@Meridian: Well now! Solitaire is
hard. What's your win ratio at Solitaire? Mine's much worse than at XCom.. (considering every battle a "game", or even every campaign a "game", but that reduces the numbers significantly).
Joking aside, I agree, especially since Dioxine stated that he did not consider Piratez an entry mod, but rather something for veterans. I think the introduction of new challenges (like actually needing melee and lots of captives, or starting with enemies in personal armour who take a lot more to wound than puny sectoids) is one of the key components of Piratez and what makes it so interesting. New content is easy to add, just add new stuff. Adding new challenges though, that's hard but that's also something that Dioxine is great at and the reason I value Piratez so much even though I am not usually a big fan of pirates (I usually am more of a good guy than a bad gal type..).
I think beginner level Piratez is plenty approachable, even though it is harder than beginner XCom. Soon, there will be Meridian's LP to guide people who have issues (as I am certain Meridian will be able to deal with his issues, in Superhuman), and even Ivan's LP is not a bad start to see how he got through the early part of Piratez.
Talking about humans and mutants that make sense to here, like people not really trained for war like The KKK Humanists, Academicians, Engineers, that sort of people, not the aliens, boy.
Boy? Anyhow.. the humanists are fanatics (and soldiers trained to at least some extent) and regarding the Academy, Traders and Raiders, as I said above, time is on
their side. They are not unlikely to get a rescue force coming since they are of major world factions, compared to the gals who are getting stressed because of the likelihood of said rescue force coming in. The Academy and Traders also have professional soldiers to take care of them, and the knowledge that their ransom will be paid.
Wow, calm your fingers down and relax. I'm not going to hack into your PC and github and change all the files and rulesets so that all the versions of xcom you have is "Solitaire". Take some time to breath, there's no need to get this agitated over my comments or my opinion. Forcing other people to play something the way you want it is a silly thing to do, right?
So very right, and so very ironic. It is indeed a very silly thing to do. Especially trying to change the way a mod someone else writes plays so it plays more the way you want it. Again, I agree with Meridian and would let Dioxine play around and cook all the challenges he can into Piratez, as that's what I really enjoy from this mod.
[/quote]God, no. The new formula sounds better by mileages, it's something I'm looking forwards to. Just saying, having the enemy also suffer from it would add in a certain balance and "filling" to the mod, a rather nice touch I'd say.[/quote]And others say it'd be a rather bad touch. Enemies already suffer much more heavily than the player's force from morale.
Maybe it was said a bit harshly, but given we were late to the Combat Stress party and others have already made Dioxine reconsider his work (which we liked), I think it's understandable we are making a bit more noise now to balance things out.