You're not bringing melee weapons into space? Also the life pods LN2 gun prevents the boom on death...
I had the unfortunate chance to run into a zombies space mission and the way I handled this was:
I had a Syn go after the Strix with a Shiv, don't think any of the Strix exploded, but they still died. However even if the strix exploded I don't think the Syn is vulnerable to the damage type.
I really don't give a rats' behind about using melee in space, now that there's a laser shotgun which is more accessible I might like to use that. But the inability to actually run up on guys in space makes melee difficult. Ill have someone with a force blade just in case there's zombies.
So I decided to take the 5 Shivs that ive got stowed away from the Dr. X mission and kept those just in case (because its so quick and in space there's alot of close quarters with guild spacemen).
Speaking of which, is the Dr. X campaign completed now?
The Challenge of Dr. X
Why again do enemies not reaction fire to you conducting melee on them?
Also ive had enemies reaction-fire With melee on me (particularly reapers), but its really rare and I wonder what the rules are for that?
There are three possible solutions:
1. Modify all maps to decrease their spawn values. It would affect all missions though.
2. Remove all terrains with high spawn values from these missions. Evidently not good option.
3. Add new code to better control what spawns where. Probably the only valid idea, but obviously the hardest.
Change all Spawn Points for the UFOs to be priority 10 or something high like 7-10. Im assuming that the generic map spawn points are generally 1-3 priority. So if you want to make sure most of them are in the UFO/Building then set them really high. This wouldn't actually be a hard task since the UFO/Buildings are much more limited in number I think than the generic maps.
There will still be spawns outside the UFO but it'll be like 1-2 per map, and this is what you use the Aye-Phone for (trust me I put off the Organ Grinder missions for this purpose alone, not just until I have protective gear, but also because I need to make sure everyone has Aye Phones).
For example the escape tower, I don't know the weights, but most of the missions I end up with 1 enemy outside the ship (usually the Mage or Noblewoman) which is acceptable. One mission I had like 3 of them outside the ship, most of the lowlifes were in it while the Mage/Noblewoman and Commandos were outside.
Then again ive had an Escape Tower mission that didn't even have the Escape Tower map block spawn in it (this is okay I suppose, it could be explained that the escape tower is actually down the street and you managed to catch them all outside).
Another explanation for enemies being outside the main building is maybe they were doing an hourly scout patrol, or maybe they were actually returning from running an errand (particularly that odd Savvy girl who always seems to be outside holding the mission open). For the Watchtower and Warehouse missions this makes the most sense.