aliens

Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4309942 times)

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 941
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4845 on: July 27, 2017, 05:45:57 pm »
I think smaller maps are better, because they resolve faster and lead to more bloodshed! The AI is unable to concentrate its forces. A smaller map makes it less likely that AI forces are scattered.

I personally like the maps as they are based on tiles x tiles.
I only complain sometimes about city-maps with multi-stage buildings especially in the early stage with not many enemies and no tools to flaten the surface to flush the ants out.

Offline Martin

  • Colonel
  • ****
  • Posts: 438
    • View Profile
Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4846 on: July 28, 2017, 08:28:11 pm »
Please not, if those mission are 'trivial' you can still use them to train rookies and also train bravery.
Also every point of stat-gain counts. Yes the repetition is given but it's for the greater good. :3

Nothing forces you to arm rookies with power armours

Offline Qyubey

  • Squaddie
  • *
  • Posts: 2
    • View Profile
Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4847 on: July 29, 2017, 05:07:32 am »
Verson 0.99G5 seems to have a UI problem. None of the text gets overwritten with the proper PirateZ concepts (Confirm is still Confirm, not Aye). Still playable, but a little annoying that all the country and facility names are switched back to vanilla XCOM. It's not just me either, I have no problem running older versions with the proper UI loading in. It's just this G5 version.

This is why archives are important.

Offline Mobling

  • Sergeant
  • **
  • Posts: 14
    • View Profile
Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4848 on: July 29, 2017, 08:02:50 am »
Have you tried changing the language to en-us?

Offline Qyubey

  • Squaddie
  • *
  • Posts: 2
    • View Profile
Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4849 on: July 29, 2017, 11:10:23 am »
Have you tried changing the language to en-us?

...Well now I just feel silly, that fixed it. Wonder why it was set to UK by default though.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4850 on: July 29, 2017, 12:04:51 pm »
Well, I did this for X-Com Files:

Code: [Select]
extraStrings:
  - type: en-US
    strings: &EnglishStrings
      STR_XXX: "Xxx"
      (strings go here)
      (...)
  - type: en-GB
    strings: *EnglishStrings

This anchor seems to work just fine, so both languages are valid. (Well, it still has US spelling, but it's better than it not working at all.)

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4851 on: July 29, 2017, 04:04:10 pm »
Wonder why it was set to UK by default though.

Hardcoded, nothing I can do. Although I will use Solar's solution.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9091
    • View Profile
Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4852 on: July 29, 2017, 04:18:16 pm »
Hardcoded, nothing I can do. Although I will use Solar's solution.

It's not hardcoded, it's exact opposite of hardcoded... trying really hard to find a good locale: https://github.com/SupSuper/OpenXcom/blob/master/src/Engine/CrossPlatform.cpp#L611

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4853 on: July 29, 2017, 04:19:27 pm »
Well it does crash if I remove UK files, and defaults to UK on the first launch.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9091
    • View Profile
Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4854 on: July 29, 2017, 04:40:31 pm »
Well it does crash if I remove UK files, and defaults to UK on the first launch.

Hmm, I tried removing it, no crash, see attachment.

Also, it doesn't default to en-GB... it defaults to empty string (unless your locale settings of course are en-GB). It just shows en-GB in the combobox, because there is no empty option in the combobox and en-GB is the first in the list (in piratez distro).

When I download newest piratez version, extract, remove all 3 en-GB files, run openxcom, switch master to piratez... after restart the language is set to en-US (the only possible option remaining and pre-selected).

EDIT: all that said, Solar's solution is better (more robust) than deleting the files...
« Last Edit: July 29, 2017, 04:48:42 pm by Meridian »

Offline Riph

  • Sergeant
  • **
  • Posts: 33
    • View Profile
Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4855 on: July 30, 2017, 02:29:11 am »
My apologies if this was already covered, but the Search button didn't find it:

How am I to interpret the 'Range' stat for aircraft in X-Pirates? To take an example, the Leviathan:  It seems that Fuel: E511x50 means that Hellerium is fuel, and 100% fuel means 50 units have been put into the craft.
Range is listed as 700.  Does that mean 700 miles covered for every 1 Hellerium burned?

Offline Bacon_Hero

  • Captain
  • ***
  • Posts: 59
  • Why can't I quit you X-Com UFO D
    • View Profile
Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4856 on: July 30, 2017, 02:53:12 pm »
No, if I'm not mistaken the range is how far the craft can go.

The fuel means how many units it requires for a full tank. I think it takes an hour to top up 1 unit.

So Range / Fuel = Fuel Efficiency

Offline ohartenstein23

  • Commander
  • *****
  • Posts: 1933
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4857 on: July 30, 2017, 04:13:43 pm »
For hellerium and chemical-fueled craft, range multiplied by 10 minutes is the amount of time the craft can spend in the air.

Offline stvip

  • Squaddie
  • *
  • Posts: 6
    • View Profile
Re: Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4858 on: July 30, 2017, 04:16:05 pm »
The range is 20 times the amount listed for non-battery fueled crafts.  This isn't explained until you uncover article (pin-up?) #49.
I thought the early interceptors are either useless, or meant for some specific gameplay feature I haven't encountered yet (perhaps there's a need for defending the base from incoming craft, or somesuch).  All my early interception attempts were with a Pachyderm with a Flame Cannon (which usually either runs out of ammo, or blows up the civilian ships completely).  It wasn't until I got the El Fuego, tried to do an orbital mission, saw the list of orbital-capable craft and noticed the H-K was among them that I realized the stated range numbers can't be right.

Offline AngelicJoker

  • Sergeant
  • **
  • Posts: 46
  • Why not?
    • View Profile
Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4859 on: August 02, 2017, 11:02:40 pm »
Does the Overcharged Radar have some special ability beyond the expanded radar range?  From the description, it sounds like it should be able to make some enemy ships crash but I don't see anything like that in the UI.