Author Topic: Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool  (Read 1107894 times)

Offline Alex_D

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Re: [TOTAL CONVERSION] Piratez Extended - 0.94 - 14 Sep - New Faces
« Reply #690 on: September 19, 2015, 08:02:33 pm »
Sure they can, they always could. They're not named, after all.

I was thinking if it is within your plans, given the proper research, to implement something like this:

Transform the tank wreck into a tank chassis, build it from scratch, add a disassemble for combat tanks so they can be re-purposed into a different class, in case someone starts to run short of tank wrecks. I know, I just did it  :P

I suppose a similar feature can be added to the Slaves. Like "prepping" them ("chained", suspended animation) for transport  from base to base, like the superslave (which could be demoted). The list can go on and on, like adding sensors to dogs or stunt functions.

Ok, I should not let myself be carried away :)

I'm advancing my game, waiting for the last two top tier enemies for interrogation.

Offline doctor medic

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Re: [TOTAL CONVERSION] Piratez Extended - 0.94 - 14 Sep - New Faces
« Reply #691 on: September 19, 2015, 08:39:57 pm »
Im in a terror mission and im sick off breaking apartment walls to find a enemy stuck inside a room,where do i find the enemies in the save so i can give them fatal wounds.Im fighting the doom demons faction.

Offline Dioxine

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Re: [TOTAL CONVERSION] Piratez Extended - 0.94 - 14 Sep - New Faces
« Reply #692 on: September 21, 2015, 02:16:10 pm »
I was thinking if it is within your plans, given the proper research, to implement something like this:

Transform the tank wreck into a tank chassis, build it from scratch, add a disassemble for combat tanks so they can be re-purposed into a different class, in case someone starts to run short of tank wrecks. I know, I just did it  :P

I suppose a similar feature can be added to the Slaves. Like "prepping" them ("chained", suspended animation) for transport  from base to base, like the superslave (which could be demoted). The list can go on and on, like adding sensors to dogs or stunt functions.

Ok, I should not let myself be carried away :)

The tanks are supposed to work like this at some point, yeah, so you can upgrade your old tanks with new turrets or switch turrets, eg. Battlecannon to Mortar and back, depending on a whim.

The rest of the ideas isn't that wild either, but slave transport won't be that easy for gameplay reasons - probably will require some sort of "spedition" building.

@doctor medic: if you're having trouble with crashing missions, re-load the game from before the mission (with savescumming on) and land again. Pogrom crashes are due to map problems, and they happen very rarely, maybe once in 50 Pogroms, depending on map generation.
« Last Edit: September 21, 2015, 02:19:15 pm by Dioxine »

Offline doctor medic

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Re: [TOTAL CONVERSION] Piratez Extended - 0.94 - 14 Sep - New Faces
« Reply #693 on: September 23, 2015, 01:47:47 pm »
Does incidienery and cutting damage types ignore armor?I always wondered how a cutlass can kill a power armor that easily

Offline Dioxine

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Re: [TOTAL CONVERSION] Piratez Extended - 0.94 - 14 Sep - New Faces
« Reply #694 on: September 23, 2015, 01:58:59 pm »
Incendiary does ignore armor (also Smoke does). Cutting does not. Melee weapons simply cause tons of damage - a cutlass wielded by a strong warrior inflicts 60-80 average damage.

Offline doctor medic

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Re: [TOTAL CONVERSION] Piratez Extended - 0.94 - 14 Sep - New Faces
« Reply #695 on: September 23, 2015, 04:39:55 pm »
So if i wanted to go throught the front armor of a sectopod what weapon would do the work apart from the laser sword?

Offline Dioxine

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Re: [TOTAL CONVERSION] Piratez Extended - 0.94 - 14 Sep - New Faces
« Reply #696 on: September 23, 2015, 04:57:48 pm »
The Man-Portable Lascannon - the ultimate can-opener. The Heavy Laser is insufficient unless you fire in the back. Sectopods are also riduclously vulnerable to fire (like all 2x2 units, they take quad damage from area-effect weapons, and have no fire-res), which will be corrected in the next version...

Offline doctor medic

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Re: [TOTAL CONVERSION] Piratez Extended - 0.94 - 14 Sep - New Faces
« Reply #697 on: September 23, 2015, 08:16:57 pm »
You would think that a sectopod would be immune to fire,atleast tanks have resistance to it.

Offline Dioxine

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Re: [TOTAL CONVERSION] Piratez Extended - 0.94 - 14 Sep - New Faces
« Reply #698 on: September 23, 2015, 09:21:30 pm »
Perhaps it should be, but it would mean death sentence to those who have no access to other ways of dealing with it...

Offline doctor medic

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Re: [TOTAL CONVERSION] Piratez Extended - 0.94 - 14 Sep - New Faces
« Reply #699 on: September 23, 2015, 09:40:28 pm »
By that time they should have nuclear charges.also the last thing people would do is to use fire

Offline Solarius Scorch

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Re: [TOTAL CONVERSION] Piratez Extended - 0.94 - 14 Sep - New Faces
« Reply #700 on: September 23, 2015, 11:11:05 pm »
By that time they should have nuclear charges.also the last thing people would do is to use fire

Why? I like fire. :) But maybe it's just me. :)

Offline Zharkov

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Re: [TOTAL CONVERSION] Piratez Extended - 0.94 - 14 Sep - New Faces
« Reply #701 on: September 23, 2015, 11:31:54 pm »
-

Offline Solarius Scorch

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Re: [TOTAL CONVERSION] Piratez Extended - 0.94 - 14 Sep - New Faces
« Reply #702 on: September 24, 2015, 01:30:28 am »
Exactly, Zharkov. All scenarios that make it ineffective are just bullshit. :)

Offline Boltgun

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Re: [TOTAL CONVERSION] Piratez Extended - 0.94 - 14 Sep - New Faces
« Reply #703 on: September 24, 2015, 11:43:01 am »
Sectopods are also riduclously vulnerable to fire (like all 2x2 units, they take quad damage from area-effect weapons, and have no fire-res)

But, but, but...

Offline Alex_D

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Re: [TOTAL CONVERSION] Piratez Extended - 0.94 - 14 Sep - New Faces
« Reply #704 on: September 25, 2015, 06:59:27 am »
Speaking of fire... favorite gun: the Hellgun :D
Too bad I got only one made.