I had one of the most dramatic fights in my XPirateZ career the other day. Just started second year, using a Pachyderm, got some arena fireball launchers, some slug throwers, etc. Haven't seen a lot of Major Faction activity (Aside from Govt) and saw a Gunship go land in Africa. Sent the Pachy to check it out. Upon landing, I discover we are in Pink Desert facing Academy Security sporting all manner of Gauss, with CyberDiscs and Drones. Ack!
Ok, the Snipers in the Top Floor are able to dish out solid punishment with the Slug Throwers, and we start grinding through the Carapace Armored dudes.
My rear exit is blocked by a Cyberdisc on overwatch and I find out that Arena Fireball Launchers only seem to piss of them rather than drop them, and have some tense moments trying to recover some casualties before I can dispatch it with a Recoil-less Rifle. The interesting side effect of this is that the resulting explosion blew open a huge chunk in one of the 1 tile high hills between my LZ and the enemy ship.
With my troops so hard pressed, the battle settled into a stale mate of sorts. Bunkered up in the Pachy I could kill all I could see from the top door, but the terrain was too open to allow for anything but a suicide rush toward the enemy craft. I was able to take some cover behind the cratered hill, but was at the mercy of Pink stun attacks in random locations.
A patrolling Cyberdisc on the far side of the map sparked a long-range duel, that finally dropped it with another Recoilless Rifle round. But by this time, wounds, smoke, and heat was causing intense stun issues. I rushed a gal to the crater, and she dropped into it hoping to use it as a foxhole. She's immediately pinned down by an Esper with a Gauss Sniper rifle, but somehow manages to dodge all the round tearing up the dust around her (she actually seemed to shrug off 3 hits for zero damage, thank you RNGesus!). Though I desperately need an Esper to open up some techs, the battle is to desperate to allow all but the most cursory of capture attempts.
By now my troops are dropping to accumulating stun damage and I'm running through my stocks of Painkillers, and lugging rum and O2 around trying to keep in fighting trim. The battle continues to rage, and I find that my FoxHole has become a trap. I try blasting my way out with Custom Blunderbuss bursts, and explosives. I finally run an auto-axe up there, and am able to cut our way out, but by this time, I only have two effectives left.
With too little ability to launch a ship assault and all our grog gone, my last surviving trooper is able to hang on until enemy morale collapses completely, and my battered team is able to pull out with an incredibly hard fought victory.