Author Topic: Re: [MAIN] XPiratez - N7 16-Dec-2023 Flying Tiger, Hidden Tentacle  (Read 3684190 times)

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.98C - 17 Apr - Mad Mansion Missions!
« Reply #2295 on: April 17, 2016, 05:24:23 pm »
I ran the numbers on the new leather whip. That thing is powerful!
Don't get fooled by the low damage. It does choking damage and a lot of enemies have a x4 damage mod to choking. Vs these enemies, it can be the most effective stun weapon if your gal has good throwing skill. It should also be noted that it trains melee and reaction.
Don't use it on Osiron Security, those guys are immune to choking damage.

Do you mind breaking those numbers down?  Where did they cap out ?

Offline greattuna

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Re: [MAIN] XPiratez - 0.98C - 17 Apr - Mad Mansion Missions!
« Reply #2296 on: April 17, 2016, 05:43:12 pm »
It does choking damage
Are you sure about that? Bootypedia states that whip does stun damage.

Offline Eddie

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Re: [MAIN] XPiratez - 0.98C - 17 Apr - Mad Mansion Missions!
« Reply #2297 on: April 17, 2016, 05:46:10 pm »
Are you sure about that? Bootypedia states that whip does stun damage.

You are right, I stand corrected. It does indeed do stun and not choking. I was confused by the noose, as that has the same damage type 6 but then ResistType 9. That's what you get when you look more at the .rul files than at bootypaedia...

That makes my post moot.
« Last Edit: April 17, 2016, 05:53:51 pm by Eddie »

Offline Hazard

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Re: [MAIN] XPiratez - 0.98C - 17 Apr - Mad Mansion Missions!
« Reply #2298 on: April 17, 2016, 07:00:28 pm »
- Max View Distance does no longer work since Meridian has removed that functionality from his .exe.
According to the GitHub page, it looks like he reverted that change after all. Many thanks to Meridian for doing this. :)

Edit: Also the .exe on the 0.98C package is v2016-04-12, which didn't have the "rehardcoding" implemented yet, so changing the maxviewdistance works correctly.
« Last Edit: April 17, 2016, 07:15:16 pm by Hazard »

Offline Dioxine

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Re: [MAIN] XPiratez - 0.98C - 17 Apr - Mad Mansion Missions!
« Reply #2299 on: April 17, 2016, 07:28:26 pm »
Good luck with that view range. It worked reasonably well on small empty maps, but Mansion had ground my i5 4x2.8 GHz 12 GB RAM desktop to a halt.

Offline Hazard

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Re: [MAIN] XPiratez - 0.98C - 17 Apr - Mad Mansion Missions!
« Reply #2300 on: April 17, 2016, 07:59:22 pm »
I actually haven't had much problems with poor performance so far with my i7-4790K 4GHz, 16GB RAM and GTX 980. There's some jittering in the walking animations occasionally in bigger maps (it's a little hilarious, no offence intended to anyone :D ), but nothing too bad. Then again, I guess I'll find out what happens with the Xbox huge maps that I haven't seen yet, like the mansion.

Also, do I need to edit my save in any way to take the mansion missions into account? Comparing to a new campaign save, I see "- region: REGION_LOC_EMANSION" is missing, but all other region specific mansion entries are there.
« Last Edit: April 17, 2016, 08:26:39 pm by Hazard »

Online Meridian

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Re: [MAIN] XPiratez - 0.98C - 17 Apr - Mad Mansion Missions!
« Reply #2301 on: April 17, 2016, 09:40:22 pm »
Am I allowed to cheat in some arrows?  ::)
I need to go to a mission like right now... and don't have any after the upgrade.

Offline Rince Wind

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Re: [MAIN] XPiratez - 0.98C - 17 Apr - Mad Mansion Missions!
« Reply #2302 on: April 17, 2016, 10:13:01 pm »
Mansion Missions seem to be behind th !Mansion Mission! research, so i would guess you won't need to change anything.

Offline legionof1

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Re: [MAIN] XPiratez - 0.98C - 17 Apr - Mad Mansion Missions!
« Reply #2303 on: April 17, 2016, 10:18:05 pm »
I've had little trouble with the view range on my I-7 @ 2.3 with only 12g ram. Maybe a little stutter on occasion but nothing detrimental to game-play.

@ Meridian I would cheat in some arrows if it was me. A weapon going from no ammo to ammo using qualify for balance cheating to keep presently active games from grinding to a halt. Like one quiver per gal.   

Offline Solarius Scorch

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Re: [MAIN] XPiratez - 0.98C - 17 Apr - Mad Mansion Missions!
« Reply #2304 on: April 17, 2016, 10:41:09 pm »
Am I allowed to cheat in some arrows?  ::)
I need to go to a mission like right now... and don't have any after the upgrade.

just remember to decrease your funds lol :)

Offline Arthanor

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Re: [MAIN] XPiratez - 0.98C - 17 Apr - Mad Mansion Missions!
« Reply #2305 on: April 18, 2016, 01:28:58 am »
- Because it's a geo corpse (LOOT), not battle corpse.

Could you try this save for me? (just finish off the guard with the hammer gal) All kills were security guards except one cyberdisc (which blew up). I don't get any armor parts unless I remove the recover: false line from the STR_SECURITY_CORPSE in Piratez_Factions.rul, then I get 6 (out of 8 kills. I must have destroyed some.. I don't know how to tell that from the save, except it does list the 8 of them in units).

As far as I understand the code change, it affects the corpseGeo loot, but I might have messed up my compilation, which I'd like to know earlier than later ;)

Thanks!

Offline Dioxine

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Re: [MAIN] XPiratez - 0.98C - 17 Apr - Mad Mansion Missions!
« Reply #2306 on: April 18, 2016, 02:21:34 am »
Arg missed that single one! Yeah it should have the line removed to make it WAI. Such a mess with that upgrade :)

@Meridian: yeah feel free to cheat some arrows in, the fault is 100% mine.

@Mansion: no need to do anything, the mission is activated by research (don't get impatient if it doesn't show up immediately, it has only about 1 in 3 chance for spawning each month). I take no responsibility for any hair loss, though :)

Offline superschokokeks

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Re: [MAIN] XPiratez - 0.98C - 17 Apr - Mad Mansion Missions!
« Reply #2307 on: April 18, 2016, 02:45:16 am »
Did shield bash kill enemies before patch?
I used it for stunning. I recently killed a reverant and chilrden with it - so i think it kills physicial weak enemies ( I'm a child murderer D:)


p.s finally can use plasma weapons now. time to die, mercs gnahahahahaha

Offline Dioxine

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Re: [MAIN] XPiratez - 0.98C - 17 Apr - Mad Mansion Missions!
« Reply #2308 on: April 18, 2016, 02:53:39 am »
Shield bash does inflict a part of the damage as lethal damage, just like all similar weapons. It has always been like this.

Offline legionof1

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Re: [MAIN] XPiratez - 0.98C - 17 Apr - Mad Mansion Missions!
« Reply #2309 on: April 18, 2016, 03:51:52 am »
Even some the most frail things are unlikely to die to shield bash because the percentage is quite low. 25% of dmg multiplied by TFTD formula is pretty small(if wiki is correct). 80 str gal does 94 stun base. 94 times 100%(median roll in TFTD) times .25 comes out to 23.5. Account for armor and resist and only weakest foes are in any real danger. 

Now the dmg may cause wounds and bleed out if you dont check. But absolutely safe capture is and should remain rare.