And now it seems ive got Cardinals falling in my lap left and right and all that research is done on them. Guess ive got nothing else to do but sell em, im not about to rob them. Liber Occultus has already been translated. Now if only I could have Provosts coming out of my ears id be able to get that branch of the research done.
This seems kinda relevant: http://www.giantitp.com/comics/oots0135.html
After 5 months (including the 30 days to build it) ive made a net total of 100,000 per power station without using any materials, and occupying empty real estate that wasnt doing anything else for me because I wasnt building anything there.
After 10 months each one has made me 850,000.
That bare stone may sit there unoccupied for a long time before I need to expand something useful there near the end of the game to fully maximize the effect of my bases. If I didnt put these there they would make me 0 bucks per month.
(I Repeat, the reason im not filling those tiles with Workshops, Barracks, and other accomodations for Runts to manufacture things is because if I need to eradicate those facilities to make way for something else in the future thats going to screw up alot of things. Plus make it harder to micromanage the game as ill have to keep ordering them to manufacture other things, and the only good stuff to have them work on requires input materials. But my option is better than letting the bare stone go to waste otherwise)
The reason the 1,000,000 sell back price is relevant to the equation is because whenever I really need that space ill sell the building and ill get that part of the investment back. So the initial investment per building of 1,500,000 is inherently kneecapped and im only really in the hole by 500 grand. At 150 grand per month that 500k loss disappears
This of course does not apply to the 1 Power Station per base (since ill never sell them) that might be required for other functions, thats just a building like any other such as a workshop or refinery that which is critical to do something with it. However if I had multiple stations and I decided I really needed to expand my base in a certain direction it means I wouldnt have to sell one and build a new one somewhere else, since ive still got others around (and if necessary the one I will leave standing when I need all that real estate
Granted I did spend 1.5 Million per facility so that liquidity is gone. But this is like investing in housing and other assets in real life, just because you dont have the money anymore doesnt mean you dont have something that is valuable or that you cant get that money back.
If dioxine feels this is a loophole of some kind id beg to differ that its just another way of playing. And it Does require investing all that money, millions upon millions, into these things to start with. So while I might have had over 100 million income so far I do not for example have enough to buy a VIP from the mercs, all that money is tied up and I might need to wait months before I could emergency sell those buildings to get that money recouped.
Its not a fast investment either, this is like the Piratez version of purchasing a CD at the bank, it takes 30 days to get it built and it cant be rushed at all.
(and furthermore the 1,000,000 recoup price for scrapping the facility makes sense too, thats alot of valuable equipment that will make money for someone else - so nerfing the sell price doesn't make sense)
It might also be worth mentioning that making a new base to set up this operation squarely costs 1,000,000+ too, but fact is any good player is going to need to set up all 8 bases by endgame so that money is already tied up in the end, its just a question of how early you want to fork it over (and the earlier you set up all the bases, the more likely they'll be targeted, so thats a risk vs. reward equation, hey look im playing the stock market now)
It also adds base defense issues by providing additional tunnels for enemies to spread out into, rather than choking them off into trap rooms or confining them to hangars. Depending on whether they're built up around the hangar/airlock. But thats if the base gets hit, and this particular issue hasnt been a problem yet.