I meant I am looking forward to the gals being able to down their own drink!
Regarding cocktails, one thing that is missing before you discover rum is a stimulant. The beer is sorta does it, but it doesn't heal stun damage which would be really valuable in Piratez. I think a Depth Charge type drink (unlocked after researching the vodka? requires 1 beer + 1 vodka) could fit in. Then it would be:
Startup:
Beer: The only stim..
Vodka: remove wounds without healing = good for captives
Bandage: The surgery is too heavy and expensive
Bit Later:
Depth Charge: Heal non-valuables + Recover from smoke/exhaustion
Field Surgery kit: The real healer
Finally:
Rum: Pretty much the best
Combat drugs: If you are willing to sink that low/can get 'em.
That might be too many tiers in what is still the "early" part of the game, but honestly I never bothered with beer. Early on, the gals just can't afford to carry much and beer is not worth the weight, later it is replaced by other drinks. Having a Beer+Vodka cocktail would actually make beer useful as an ingredient at least.
Vodka remains valuable to keep captives alive without healing them (so they don't wake up from the healing!). The cocktail gives an early stim which helps with smoke, and since it's cheaper than rum might remain in use a bit. Rum isn't replaced because it's awesome (and the most piratey drink!), combat drugs remain the sought after stim.
Just a suggestion, of course
I still have a modder's tendency but I enjoy playing Piratez too much, so you get to be bothered by all my suggestions and overlong posts.. Your fault for making such an enjoyable mod!