Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4309440 times)

Offline legionof1

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Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2460 on: April 29, 2016, 11:55:06 pm »
Seems fine to me since armored vaults are lateish tech and large is available right out of the gate.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2461 on: April 30, 2016, 04:30:46 am »
Yeah the best capacity of the Armored Vaults is fully intended (and appropriately priced).

Offline Zharkov

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Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2462 on: April 30, 2016, 10:47:11 am »
Yeah the best capacity of the Armored Vaults is fully intended (and appropriately priced).

Okay, I just thought there should be a 2x2 more room efficient solution for vaults and barracks.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.98E - 30 Apr - Breathless in Cydonia
« Reply #2463 on: April 30, 2016, 02:25:47 pm »
FOURTH tier of barracks & vaults? I give up :)

Anyways, new version is up. Cydonia is finally fixed, map tweaked a bit and added requirement to wear space-capable armor (if you don't have one, the Conqueror will provide you with a space suit).
Another change that might surprise is the need of Chemicals for Pigeon and Skyranger to fly.
Other than that, bunch of various stuff and even bigger bunch of fixes (thanks for all bugreports). As always, check the log in the first post for the full change list.

Offline new_civilian

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Re: [MAIN] XPiratez - 0.98E - 30 Apr - Breathless in Cydonia
« Reply #2464 on: April 30, 2016, 04:06:32 pm »
Yay! You guys rock! Incredible, how can you do such a lot of stuff in so little time actually???  :o

Offline Cristao

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Re: [MAIN] XPiratez - 0.98E - 30 Apr - Breathless in Cydonia
« Reply #2465 on: April 30, 2016, 05:10:26 pm »
Grrr, Dioxine I have had to restart another game today that I restarted yesterday after noticing that the one I restarted last week was ...

Offline Dioxine

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Re: [MAIN] XPiratez - 0.98E - 30 Apr - Breathless in Cydonia
« Reply #2466 on: April 30, 2016, 06:47:02 pm »
No need for that, changes to early game are minimal :)

Offline Eddie

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Re: [MAIN] XPiratez - 0.98E - 30 Apr - Breathless in Cydonia
« Reply #2467 on: May 01, 2016, 03:52:37 am »
Bug report:
In the recent version (0.98E) the alternate corpses mod doesn't work, the one that comes packaged with it. I get an error message when I try to start with that mod enabled. Also, the default language of the packaged .exe is set to Czech.

Offline ldath

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Re: [MAIN] XPiratez - 0.98E - 30 Apr - Breathless in Cydonia
« Reply #2468 on: May 01, 2016, 02:19:26 pm »
Bug report:
In the recent version (0.98E) the alternate corpses mod doesn't work, the one that comes packaged with it. I get an error message when I try to start with that mod enabled. Also, the default language of the packaged .exe is set to Czech.

Hi,

I have exactly the same problem.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.98E - 30 Apr - Breathless in Cydonia
« Reply #2469 on: May 01, 2016, 02:21:42 pm »
Restore your config file, and download the updated version of alt corpses mod.

Offline new_civilian

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Re: [MAIN] XPiratez - 0.98E - 30 Apr - Breathless in Cydonia
« Reply #2470 on: May 01, 2016, 05:25:41 pm »
Had something interesting happen in my last tac mission: One gal stood under a door of a medium UFO, suddenly she fell unconscious. When I sent another gal to look an enemy unit had used the door and landed on my gal there, knocked her unconscious when jumping out of the ship  :D
Next turn she was up again, the enemy however had been killed by the second gal.  8)

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.98E - 30 Apr - Breathless in Cydonia
« Reply #2471 on: May 01, 2016, 05:33:36 pm »
Had something interesting happen in my last tac mission: One gal stood under a door of a medium UFO, suddenly she fell unconscious. When I sent another gal to look an enemy unit had used the door and landed on my gal there, knocked her unconscious when jumping out of the ship  :D
Next turn she was up again, the enemy however had been killed by the second gal.  8)

This is a built-in feature of OXC, fondly callled "Goomba Stomping."  Per Warboy its there to handle those situations where the AI paths off something and lands on another entity (normally a player unit).  Since two units can't occupy the same tile simultaneously, they temporarily knock the victim unconscious.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.98E - 30 Apr - Breathless in Cydonia
« Reply #2472 on: May 01, 2016, 05:35:52 pm »
Your own units can do that too, but only when panicking. I asked Warboy to enable voluntary goomba stomp, but he declined :)

Offline new_civilian

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Re: [MAIN] XPiratez - 0.98E - 30 Apr - Breathless in Cydonia
« Reply #2473 on: May 01, 2016, 05:41:53 pm »
I really like that mechanism.  8)

Offline Meridian

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Re: [MAIN] XPiratez - 0.98A - 12 Mar - Magic Missile Massacre!
« Reply #2474 on: May 01, 2016, 07:53:56 pm »
Getting a reproducible crash involving capturing armored church beastmasters. Only happens if I don't break their suits before MCing them, so I guess there's a problem with the armored unit itself. If it's been reported already, my bad. I checked back 20 pages and didn't see anything about it.

On the newest version too, I should mention.

Is this still happening?
If yes, can we please get a save? I can't reproduce...