Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4310306 times)

Offline BBHood217

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Re: [MAIN] XPiratez - 0.99J2 - 9 Jun - Bogeyman Boogie
« Reply #5595 on: July 01, 2018, 01:45:15 am »
You might already know of this song from elsewhere, but what do you think about using it as music in this mod?

https://www.youtube.com/watch?v=yhv4SbNvNwk

It kinda sounds like a pirate shanty, so I think it could fit.  I have it as one of my Geoscape tracks right now (replacing GMGEO10 while the previous GMGEO10 replaces GMWIN, which is kinda fitting since it actually was GMWIN in the mod's previous versions).

Also, how do I replace Bootypedia images?  It seems I need to do more than just shrink the resolution to 320x200 and reducing the colors to 256, there also seems to be palettes to worry about?

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5596 on: July 07, 2018, 04:41:04 am »
New version up. Enjoy farming and stuff.
« Last Edit: July 07, 2018, 04:44:06 am by Dioxine »

Offline BBHood217

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5597 on: July 07, 2018, 05:12:24 am »
Quote
- Update: Grenades. Buffed damage of basic HE grenades. Most grenades explode next turn after priming.

Next turn?  As in if you set the timer to 0, it'll now explode at the end of the enemy turn instead of the end of your own?

Offline GENVOKE

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5598 on: July 07, 2018, 05:37:49 am »
Suhweet! Thanks for the continued support \o/

KZad Bhat

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5599 on: July 07, 2018, 06:30:05 am »
Uh-huh, now I'm getting back into it, you're getting an update out every month. Looks like a lot of new games for me.  ;)

Offline FG

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5600 on: July 07, 2018, 10:51:49 am »
New version up. Enjoy farming and stuff.
Thanks again. Keep it coming ;)

Offline Eddie

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5601 on: July 07, 2018, 01:14:12 pm »
The new j3 on mediafire seems to be corrupted. I get an error when trying to unpack it.

Offline Meridian

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5602 on: July 07, 2018, 01:21:22 pm »
works fine for me

Offline Eddie

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5603 on: July 07, 2018, 01:39:59 pm »
Strange. Downloaded it three times. Tried winRAR and 7zip. Always an error. I still have the version j2 .rar and that unpacks just fine.

I hope it's not me beeing stupid again. Advice?

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5604 on: July 07, 2018, 01:42:55 pm »
It uses RAR5 but winrar does support that.

Offline Eddie

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5605 on: July 07, 2018, 01:50:24 pm »
Yup, it was me beeing stupid. I still had a very old winRAR version (4.11). Updating solved the problem :-)

Thanks for the new version Dioxine.

Offline legionof1

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5606 on: July 07, 2018, 01:55:14 pm »
Many first glance comments in no particular order.

"Panzerfaust changed to Arcing wpn, rebalanced"
dang, i liked it as a direct fire option.

"Courtesans do not take any storage space, occupy Prison space instead"
Hurm, that's probably gona bugger my in progress game a bit.

"Update: Shotguns now use Firing/2 + 50 Skill"
Oh boy, even more of an insta pick for new gals and early game use. And was already leaning heavily on shotties throughout the campaign anyway. ALL HAIL SHOTGUN META  :P

"Med Supplies need less Chems and have an increased sell price, but need Sectoweed now" welp back too alcohol for income then. and we will be doubly thankful for buyable med supplies getting unlocked. Cause you need med supplies all over the place, and sectoweed is a bit lacking at times and feeds to other products, but i guess.....

"Plantation, Weed Plantation, Boom Plantation"
also is that boom fruit production? if so gimme gimme.

"Update: Arcane Ammo now ignores more armor, deals more damage"
good change, i always felt it was a bit weak for general use.

"Successful dagger attacks by Nightblade wearing Lokk'Naars replenish some TU now"
interesting

"Pestulator now has its corrosive cloud as Special weapon, both hands free"
Really appreciating the shift to free hands for inbuilt weapons


As always thanks for all your fantastic work.

Offline Eddie

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5607 on: July 07, 2018, 02:38:45 pm »
Any comment on the grenade timer change? (grenades now have a fixed timer of 0)
I actually had a good use for timer 1 HE grenades -  clearing the evil grass in front of my craft. Set the timer to 1 so it explodes after your doors have closed.

Offline clownagent

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5608 on: July 07, 2018, 03:01:22 pm »
Some small suggestions:

- Robbing B-boys should give "sectoweed"
- Robbing ratman should give "old boot" or "orange" or "Apple"

Offline legionof1

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5609 on: July 07, 2018, 04:19:00 pm »
Some small suggestions:

- Robbing B-boys should give "sectoweed"
- Robbing ratman should give "old boot" or "orange" or "Apple"

Well if the note on the weed plantation is what i think it is, it does mean one could eventually source there own supply. So probably not a significant problem over a campaign. We shall see how it balances out in the end.