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Author Topic: Re: [MAIN] XPiratez - L5A2 01-Nov-2020 New Energy v2  (Read 1567197 times)

Offline XOps

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Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1605 on: December 12, 2015, 02:41:47 am »

I think I fucked up somewhere..

Don't ask how the fuck I managed to stuff this into the XCOM palette, either. It's pure luck.

Nice spritework there.  :)

Offline Bloax

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Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1606 on: December 12, 2015, 02:52:44 am »
Thanks, it took about four hours (quite a long time by my standards) to crank out.
What's amazing is the fact that I actually did something after several months of not doing anything.


Here's a zoomed in one just for clarity's sake.

@Below:

There's not much to look at - I just know how to work within a palette from experience with Doom modding.
« Last Edit: December 12, 2015, 02:59:45 am by Bloax »

Offline Roxis231

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Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1607 on: December 12, 2015, 02:54:21 am »

I think I fucked up somewhere..

Don't ask how the fuck I managed to stuff this into the XCOM palette, either. It's pure luck.

If you Email me a copy of your originals and the palleted versions, I can have a look for you.

Offline Foxhound634

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Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1608 on: December 12, 2015, 03:55:52 am »
I've noticed that academy explorers are only named "explorer" in research and manufacturing (slavery) without the academy prefix

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1609 on: December 12, 2015, 04:40:26 am »

I think I fucked up somewhere..

Don't ask how the fuck I managed to stuff this into the XCOM palette, either. It's pure luck.

Awesome. Absolutely awesome. Now, will you do the remaining 2000 images? :) I can supply the basic dolls etc. :)
The palette is legit, so it's all fine.
If there's anything I don't like, the legs could use some more muscles :)
« Last Edit: December 12, 2015, 04:42:42 am by Dioxine »

Offline Bloax

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Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1610 on: December 12, 2015, 04:50:35 am »
That's because the baggy pants obscure the otherwise pretty defined musculature. All on purpose.

And yes, I do plan on eventually revising all armors, as crazy as that is.
The thing that annoys me the most is the flatness of most hair though.

Also, would you mind if this piggy pink color tone became the standard cracker color? I really don't like the piss yellow XCOM one.
Both because I think that it doesn't look that good outside of the very specific XCOM1 comic style and because it's a nightmare to work with.
« Last Edit: December 12, 2015, 04:52:35 am by Bloax »

Offline DracoGriffin

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Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1611 on: December 12, 2015, 05:32:22 am »
Good lord, somebody got massive implants.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1612 on: December 12, 2015, 01:29:11 pm »
Yeah the hair is in most cases, rather weak. Pink instead of yellow is fine. And it will probably be better to start off with a nude template, that way the work is limited to 2-3 skin tones, 32 heads, and only as many armors as you want - seems that existing armors can be easily pasted over... Well, most of them suddenly wouldn't fit... Maybe the chest should be smaller by, like, half a number...

Offline Bloax

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Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1613 on: December 12, 2015, 02:25:34 pm »
Yeah the hair is in most cases, rather weak. Pink instead of yellow is fine. And it will probably be better to start off with a nude template, that way the work is limited to 2-3 skin tones, 32 heads, and only as many armors as you want - seems that existing armors can be easily pasted over... Well, most of them suddenly wouldn't fit... Maybe the chest should be smaller by, like, half a number...
Don't worry, I'm experienced enough of a sprite artist to know that making something nude is the best way to start off, since adding is easier than removing.
You just don't see that everything is in fact, slapped on, due to carefully shading the edges so that they don't look off. ;^)

I do think the knockers are just a tad too big myself, but that's due to me being unable to draw them for the life of me and resorting to alternative methods.

Offline Cristao

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Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1614 on: December 12, 2015, 02:40:22 pm »
Strongly prefer the big knockers myself ..

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1615 on: December 12, 2015, 03:46:17 pm »
Yeah but there's big, and there's ridiculously big, me preferring the former over the latter :)

Offline Bloax

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Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1616 on: December 12, 2015, 05:11:20 pm »


Quick update on the fact that I really doubt that I can squeeze in more normal human colors than these two.

Anything else looks either unnatural as fuck or really ugly.

Offline Foxhound634

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Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1617 on: December 12, 2015, 05:19:15 pm »
I've noticed that academy explorers are only named "explorer" in research and manufacturing (slavery) without the academy prefix

BTW does this belong here or in the bug thread?

Offline DracoGriffin

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Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1618 on: December 12, 2015, 05:27:53 pm »
Wait, what's the nude template look like?  8)

... Research purposes, of course.  :-X

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1619 on: December 12, 2015, 06:35:10 pm »
Quick update on the fact that I really doubt that I can squeeze in more normal human colors than these two.

Anything else looks either unnatural as fuck or really ugly.

Nice it is. Two types is good enough. The only problem is that for the dark skin, you use the same exact color as for leather, and there are many leather elements in Piratez. Maybe on the dark skin, leather could use some alternate tone. Or recolor leather in general to use one of the remaining 3 yellow-browns. Or some brown-black tone? I don't really know, but it cannot have the same color as skin.

I also liked the idea of a single contrasting element on the belt, until I realized it was long hair :) Maybe add something red to one of the side pouches indeed? Something akin to strapped red knife which was added to tactical armors.
« Last Edit: December 12, 2015, 06:37:40 pm by Dioxine »