Not sure how soon I will do that; not in the current release, certainly. So it's OK to run on 2.5b for now.
But, do you know what kind of new features were implemented by mid-November OXC build the OXCE is based on now? If it's Soldier Types, I will change as soon as possible, even if all I would have as alternate soldier races for now are doggies (yes, they will get experience points, varied looks and 1-2 new armor types!) I also need to understand what exactly Yankes has added and what can be done with it; it looks very black magic.
Yes, soldier types were added there.
And also the addUFO in mapscript (I think Solarius is waiting for that).
Yankes stopped merging just one commit before the Soldier Diaries... that will be painful btw.
That one commit before Soldier Diaries is the TFTD Damage formula being a mod instead of an option.
Here's a full changelog in OXC (between OXCE 2.5b and 2.9), I highlighted some interesting ones:
OXCE 2.9
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d93f5fe no more missionSite zone bugs please
a75fcdf Durrrrr
be559a4 Merge pull request #1065 from winterheart/master
631d02e "I have no deathSound, and I must scream"
771507c
Added filtering to Transfer screen61c2601
Support for mod soldiers with custom death sounds and names. (mods with custom civilians will have to re-add their death sounds)616b174
Added filtering to Sell screen2fd91bf -
Added research requirements to mod soldiers - Added unit requirements to mod armor1605d49 Improved mod error messages
508cb4d Fix missing engineer purchase. Fix battlescape crash.
e745641 Merge pull request #1064 from ajschult/AlienDeployment
4e1553a Initialization order must match declaration order
6c072ab C++ fixes
a8c8afe First pass at purchase screen filtering
c9769f7
Added customizable alert background603df0b Merge pull request #1063 from JonnyH/adlib-memory-fix
269b2cc Fix memory corruption in adlplayer.cpp
a97b0c7 Fixed scientist/engineer costs
e05edff Merge cleanup
1052bb3 Cleanup
abbdf63
Refactored purchase screens. Added support for extra soldier types.3bf425e Merge pull request #1058 from R1dO/refactor_Savegame_Base
a98efd2 Merge pull request #1060 from R1dO/Cmake__NO_OPENGL
1237bbd Allow build even when openGL headers are not found.
5b92fac tee hee
723b79b
multiple UFOs on a single battlescape68661ba Merge pull request #1059 from ajschult/install_data_local
553f194 Handle spaces in filenames by avoiding xargs
0b9f904
merge setUFO and addUFOfdaec26 fix spelling mistake on caribbean region
a9bbf12 fix some oversight
05385fe
add setUFO command to mapscripts0462159 make sure burntime math gets done properly
6750092 Merge pull request #1054 from winterheart/verbose-load-images
3a2f9f6 Merge pull request #1057 from winterheart/GNUInstallDirs
3a9b73f Refactor Base::getItems into Base::getStorageItems
fb8d532 Add support for GNUInstallDirs variables (>=CMake 2.8.5)
939badc Merge pull request #1055 from winterheart/png-fix
c16cec8 Fix another warning from libpng.
a320763 Fix drill UFOpaedia entries
22e6b0e Add verbose facility logging for loading images.
a3c09c0
make retaliation odds a property of alien missionse9f46f4 Merge pull request #1053 from NHOrus/errfix
9e28d6f Correct solution to signed/unsigned problem
4110eaf Fix ambient sound mods
f0b09bc Fix resource mods
11bbba6 Fix research complete message bug
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OXCE 2.5b