Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4279867 times)

Offline khade

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Re: [MAIN] XPiratez - 0.99J - 4 May - Sparkle Sparkle
« Reply #5520 on: May 20, 2018, 03:16:43 am »
Mostly aircar is cheap and early in the research, it's low grade and you get what you pay for, but it works.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J1 - 20 May - Fistful of Ammunition
« Reply #5521 on: May 20, 2018, 04:43:28 am »
New version is UP. Have fun.

Offline FG

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Re: [MAIN] XPiratez - 0.99J1 - 20 May - Fistful of Ammunition
« Reply #5522 on: May 20, 2018, 06:51:08 am »
New version is UP. Have fun.
Nice! thx again :)

Offline GENVOKE

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Re: [MAIN] XPiratez - 0.99J1 - 20 May - Fistful of Ammunition
« Reply #5523 on: May 20, 2018, 09:55:35 am »
Quote
- New Music tracks (by FG)

Neat 8)

magus1

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Re: [MAIN] XPiratez - 0.99J1 - 20 May - Fistful of Ammunition
« Reply #5524 on: May 21, 2018, 01:42:53 am »
Re: New version

I guess I need to do the special save game thing after updating that I saw a few pages back?

Thanks again,

Magus1

Offline Multiheaded

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Re: [MAIN] XPiratez - 0.99J1 - 20 May - Fistful of Ammunition
« Reply #5525 on: May 21, 2018, 12:08:23 pm »
Where do I get a heavy freighter flight plan? It's required to research Activities:Commercial (-> Plastasteel Forging) but there didn't seem to be one in the 2 heavy freighters that I've caught so far (0.99J)

Edit: never mind, found it in the third one... I guess it might have been getting torn to shreds either by the crash, or by my liberal use of room-clearing explosives, hehehe.
« Last Edit: May 21, 2018, 08:03:28 pm by Multiheaded »

Offline Ciruil

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Re: [MAIN] XPiratez - 0.99J1 - 20 May - Fistful of Ammunition
« Reply #5526 on: May 21, 2018, 12:14:42 pm »
Where I can find wrench (except interrogation)? It needed for researching workshop.

And,  if you looking Lokk'Naar scriptures - you may got it as loot in desert maps with rock buildings ruins.
« Last Edit: May 21, 2018, 12:19:14 pm by Ciruil »

Offline Multiheaded

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Re: [MAIN] XPiratez - 0.99J1 - 20 May - Fistful of Ammunition
« Reply #5527 on: May 21, 2018, 12:16:30 pm »
Guild Engineers usually carry wrenches, from what I've seen.

Offline legionof1

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Re: [MAIN] XPiratez - 0.99J1 - 20 May - Fistful of Ammunition
« Reply #5528 on: May 22, 2018, 12:58:31 am »
Yay new version.

I really like the ammo additions. Smooths out overall weapon performance alot imo. Aqua ammo in particular i think is quite clever.

Offline Ethereal_Medic

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Re: [MAIN] XPiratez - 0.99J1 - 20 May - Fistful of Ammunition
« Reply #5529 on: May 22, 2018, 11:49:12 am »
Yay new version.

I really like the ammo additions. Smooths out overall weapon performance alot imo. Aqua ammo in particular i think is quite clever.

Underwater ammo is great to have. I had only the choice to go harpoons or XG weapons so far. More ranged equipment is great!
Slugthrower must be a 1-hit kill now since concussive damage is amplified underwater.

Offline legionof1

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Re: [MAIN] XPiratez - 0.99J1 - 20 May - Fistful of Ammunition
« Reply #5530 on: May 22, 2018, 02:25:30 pm »
Eh not that effective underwater actually. the most powerful threats underwater are sharkmen and deep ones. Sharkmen only take 15% extra so that's an average of 75 a shot from the slugthrowers concussion ammo. Deep one nomads are actually 25% resistant to concussive.

So certainly more effective on sharks then piercing(30% resist) but unlikely to be a one shot given sharkmen have high hp and some armor. Similar story with Nomads.

Edit: Took an in depth exam of underwater options and yeah bringing the slug underwater is kinda a big deal even if it isn't a 1 shot weapon. Accurate direct fire with decent dmg and not deep in the tech tree. Though for a good while javalins are still the go to option for raw dmg. The assorted harpoon options are actually lacking in dmg until the final 75 dmg ammo comes along, cause sharks and deep ones are resistant to both pierce and daze.
« Last Edit: May 22, 2018, 04:21:08 pm by legionof1 »

Offline Ethereal_Medic

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Re: [MAIN] XPiratez - 0.99J1 - 20 May - Fistful of Ammunition
« Reply #5531 on: May 22, 2018, 04:12:21 pm »
In that case more auto-harpoons with stun+ darts and XG weapons.

magus1

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Re: [MAIN] XPiratez - 0.99J1 - 20 May - Fistful of Ammunition
« Reply #5532 on: May 24, 2018, 01:10:13 am »
I have only had 2 underwater quests - one was the strange island - not saying much but I did not last long - the other was a very nice wreck with treasure. Will upgrade for the new weaps.. TY!

I have solved the 'why can't I manufacture explosive cannonballs' dilemma - I had 'hidden' the choice by accidentally right clicking on it.

Still cannot make get enough chemicals - shame as the magnum looks a great gun for those pared down Temple quests.

Also, producing Interceptors for $$$, though it is only a short term cash boost.

Magus1

Offline Ciruil

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Re: [MAIN] XPiratez - 0.99J1 - 20 May - Fistful of Ammunition
« Reply #5533 on: May 25, 2018, 02:45:20 pm »
Guild Engineers usually carry wrenches, from what I've seen.
Also several G.O. in warehouse wars mission carrying wrenches too. Sometimes laborers on civilian traffic has it too.
« Last Edit: May 26, 2018, 04:07:10 am by Ciruil »

Offline Rince Wind

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Re: [MAIN] XPiratez - 0.99J1 - 20 May - Fistful of Ammunition
« Reply #5534 on: May 26, 2018, 02:46:03 pm »
They can be the "primary" loot in warehouse war as well. (Got them and hammers mostly, no space suits this time, and it was over 2 ingame years before I saw my first power armored dude. In my base of all places. So finally I can go into space for proper missions.)