Author Topic: Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn  (Read 4455159 times)

Offline ontherun

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9285 on: December 23, 2024, 09:23:57 am »
Open your save file in text edit, go down to where it says
"discovered:"  This is your researched topics.
Add
  - STR_POLICE_SHIELD
 
to the list.


I know many people might frown upon it, but this is a single player game. I say play it out in 99% of cases, but if it's legitimately blocking your ability to progress, then cheat.

oh, thanks, but luckily got that damn shield from a megapol enforcere at last! (t was the only thing remainged to obtain byinterrogatory!!) so i coulkd progress onwards

Another update came out, just some observazions:

1) standard flintlocks deal 44 damage same as the handcannon and guns using the boarding ammo, but the latter ones are supposed to have more broader, larger and heavier rounds, so damage shuold be increased a little? eg 47 for the handcannon and for the boradin ammunition shotters 48/50?

2) same goes fot the kustom handcannon, it sould be a bit deadlier so increase damage form 44 to 47?

as for accuracy, the cited weapons seems good balanced, so it could be ok....just thinking  :)

Offline greattuna

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9286 on: December 23, 2024, 02:40:22 pm »
1) standard flintlocks deal 44 damage same as the handcannon and guns using the boarding ammo, but the latter ones are supposed to have more broader, larger and heavier rounds, so damage shuold be increased a little? eg 47 for the handcannon and for the boradin ammunition shotters 48/50?

2) same goes fot the kustom handcannon, it sould be a bit deadlier so increase damage form 44 to 47?

That's what the scaling part of their damage profile does. At 100 bravery, handcannon deals 59 damage and boarding gun deals 54 damage, which quite a lot already.

Offline ontherun

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9287 on: December 23, 2024, 08:00:16 pm »
That's what the scaling part of their damage profile does. At 100 bravery, handcannon deals 59 damage and boarding gun deals 54 damage, which quite a lot already.

oh i know but having the same damage on supposedly different ammo size was kinda bit unrealistic, i don't think it would be a problem givin some 2-3 damage points more to the weapons i wrote about, right? Otherwise, nevermind  :)

Offline Blind Cedrick

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9288 on: December 25, 2024, 04:15:12 am »
Lokk'naar legends speak of monster, the "Jolly Red Man". He smashes into hideouts intent on stealing sweets and alcohol only to disappear in a cloud of smoke. All that remains is a wooden talisman in the shape of a man. Inform the gals. Arm up. We must protect our booze.

Offline nicedayright

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9289 on: December 25, 2024, 03:31:25 pm »
oh I know but having the same damage on supposedly different ammo size was kinda bit unrealistic, I don't think it would be a problem givin some 2-3 damage points more to the weapons i wrote about, right? Otherwise, nevermind  :)

The 'pedia's power rating for any given weapon is only part of the story. Things like stat scaling, armor modifiers and HP damage bonuses all contribute to the final performance of the weapon. This is meant to represent things more complicated than "big bullet do more damage". If you like, you can think of bravery scaling like the amount of nerve it takes to use a weapon to its highest potential. A big, black powder hand cannon with a lot of noise, smoke and recoil takes serious courage to keep on target and pull the trigger without flinching, which might throw off your aim and hit a less vital area.

A lot of the raw stats are meant to represent abstractions, and so they're complex for a reason. It diversifies the use case for various things. After all, if one thing was flat out, unconditionally better, we'd be forced to use it all the time or handicap ourselves. By adding various conditions, it makes our decision making more complex and gives us justification to try out more niche items and tactics.

Offline nicedayright

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9290 on: December 28, 2024, 03:30:55 am »
So what is the antidote for these new government crackdowns I'm getting more and more of? I mean, it's a base defense, obviously and I know how to deal with those, but am I just going to be getting 2-3 random 1000+ score hits a month? That'd be tolerable if it was like the eurosyndicate missions where I get some good loot and progress, but mostly mid-tier military weapons and the odd prisoner with little to no value beyond ransom doesn't really take the sting out my monthly bonus getting dinged.

I guess invest in AA, but I've always hated using space up like that.

Offline JustTheDude/CABSHEP

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9291 on: December 28, 2024, 12:55:18 pm »
I guess invest in AA, but I've always hated using space up like that.

You should invest in it anyway, because you won't be fighting in a battlescape with missiles aimed at your hideout.
You sure you didn't pick Theban Hive as your starting location? That would explain these govts crackdowns.
« Last Edit: December 28, 2024, 12:58:02 pm by JustTheDude/CABSHEP »

Offline nicedayright

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9292 on: December 28, 2024, 04:07:39 pm »
Nah, countryless SEA, though I've got satellite bases in Brazil, South Africa and Antarctica at this point, as I'm February 2602. So far this month I've had a eurosyndicate crackdown at my brazilian base, a confederate crackdown in africa and non-descript government forces one at my home base. Managed to see them off through cheese (those poor dogs), but it's really starting to hurt my prospects of being in the black this month.

I haven't been shooting down government craft or anything, either, barring one bounced resource wars craft.

Offline greattuna

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9293 on: December 28, 2024, 05:34:41 pm »
There are a couple of options you have to deal with those:

1. Convince govts that doing these things to you is just not worth it, by researching *Family Ties*;
2. Get some AA and shoot down govt craft on approach; invasions shot down in that way don't affect score at all.
3. Capture the govt troops alive; once researched, all live captives give 10 score, instead of their normal score. You'll get good ransom value too.

Offline nicedayright

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9294 on: December 28, 2024, 06:21:36 pm »
Yeah it's about what I expected. I'm pretty far off *family ties*, and a lot of AA is gonna be a money/space sink for all my bases. Looking like I'll have to, though, because those three crackdowns totaled about -3k in score this month.


I am, however, beginning to suspect this run is cursed, because I'm getting mercenary ships now and I really, really don't want to fuck with that.


In other news, does anybody know if troops continue to take freshness damage while stunned? Say I put the wrong gal in the Admiral suit before a relatively long mission, is she going to wake up with just tanked freshness?

Offline nicedayright

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9295 on: December 29, 2024, 03:20:18 am »
>idiot commendation for using the autocannon
>weapon is no good for killing
>no good for killing
>autocannon

Someone isn't stealing the gas rounds from their exterminator missions.

Offline eharper256

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9296 on: December 29, 2024, 04:07:13 pm »
>idiot commendation for using the autocannon
>weapon is no good for killing
>no good for killing
>autocannon

Someone isn't stealing the gas rounds from their exterminator missions.
Gas rounds are Choking damage so they don't actually KILL anything though.  8)

Offline nicedayright

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9297 on: December 30, 2024, 03:05:30 am »
I assure you they do

Offline Tamren

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9298 on: January 02, 2025, 10:13:38 am »
They're honestly not that effective. Tougher enemies are almost immune to them, weaker enemies will straight up die. Electric attacks are the only safe way to disable something without risking large HP loss.

Offline Blind Cedrick

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9299 on: January 03, 2025, 05:18:58 am »
Happy New Beer!

I just acquired a Fortuna, crew capacity 13. Party event: max size 13. Can't use Fortuna. Sad face. Hanger space is a premium. Maybe make Fortuna a valid option?

Additional request: Can we give cat girls the purr ability?