Author Topic: Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn  (Read 4351080 times)

Offline Meridian

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Re: [MAIN] XPiratez - 0.99C.1 - 10 Sep - Become an Idol!
« Reply #3330 on: September 15, 2016, 10:00:12 am »
I envision it as you're basically locked between sell and tranfer screens, freely switchable, with 'done' button appearing when problems are solved either way.

Yeah, that's probably the only practical way at the moment.
Let's see if I can force the screens to do my bidding.

Offline Solarius Scorch

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Re: [MAIN] XPiratez - 0.99C.1 - 10 Sep - Become an Idol!
« Reply #3331 on: September 15, 2016, 11:22:25 am »
We all experience tedium with alien containment, if you don't, it doesn't mean others don't either. Maybe you are the only one?

Well, it's a natural thing that only people who are dissatisfied give feedback. We don't know if it's 99% of all players or just 1%.

If we want to know the truth, I suggest making a poll. It's not a perfect tool, but it's something.

Offline Meridian

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Re: [MAIN] XPiratez - 0.99C.1 - 10 Sep - Become an Idol!
« Reply #3332 on: September 15, 2016, 12:25:11 pm »
Well, it's a natural thing that only people who are dissatisfied give feedback.

No, that's just not true.
If it was true, we would have only same/similar opinions about a given topic everywhere.

The normal case is 50/50, if it's a yes/no topic; or totally random if it's a multiple choice topic.
Many people regularly (daily) fight here over all sorts of topics... some think Psi is overpowered, some think Psi is underpowered. Some want to remove feature A (dissatisfied), some want to keep feature A under all circumstances (satisfied). Both groups give feedback.

PS: it's natural to give only negative feedback if you can't influence anything (e.g. bug reports to Microsoft or Google)... if there is even the slightest chance that someone will listen to you and maybe even take inspiration from you, you'll give tons of positive feedback too

Offline Solarius Scorch

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Re: [MAIN] XPiratez - 0.99C.1 - 10 Sep - Become an Idol!
« Reply #3333 on: September 15, 2016, 12:33:39 pm »
As a sociologist, I don't think it's quite that simple. But then I can't really provide a better model without doing a research project on forum communities. ;) Or at least consulting a specialist, and I don't really know any.

All I am proposing is to actually do this poll. It would give us some actual data to work on, instead of mind reading as we are doing now. Unless it doesn't really matter, if Dioxine has already made up his mind anyway.

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.99C.1 - 10 Sep - Become an Idol!
« Reply #3334 on: September 15, 2016, 04:53:46 pm »
Frankly let's just cut this discussion here, before I start using expletives.... Therefore I won't do it, unless I set out to overhaul the whole mechanic and make prison space much more important, and prison management - more involved.

It is not my intent to drag this out, and I have been following the discussion with interest.  Thank you, Dioxine for stating your position very clearly. 

The only other thing that I would offer is that everyone in the community is free to develop their own mods to make XPirateZ better when the main Dev Team (Dioxine here, with collaboration from Solarius) decide that the idea is not something they want to put energy into, or it is a low priority. 

Alt-Corpse, Parrot, Employment mods, PirateZ Commendations etc, are all examples of this. 

I for one would welcome "Advanced Prison Mod" and if someone created one, it would give the dev team the opportunity to test it out, and if they like it, they can incorporate it into the game or bundle it. 

So all is not lost if  Dioxine doesn't want to take this on.  Its also a great opportunity for players to get a little sense of what goes into making an incredible mod like PirateZ even if its just on a miniscule level.

Offline Devon_v

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Re: [MAIN] XPiratez - 0.99C.1 - 10 Sep - Become an Idol!
« Reply #3335 on: September 15, 2016, 05:41:01 pm »
I put two prisons in my raiding base because I was running into situations where I would capture more than 15 people at once. I'd love to not have to devote that tile to a prison and just send them to a dedicated holding facility for processing. I'm paranoid about base defenses and always build deathtrap hallways, now with actual traps, so I actually have even less space available to me. I do like how many facilities there are though, some real incentive to specialize your bases.

Offline Meridian

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Re: [MAIN] XPiratez - 0.99C.1 - 10 Sep - Become an Idol!
« Reply #3336 on: September 16, 2016, 02:50:14 pm »
Yeah, that's probably the only practical way at the moment.
Let's see if I can force the screens to do my bidding.

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      STR_GO_TO_TRANSFERS: "GO TO TRANSFERS..."

Offline Ridаn

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Re: [MAIN] XPiratez - 0.99C.1 - 10 Sep - Become an Idol!
« Reply #3337 on: September 16, 2016, 07:32:49 pm »
Code: [Select]
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So, hypothetically, if theres no prison present in Hideout, but you successfully repelled a Crackdown and got some valuable captives. Would it be possible to transfer those too?

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99C.1 - 10 Sep - Become an Idol!
« Reply #3338 on: September 17, 2016, 12:43:07 am »
Hope so! You don't even get points for captures when there is no space to hold captives, which is silly. Even if there is no space, you should have the possibility to ransom them right away.

Offline Meridian

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Re: [MAIN] XPiratez - 0.99C.1 - 10 Sep - Become an Idol!
« Reply #3339 on: September 17, 2016, 11:53:17 am »
So, hypothetically, if theres no prison present in Hideout, but you successfully repelled a Crackdown and got some valuable captives. Would it be possible to transfer those too?

Yes.

Hope so! You don't even get points for captures when there is no space to hold captives, which is silly. Even if there is no space, you should have the possibility to ransom them right away.

You get the points now... but you have to have at least one alien containment (of a correct type) (in any base)... otherwise they are vanilla-backwards-compatible-executed.

Offline Devon_v

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Re: [MAIN] XPiratez - 0.99C.1 - 10 Sep - Become an Idol!
« Reply #3340 on: September 17, 2016, 10:12:27 pm »
Nice work! :)

Time to build Botany Bay 2.0.

Offline karadoc

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Re: [MAIN] XPiratez - 0.99C.1 - 10 Sep - Become an Idol!
« Reply #3341 on: September 18, 2016, 06:19:31 am »
What are the way to get rubies? The only way I know of is to get a treasure chest from a mansion mission - and those missions have been very rare for me.

I'm at the very end of the game. I've got a full set of annihilator for both my primary and secondary base; I've got Dragons with obliterator cannons and plasma beams. I've got 29 brainers lazing around in my main base with nothing to research...

But what I'd really like is to get a few rubies so that I can finally try out the Destructor suit. I've been stuck on 4 rubies for a couple of years now. I'd happily buy them for 10,000,000 each, just so that I could try out some of the rarer weapons...

So, is there something I can do to get more rubies?

Offline legionof1

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Re: [MAIN] XPiratez - 0.99C.1 - 10 Sep - Become an Idol!
« Reply #3342 on: September 18, 2016, 03:46:32 pm »
At present no. There are other avenues coming in the future, but the endgame is by far the least complete stage of the game. Heck few patches back space suits and space rated armor wasn't even a thing.

The Destructor suit isn't even that great given that the inbuilt power costs hp to fire as well as significant TU. For power on par with a plasma scorcher. Even though the suit offers small hp Regen(provided your voodoo is strong) more often then not using the power means a hospitalization trip unless one wishes to perform gamey micromanagement near mission end.  At the end of the day you would more then likely get better mileage from a biosuit with a heavy weapon. Also less restrictive gal selection since the biosuit functions on bravery rather then harder to come by voodoo stats.

The two standout positive cases for destructor are mansions and the final mission where flying armor and heavy weapons are more restricted. Even then overkill for the first case and if you made it to the final mission 36 of your best gals is probably overkill even without super top end equipment.

Offline ohartenstein23

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Re: [MAIN] XPiratez - 0.99C.1 - 10 Sep - Become an Idol!
« Reply #3343 on: September 18, 2016, 05:01:00 pm »
If you have high enough power to regenerate all the health from an annihilator shot by the end of the mission, I've found my destructor gals never get hospitalization time.  As for the power of the attack, max stats make it closer to a blaster bomb, and very useful for making your own breach on large shippings.  The armor values and resistances plus flying means you can give them a strong melee weapon to blitz through the roof and flush out the ship from the enemies' backs.  Very different roll from a bio suit user, but no less powerful.  If you manage to swing two of them, you get an ammo-less constant artillery barrage than can level an entire map in a few turns.

Offline Arthanor

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Re: [MAIN] XPiratez - 0.99C.1 - 10 Sep - Become an Idol!
« Reply #3344 on: September 19, 2016, 02:09:26 am »
Indeed, destructor is a lot of fun. The power is nasty and enough to blast through ufo hulls and with proper voodoo stats you can recover the hp for next turn. Add some combat drugs and you can cause mayhem! It's a great armor, although I.agree that the cost is steep. Feels like mansions get rarer later too, but I'm not sure. Some deep ones missions also give gems too.