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Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4309728 times)

Offline Alexandra Moonwatch

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2535 on: May 15, 2016, 04:38:39 am »
So this won't work with standard Xcom I bought from steam?

Offline legionof1

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2536 on: May 15, 2016, 05:36:05 am »
the files from xcom:ufo defense are needed to play but the program we run is "new" in addition to whatever extras have been added by modders.

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2537 on: May 15, 2016, 05:41:53 am »
So this won't work with standard Xcom I bought from steam?

You are in the right place!
Follow the instruction for installing the mod.  OpenXcom uses files from the original game (maps, images, etc.) but ads a new engine.  XPirateZ runs on a branch of this engine called OpenXcom Extended Plus (OXCE+ for short).

So yes, you need the Xcom you bought from Steam to run this engine and this mod. :)


Offline Alexandra Moonwatch

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2538 on: May 15, 2016, 09:59:12 am »
I suppose it's out of place, to hope for a pre patched instillation for simplicity's sake?

Offline AncientSion

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2539 on: May 15, 2016, 10:16:25 am »
Yes, out of place.

Its not hard.
- Copy and Paste your STEAM UFO contents folder into the Piratez folder (open x com requires graphics and sounds from the UFO game).
- Profit

EDIT: Deleted wrong information
« Last Edit: May 15, 2016, 11:12:20 am by AncientSion »

Offline Alexandra Moonwatch

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2540 on: May 15, 2016, 10:19:05 am »
Thanks, that actually gives me what I need to know.  I tried doing it with just the xcom from steam and it didn't work now I know why.

Offline Meridian

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2541 on: May 15, 2016, 10:46:53 am »
Yes, out of place.

Its not hard.
- Download OpenXCom.
- Copy and Paste your STEAM UFO contents folder into the openxcom folder (open x com requires graphics and sounds from the UFO game).
- Copy and Paste Piratez into the OpenXCom-Folder (/mods, see readme)
- Profit

Although that will probably work, it is NOT the correct way to install X-PirateZ.
Please read the installation instructions!!!
You don't need to download OpenXcom at all, the X-PirateZ game is self-contained and comes with everything you need (except for STEAM UFO folder, which is the only thing you need to add).

Offline Alexandra Moonwatch

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2542 on: May 15, 2016, 10:52:00 am »
tried that  just the steam ufo file and it didn't start.

Offline AncientSion

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2543 on: May 15, 2016, 10:53:55 am »
What exactly did you copy out of the Steam folder and where exactly did you paste it into ?

This is how it should look:

The UFO folder is the one you need to grab from Steam

https://prntscr.com/b47t6r

Offline Meridian

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2544 on: May 15, 2016, 10:57:25 am »
tried that  just the steam ufo file and it didn't start.

You can see the entire installation in this video: https://www.youtube.com/watch?v=mEBdv9CWr2w
Just do the same.

Offline Rince Wind

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2545 on: May 15, 2016, 12:35:34 pm »
Complete installation with all needed files would probably be illegal. By copying your files you proof to have the original game.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2546 on: May 15, 2016, 12:52:23 pm »
Yeah distributing original UFO would be infringing copyright :) You need to either buy it or set sail under the Swedish banner :)

Offline Zharkov

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2547 on: May 15, 2016, 03:03:54 pm »
- Cannonballs now explode (radius 1) to be more useful

Actually, I thought the non-exploding Kind more useful as a close-combat support weapon.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2548 on: May 15, 2016, 03:24:11 pm »
It was changed because of arcing weapon hitscan glitches (it is fine if bows don't work from time to time, but a cannonball should always hit something). If that eliminates the tactic of firing from 1 tile away, 's all good :) I actually intended radius 0 (only a single tile gets hit), but radius code has changed. I'll try to fix it, if possible.

Offline Solarius Scorch

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2549 on: May 15, 2016, 03:25:13 pm »
If that eliminates the tactic of firing from 1 tile away, 's all good :)

Well, it's called the Assault Cannon, no? ;D