Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4309180 times)

Offline just_dont

  • Sergeant
  • **
  • Posts: 47
    • View Profile
Re: [TOTAL CONVERSION] Piratez Extended - 0.95A - 3 Oct - Star Gods' Revenge
« Reply #840 on: October 05, 2015, 04:52:37 pm »
Yeah, and if someone will somehow manage to draw a research graph, it would be great  :)
Although it's not really that required, the mod works pretty well with "just keep researching and you'll eventually get to the good stuff" approach.

But on a serious note, it would be great to have a place to put down some FAQs, beginner guides, and so on. Although (multiple hoorays to Dioxine in that regard), again, mod works pretty well even if you just play and learn the ropes by trying.

Offline doctor medic

  • Colonel
  • ****
  • Posts: 383
    • View Profile
Re: [TOTAL CONVERSION] Piratez Extended - 0.95A - 3 Oct - Star Gods' Revenge
« Reply #841 on: October 05, 2015, 04:59:28 pm »
Speaking of research,raider booty is a bloody amazing research for such a weak faction next to academicians.You get some chainsaws and then some research necesery for nuclear lasers

Offline just_dont

  • Sergeant
  • **
  • Posts: 47
    • View Profile
Re: [TOTAL CONVERSION] Piratez Extended - 0.95A - 3 Oct - Star Gods' Revenge
« Reply #842 on: October 05, 2015, 05:02:45 pm »
@Dioxine: Looking at starting weapons, it seems like the X-bow is a pretty great one, which is kind of odd. 30 base damage + 10% of firing makes it 36 damage for a good shooty starting gal, and it's got pretty good snap and aim shots (44% TUs for 2 aims a turn is great compared to most guns which can only do one). Plus infinite ammo.
Wait until you get to longbows.
Also, it's not 44% TU, but fixed 44 TU.

Well, I think it's sort of reasonable that mutants can show great results with primitive weapons (thanks to great strength, which in x-bow case allows handling of larger x-bows). But in this particular case it's true that x-bow pretty much breaks the progression, considering that it's available very early. In my opinion, it simply needs to be nerfed to only 1 aimed shot (up TUs to 51?), and/or require a bit more stamina - stamina usage is a great limiting factor for longbows, x-bow could use that too.

PS: Speaking of plastasteel ammo, I'm always baffled by this (is there any reason Smartpistol can use Assault Pistol's ammo?):
« Last Edit: October 05, 2015, 05:21:10 pm by just_dont »

Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: [TOTAL CONVERSION] Piratez Extended - 0.95A - 3 Oct - Star Gods' Revenge
« Reply #843 on: October 05, 2015, 05:16:13 pm »
Fixed 44?! How'd I miss that?! That changes the analysis a fair amount.. It's still good, but that's more of a ~60% TU cost, which brings it more in line with other guns aimed shot wise. Still a great starting weapon though, better than the guns I can get.

Offline just_dont

  • Sergeant
  • **
  • Posts: 47
    • View Profile
Re: [TOTAL CONVERSION] Piratez Extended - 0.95A - 3 Oct - Star Gods' Revenge
« Reply #844 on: October 05, 2015, 05:24:07 pm »
Well, a trained person still can get 2 aimed shots per turn, the cap is 100 TU and a gal who started with ~80 can get to that very quickly.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [TOTAL CONVERSION] Piratez Extended - 0.95A - 3 Oct - Star Gods' Revenge
« Reply #845 on: October 05, 2015, 05:33:36 pm »
Well, I think it's sort of reasonable that mutants can show great results with primitive weapons (thanks to great strength, which in x-bow case allows handling of larger x-bows). But in this particular case it's true that x-bow pretty much breaks the progression, considering that it's available very early. In my opinion, it simply needs to be nerfed to only 1 aimed shot (up TUs to 51?), and/or require a bit more stamina - stamina usage is a great limiting factor for longbows, x-bow could use that too.

PS: Speaking of plastasteel ammo, I'm always baffled by this (is there any reason Smartpistol can use Assault Pistol's ammo?):

Yeah I'll nerf the X-Bow a bit. Energy cost 16->20, TU 32/44 -> 36/52. Still possible to squeeze off 2 aims if you're wearing any TU-boosting outfit :)

Also, Smartpistol is upgrade of Assault Pistol, so why wouldn't it be able to use its ammo?
« Last Edit: October 05, 2015, 05:36:37 pm by Dioxine »

Offline Ridаn

  • Colonel
  • ****
  • Posts: 269
    • View Profile
Re: [TOTAL CONVERSION] Piratez Extended - 0.95A - 3 Oct - Star Gods' Revenge
« Reply #846 on: October 05, 2015, 05:36:34 pm »
PS: Speaking of plastasteel ammo, I'm always baffled by this (is there any reason Smartpistol can use Assault Pistol's ammo?):

Yeah, I think Smartpistol and Smartrife need an upgrade. When I think about smartpistol in concept I expect something like ones from Judge Dredd or Robocop. Multiply ammunition types and autofire mode.

And Smartfifle, while nice, is outclassed by Commando Rifle for sniping and rookie training and Bozar for heavy assault purposes.

May be make them a separate weapon tier and add a Smartcannon there, make it like that smartgun from Aliens.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [TOTAL CONVERSION] Piratez Extended - 0.95A - 3 Oct - Star Gods' Revenge
« Reply #847 on: October 05, 2015, 05:43:56 pm »
Yeah, I think Smartpistol and Smartrife need an upgrade. When I think about smartpistol in concept I expect something like ones from Judge Dredd or Robocop. Multiply ammunition types and autofire mode.

And Smartfifle, while nice, is outclassed by Commando Rifle for sniping and rookie training and Bozar for heavy assault purposes.

May be make them a separate weapon tier and add a Smartcannon there, make it like that smartgun from Aliens.

Bozar is basically alien's Smartgun. As for upgrade - ain't that easy. Bozar basically outclasses all firearms, except for specialist ones (Commando Rifle and Sniper Rifle). Maybe I'll just reduce requirements for the Smartrifle - can't think of any role that isn't already occupied by something better. As for the Commando Rifle, maybe it's simply too good... In theory Smartrifle wins in Aimed shots, having 2 for only slightly less damage...

As for the Smartpistol, it's later further upgraded to Mini-Cougar. As for middle-tier weapon, I'm satisfied with Smartpistol - it lacks power, but few weapons beat it when you need something that doesn't weigh much and quickly eliminates unarmored targets (which are more frequent now than it was before).

Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: [TOTAL CONVERSION] Piratez Extended - 0.95A - 3 Oct - Star Gods' Revenge
« Reply #848 on: October 05, 2015, 05:45:36 pm »
Yeah I'll nerf the X-Bow a bit. Energy cost 16->20, TU 32/44 -> 36/52. Still possible to squeeze off 2 aims if you're wearing any TU-boosting outfit :)

Also, Smartpistol is upgrade of Assault Pistol, so why wouldn't it be able to use its ammo?

But.. Damn, I was hoping to see a bonus to some rifles :P As it is, my crew is: melee gals, mid-ranged/reaction gals (blunderbuss, boarding gun), sniper gals (Assault cannon+Bow, hunting rifle, to be upgraded to HMG and scoped rifles), but I am failing to field any mid-field rifle even though I want to. I am using X-Bows for now, but the starting rifles just don't offer much, except maybe the BM SMG.

Also, I think the smartpistol comment was at having 2 AP ammos with 25 damage, that's a bit redundant :P

Offline just_dont

  • Sergeant
  • **
  • Posts: 47
    • View Profile
Re: [TOTAL CONVERSION] Piratez Extended - 0.95A - 3 Oct - Star Gods' Revenge
« Reply #849 on: October 05, 2015, 05:49:07 pm »
Also, Smartpistol is upgrade of Assault Pistol, so why wouldn't it be able to use its ammo?
Well then, why smartpistol's own ammo (which is plastasteel) do the same 25 damage? It supposed to have better damage :)

PS: Regarding the entire Smart<etc> line of weapons, I absolutely don't mind Smartrifle in comparison to Commando's Rifle - the latter is superior in damage and accuracy, but it doesn't have autofire, while Smartrifle have a very nice autofire mode - and it's a very useful thing in certain combat situations.
« Last Edit: October 05, 2015, 05:52:56 pm by just_dont »

Offline just_dont

  • Sergeant
  • **
  • Posts: 47
    • View Profile
Re: [TOTAL CONVERSION] Piratez Extended - 0.95A - 3 Oct - Star Gods' Revenge
« Reply #850 on: October 05, 2015, 06:01:49 pm »
but I am failing to field any mid-field rifle even though I want to
As I remember my early-game tries, I always use Blackmarch SMGs as "mid-field rifles" during early stages. They are accurate enough to either work at visual ranges, or to provide fire support from a bit beyond visual ranges. Not to mention easy accessibility, which is rather important early.

A bit later, you can usually get Scoped Rifles, which are much more useful than (rather underwhelming) Hunting Rifles. Especially with plastasteel ammo.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [TOTAL CONVERSION] Piratez Extended - 0.95A - 3 Oct - Star Gods' Revenge
« Reply #851 on: October 05, 2015, 06:02:41 pm »
Also, I think the smartpistol comment was at having 2 AP ammos with 25 damage, that's a bit redundant :P

Buffing the raw damage would go against the lore (low-velocity projectiles aren't supposed to get any damage buffs from using PS ammo, that's why only select rifles and machineguns get that type of ammo), all you get is +50% clip size. I might add some extra bonus to that, like -10% enemy armor or something... any suggestions? But nothing really major (maybe fast 2-shot burst...?). Acid ammo slot for Pistols is already taken by SMG and Magnum, EP ammo slot is taken by Manstopper and Niner, MAG ammo slot is taken by Eagle, HVAP ammo - Snubby.

I might also change the damage of Commando Rifle from 50 to 40 + 10% Firing Accuracy, indeed it's more of a Rookie Rifle now :)
« Last Edit: October 05, 2015, 06:08:55 pm by Dioxine »

Offline just_dont

  • Sergeant
  • **
  • Posts: 47
    • View Profile
Re: [TOTAL CONVERSION] Piratez Extended - 0.95A - 3 Oct - Star Gods' Revenge
« Reply #852 on: October 05, 2015, 06:08:45 pm »
I might add some extra bonus to that, like -10% enemy armor or something... any suggestions? But nothing really major.
Oh, just add 1 or 2 points of damage, and that will look fine while not really being a gamebreaker. Regarding high-velocity projectiles, we can always say that Smartpistol is high-tech enough to qualify for damage bonus :)

I might also change the damage of Commando Rifle from 50 to 40 + 10% Firing Accuracy, indeed it's more of a Rookie Rifle now
Yeah, that would look more appropriate.
« Last Edit: October 05, 2015, 06:16:01 pm by just_dont »

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [TOTAL CONVERSION] Piratez Extended - 0.95A - 3 Oct - Star Gods' Revenge
« Reply #853 on: October 05, 2015, 06:16:22 pm »
Yeah +1 damage will look good, while changing little. More of a moral bonus, but at least the player won't be disappointed :) Or hmm... damage bonus equal to 5% Reactions instead? Would ammont to around +2...+5 damage (always rounded down), so any decent-Reactions gal would get +3. Naturally this would already encroach on Manstopper/Snubby damage territory, and they have little to offer otherwise...

Offline Boltgun

  • Colonel
  • ****
  • Posts: 257
  • [UTTERANCES]
    • View Profile
    • Piratez let's play
Re: [TOTAL CONVERSION] Piratez Extended - 0.95A - 3 Oct - Star Gods' Revenge
« Reply #854 on: October 05, 2015, 07:39:12 pm »
I figured that the plasteel clip had more ammo after reading the bootypedia entry about plasteel ammo, and this matter for autofire. But yes, a tiny +1 should tell the player that this is a better option on the weapon entry.