these fixes do not break existing saves, aside from the usual caveat of not patching on a battle scape save.
Only I found the ninja base and it got named differently in M1. v.M1.5.1 has the new naming. I had to go into my save and do a search for
STR_ALIEN_BASE_
& replace it with
STR_ALIEN_BASE
Then the game loaded the M1 save on Geoscape.
Since there is no version indicator, I just checked the crowbar, it now only occupies 1x3 space in the inventory, as stated in v.M1.3.
That Ninja Base fight is amazing! Truly feels like storming a fortress with my 55 soldier army: 1 Sentry Gun Rocket station (which the ninjas quickly trash with rockets as the battle begins in the open), 2 Vulcan Mechs, 1 Machine gun Mech with grenade launcher, two sorcerers in Theban outfits with Cobra staffs, some heroes, and the gals in loader suits and juggernaut armors with advanced miniguns and rockets, two babes in hover suits, baby nukes, firebombs, rocket launchers, high explosives. Blood Axe wielding girls in El Admiral de Corazon outfits, shredder thrower admirals with SWAT shields. Those ninjas still make mincemeat of the latter easily.
We just spotted a shielded, hi-tech Assault Ninja.
I love these large scale massacres on superhuman.
I cannot think of any other game that makes such turn-based warfare possible allowing this amazing detail of interaction. +Dioxine's outstanding game design is easily on par with Fallout 1-2 and similar highly successful cult-classic titles.