30km missiles what can you do.

Offline legionof1

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5651 on: July 15, 2018, 02:35:31 pm »
What is 'zero policy'?

In slightly more clear terms, its the name for Piratez version of a council member leaving the council and ceasing funding. But since you are pirates taking bribes, its a zero tolerance policy.

Offline BBHood217

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5652 on: July 16, 2018, 02:10:21 am »
I was reading through Stardom and how it mentions turning slaves and slave lashers into rabid fans and groupies that quadruple their monthy income at the cost of losing their storage space saving capabilities.  And I just realized something: There is actually no mention at all anywhere of just how much monthly income each slave type generates.  I mean if I wanna make some rabid fans and leave the space saving to the drone herders, I'd like to know exactly how much I'd be earning by doing it.

Offline cc

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5653 on: July 16, 2018, 08:18:13 pm »
I was reading through Stardom and how it mentions turning slaves and slave lashers into rabid fans and groupies that quadruple their monthy income at the cost of losing their storage space saving capabilities.  And I just realized something: There is actually no mention at all anywhere of just how much monthly income each slave type generates.  I mean if I wanna make some rabid fans and leave the space saving to the drone herders, I'd like to know exactly how much I'd be earning by doing it.
Work Efficiency * 1000 = monthly income.
Also, it quadruples for Rabid Fans (1500*4=6000), but not for Groupies (2250*4=/=8000).

And no, as far as I can tell that's not actually explained in the game.
Save some slaves for Farmhouses, but otherwise convert them - the extra income is worth it even if you rely on Workers instead of Drone Herders.

Anyway, wasn't there a way to see the infamy earned for the month before it is over? I thought I saw it somewhere, but can't find it again. >.<

P.s.: Looking through the rules files, I found the Dance Master. Sounds sexy.

Offline wolfreal

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5654 on: July 16, 2018, 08:45:55 pm »
Score graph should give a good estimation of the infamy.