Some feedback on new stuff:
-The weather conditions are kinda annoying since you can't predict which weather the mission will have before you can embark on it. Cold is worse than heat as it immediately guarantees a trip to sick bay for anyone not dressed for the weather, making management tougher, and it makes them stop regenerating stamina, freezing them in place. I guess it would be just as bad in real life too, if not worse, but still it's pretty inconveinent. I do like how basically every outfit that's more revealing than it should be has less resistance to coldWould be nice if there was an armor for early game that focused on reducing the effect from both weathers, although it might not be the best way to balance it in the long run. Some armors have no heat or cold resistance defined at all, what's up with that?
-I really like the tazer gun out of new weapons. Sure it has a short range, but still better than handle's melee range. What I like about it the most is that it also deals lethal damage, which is not enough to kill someone on accident, but good if you want to actually hurt someone.
-Don't like the organ grinder mission either but that's more because of all the clutter than difficulty. At least you can somewhat prepare for it. There's tons of smoke every turn. If any gal is knocked out, the message can be displayed multiple times. And it takes place on that map where if you use explosives at all, you will have to watch half the map blow up. These factors combined do not exactly make playing it an interesting experience.
-I like the touch added by some missions spontaneously replacing everyone with zombies. What's up with that? Did Star Gods finally decide to kill everyone?
-Noticed that you can't produce medical supplies out of chemicals without a sickbay, but that is not stated anywhere. I suggest it to be added to the Pharmacology Bootypedia entry, which unlocks that.