aliens

Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4311100 times)

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [MAIN] XPiratez - 0.99G - 9 May - Close Combat Carnage
« Reply #4635 on: May 25, 2017, 03:33:28 am »
Bugfix release soon.

Offline khade

  • Commander
  • *****
  • Posts: 509
    • View Profile
Re: [MAIN] XPiratez - 0.99G - 9 May - Close Combat Carnage
« Reply #4636 on: May 25, 2017, 04:45:15 am »
Just checking. I figured out how to add what I saw in the bugs topic that looked relevant.

Offline Martin

  • Colonel
  • ****
  • Posts: 438
    • View Profile
Re: [MAIN] XPiratez - 0.99G - 9 May - Close Combat Carnage
« Reply #4637 on: May 25, 2017, 11:00:00 am »
I haven’t seen a single imperial probe in a year. Is this normal?

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 941
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: [MAIN] XPiratez - 0.99G - 9 May - Close Combat Carnage
« Reply #4638 on: May 25, 2017, 12:24:44 pm »
I haven’t seen a single imperial probe in a year. Is this normal?

Probes are completely random. You either get lucky with them or wait it out.
Just make sure to have covered everything with radars (hyperwave-decoders) to pinpoint the movement of everything that moves on the planet.
Probes can do mission outside your radar coverage and take ages to land for the mission. (Ret.-Bunker, Deep One Pyramid or 1 of 2 Dark One maps)

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [MAIN] XPiratez - 0.99G1 - 25 May - Evasive Maneuvers
« Reply #4639 on: May 25, 2017, 09:58:55 pm »
New release ready.

This time, for a change, there is not much new stuff. All the time I had for Piratez went into rebalancing the game for CqC, polishing the existing content and introducing fixes and upgrades to keep up with constantly improving OXCE+ ;)

Enjoy!

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 941
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: [MAIN] XPiratez - 0.99G1 - 25 May - Evasive Maneuvers
« Reply #4640 on: May 25, 2017, 10:32:40 pm »
Cool, just odd why we have to use even more synthmesh now.
36 Annihilator suits now take even longer to prepare :/

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [MAIN] XPiratez - 0.99G1 - 25 May - Evasive Maneuvers
« Reply #4641 on: May 25, 2017, 10:37:09 pm »
Because it makes no sense that a pigman yields as much as a Merc, what is so odd about that? :)

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 941
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: [MAIN] XPiratez - 0.99G1 - 25 May - Evasive Maneuvers
« Reply #4642 on: May 25, 2017, 10:39:23 pm »
I guess fair.
Encouraging to fight merc-missions to get the skin needed to advance.

Offline Marza

  • Colonel
  • ****
  • Posts: 149
    • View Profile
Re: [MAIN] XPiratez - 0.99G1 - 25 May - Evasive Maneuvers
« Reply #4643 on: May 26, 2017, 10:26:23 pm »
Feedback time!

New bounty missions are great, looking forward to where development will take it. Progressing through Goblin Zaxx's trophy tree takes noticeably longer than Jack and the Mutant Aliance's trophy tree. It's April 2603 and I haven't unlocked naval guns. I've also noticed Old Coins and Briefcase of Old Money are worth the same: 10 GZ tokens. Unlocking 'Mutant Alliance Favours' (and therefore unlocking the library building and everything gated behind it) took just under one game year.

Of course, a number of trophy reward, missions and customers have yet to be implemented which will make this post out of date.

Edit - I'm unlocking the trophy rewards sequentially. I realise I could prioritise naval guns and have had them a lot earlier, and that naval guns can also be unlocked by the old fashioned research route instead of using the trophy system. tl;dr getting GZ tokens appears to be harder than getting the other tokens from my brief playthrough.
« Last Edit: May 28, 2017, 06:24:46 am by Marza »

Offline panzertoter

  • Sergeant
  • **
  • Posts: 16
    • View Profile
Re: [MAIN] XPiratez - 0.99G1 - 25 May - Evasive Maneuvers
« Reply #4644 on: May 28, 2017, 12:13:27 am »
Still can't get bounty hunting level B pass  :(

Offline Marza

  • Colonel
  • ****
  • Posts: 149
    • View Profile
Re: [MAIN] XPiratez - 0.99G1 - 25 May - Evasive Maneuvers
« Reply #4645 on: May 28, 2017, 06:09:22 am »
I don't think level B has been implemented yet.

Offline Foxhound634

  • Colonel
  • ****
  • Posts: 188
    • View Profile
Re: [MAIN] XPiratez - 0.99G1 - 25 May - Evasive Maneuvers
« Reply #4646 on: May 28, 2017, 03:37:54 pm »
Would it be possible to add tooltip functionality to the game, like when moving the mouse over something?

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9092
    • View Profile
Re: [MAIN] XPiratez - 0.99G1 - 25 May - Evasive Maneuvers
« Reply #4647 on: May 28, 2017, 05:21:42 pm »
Would it be possible to add tooltip functionality to the game, like when moving the mouse over something?

Can you be more specific please?
Where exactly would you like to add it?

Offline Foxhound634

  • Colonel
  • ****
  • Posts: 188
    • View Profile
Re: [MAIN] XPiratez - 0.99G1 - 25 May - Evasive Maneuvers
« Reply #4648 on: May 28, 2017, 06:24:38 pm »
Can you be more specific please?
Where exactly would you like to add it?

Several places: In the ufopedia when mousing over terms specific to this mod that you don't remember what means...or what the debuff icons in the equipment screen means...or in the battlescape if you forget what the number for weapons that are two-handed means.

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9092
    • View Profile
Re: [MAIN] XPiratez - 0.99G1 - 25 May - Evasive Maneuvers
« Reply #4649 on: May 28, 2017, 06:41:42 pm »
In the ufopedia when mousing over terms specific to this mod that you don't remember what means

(If I understand correctly what you mean) that would be serious development effort and modding effort too.
I don't think any modder would want to mark individual words and bind them to various tooltips... not to mention multi-language support.

or what the debuff icons in the equipment screen means...

All buttons on equipment screen (soldier inventory screen) already have tooltips, no?
(just below the right leg slot)

...or in the battlescape if you forget what the number for weapons that are two-handed means.

Ehm... "2" means "2-handed", lack of "2" means "not 2-handed"?
I don't think you need a tooltip for that...