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Author Topic: Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn  (Read 4325562 times)

Offline juff

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Re: [MAIN] XPiratez - 0.99G1 - 25 May - Evasive Maneuvers
« Reply #4650 on: May 29, 2017, 01:56:52 pm »
The online Ufopaedia could add a glossary page for piratez. Which terms do you find troublesome?

Offline Foxhound634

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Re: [MAIN] XPiratez - 0.99G1 - 25 May - Evasive Maneuvers
« Reply #4651 on: May 29, 2017, 03:57:50 pm »
Having to navigate to other screens, menus and even websites is tedious by today's standards, where tooltips would alleviate that. Since it wouldn't be an easy thing to implement however, i'll just go through it the old-fashioned way

Offline Voidflame

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Re: [MAIN] XPiratez - 0.99G1 - 25 May - Evasive Maneuvers
« Reply #4652 on: May 30, 2017, 06:23:08 am »
I should probably know this, but is power bonus the same as extra weapon damage? 

Offline Ashghan

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Re: [MAIN] XPiratez - 0.99G1 - 25 May - Evasive Maneuvers
« Reply #4653 on: May 30, 2017, 11:58:16 am »
Statistically speaking - yes. Technically it's just that - bonus power, so if a gun has a damage roll of 0-200% you can still do no (or insignificant) damage, even with the bonus. It just makes average damage higher and 0-dmg rolls slightly less possible.

On a sidenote - that actually pisses me off on sniper weapons - you can have a weapon that can shoot once, should deal more than lethal damage and... 'ping' >> no damage. I'd really love for snipers to have a 50-150% roll. Or maybe a 25-175. The near-miss explanation kinda fails for shots that have over 200% chance to hit.

Offline legionof1

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Re: [MAIN] XPiratez - 0.99G1 - 25 May - Evasive Maneuvers
« Reply #4654 on: May 30, 2017, 12:52:33 pm »
Upping the bottom percentage wouldn't do much for most sniper type weapons, most of the "0 dmg" hits are actually failure to penetrate armor rather then a true 0% roll.

The slow rate of fire and high per shot output naturally leads you to using them against well armored targets which makes the odds of a low roll failing to pen armor very likely. Given that only a small subset of snipers have armor pen they end up performing poorly in use.

Snipers are in a very poor state right now compared to other weapon types. The state of vision makes low mobility weapons that don't arc very vulnerable, low rate of fire hurts when you have small crew size(which last a good while), and lower reliability vs hard targets.   

Offline Troubleshooter

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Re: [MAIN] XPiratez - 0.99G1 - 25 May - Evasive Maneuvers
« Reply #4655 on: May 30, 2017, 02:30:03 pm »
Quote from: Meridian

Ehm... "2" means "2-handed", lack of "2" means "not 2-handed"?
I don't think you need a tooltip for that...

Actually, I noticed that this paticular feature (the "2" next to two - handed weapons) is disabled in the latest patch. Like, it's still there as an option, but turned off by default. Just thought I'd point that out!

Offline ninjajolt

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Re: [MAIN] XPiratez - 0.99G1 - 25 May - Evasive Maneuvers
« Reply #4656 on: May 31, 2017, 08:30:40 pm »
hi, i have a bug right now with the newest version that means alot of the names and text remain the same. alot of the countries are still just called France and Germany and many buildings do not have custom names. was wondering if there is a way to fix this, thanks.

Offline Meridian

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Re: [MAIN] XPiratez - 0.99G1 - 25 May - Evasive Maneuvers
« Reply #4657 on: May 31, 2017, 08:33:35 pm »
was wondering if there is a way to fix this, thanks.

Change language from en-GB to en-US.

Offline ninjajolt

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Re: [MAIN] XPiratez - 0.99G1 - 25 May - Evasive Maneuvers
« Reply #4658 on: May 31, 2017, 08:35:23 pm »
Change language from en-GB to en-US.
thanks for the really quick response man :)

Offline Zharkov

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Re: [MAIN] XPiratez - 0.99G - 9 May - Close Combat Carnage
« Reply #4659 on: June 02, 2017, 07:10:58 pm »
Psi will be expanded in the final version, that is for sure.

For all those as impatient as me, use the switchable psi-amp until then.


Offline khade

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Re: [MAIN] XPiratez - 0.99G1 - 25 May - Evasive Maneuvers
« Reply #4660 on: June 04, 2017, 12:22:08 am »
How hard would it be to add wind direction and speed to a map, as an environmental effect?  Basically, wind is moving south and fairly briskly, so fire and smoke will spread in that direction, and clear faster the further north the tile is.

Alternately, a good ventilation system could make smoke clear out very quickly, for entirely indoor areas.  Caves could have the chimney effect, and have the smoke move in the direction of the nearest entrance.

Offline Starving Poet

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Re: [MAIN] XPiratez - 0.99G1 - 25 May - Evasive Maneuvers
« Reply #4661 on: June 07, 2017, 12:14:55 am »
In short - extremely

Offline khade

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Re: [MAIN] XPiratez - 0.99G1 - 25 May - Evasive Maneuvers
« Reply #4662 on: June 07, 2017, 12:28:47 am »
Well, that's why you ask things  :)

So, two possibly new ideas:
    The dragon, an early tech pistol blunderbuss.  Essentially a single shot sawed-off shotgun.

    Dragons Breath, shotgun shell that mimics a flamethrower, once per shot, usable only with the double barrel shotguns with no autofire.

Of course, the dragon might be more useful we didn't get access to a sawed off shotgun in the first month.

Offline Nord

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Re: [MAIN] XPiratez - 0.99G1 - 25 May - Evasive Maneuvers
« Reply #4663 on: June 07, 2017, 10:33:47 am »
A question: was someone successfull in shooting down silver towers?

Offline legionof1

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Re: [MAIN] XPiratez - 0.99G1 - 25 May - Evasive Maneuvers
« Reply #4664 on: June 07, 2017, 11:46:24 am »
Doable?  Yes.  Worth the effort, a great big resounding hell fucking no. The tactical map is one giant trollfest. Get your stargod codes from the Public Enemy that spawns on the larger smuggler ship.