Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4277918 times)

Offline stax77

  • Sergeant
  • **
  • Posts: 26
    • View Profile
Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7770 on: June 18, 2020, 08:18:32 pm »
Maybe.  I just assumed their camo came from their innate ninja abilities instead of their clothing.  It is an engine limitation that puts so many of these characteristics as armor attributes.  If they are just carrying the pirate outfits I should get them at the end of battle like the other carried objects.

Fair enough. But i believe it is well-established that ninjas generally wear black/indigo uniforms, not colourful flamboyant pirate-y clothing, both in the game's bootypedia(the "Sky ninjas" entry) and general lore (what one pictures when hearing "ninja").

Offline Interdictor

  • Sergeant
  • **
  • Posts: 48
  • AC-Incendiary! Let autocannon burn again!
    • View Profile
Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7771 on: June 19, 2020, 02:02:22 am »
Pirates may be more "get to the point", but in the 27th century, noone wears 18th century pirate clothing before your gals escape, not even the real pirates. Everyone knows real pirates (necropirates) wear all black, yes? People are more likely to laugh at colourful clothing than be terrified by it.
So why, after the gals escape, should such clothing suddenly be universally recognized as something dangerous? It wouldn't, unless the gals themselves promote it as such, yes? BUT. There are six gals, and a whole planet.

Likely more than just six gals raiding one temple after another and got famous for this.

Probably because pirates stile is both known and used in this world.

Said necropirates could not have centralized mass production supply of uniform and it's nothing like they do use same outfit or same color. Necropirates appears like pirates, having the same idea here as our gals. This is all what bootypedia says. I hope your understand that despite of in-game visual appearance characters are not supposed to be copies of each others.

Btw, who are these "corsair" guys? They definitely share exactly same style of clothing as our pirate team.
Are they friendly to Major Factions and The Church of Sirius in particular?
« Last Edit: June 19, 2020, 02:39:35 am by Incendictor »

Offline stax77

  • Sergeant
  • **
  • Posts: 26
    • View Profile
Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7772 on: June 19, 2020, 07:41:05 am »
Likely more than just six gals raiding one temple after another and got famous for this.

Probably because pirates stile is both known and used in this world.

Like i said, there are six gals, there's a whole planet, and they only raid in pirate clothes for a month or so, after that they use regular armor for 95%+ of their missions. Not nearly enough to make the clothing remembered planet-wide as something special.

And the style is known as "pirate" in our world, not theirs. And it is (was) used in the 18th century, not the 27th one (until the gals started using it).

Hell, even you wouldn't call the police if you saw someone in a pirate costume on the street today, despite pirates being real in our times, despite the memory of 18th century pirates being much fresher today than in the gals' time period. More like point and laugh, then call the children so they can laugh too.

xcomfan

  • Guest
Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7773 on: June 19, 2020, 09:17:59 am »
Hell, even you wouldn't call the police if you saw someone in a pirate costume on the street today, despite pirates being real in our times, despite the memory of 18th century pirates being much fresher today than in the gals' time period. More like point and laugh, then call the children so they can laugh too.

But the 2601 is a pretty oligarchic/anarchic world, so most individuals follow their common sense? Pirate clothes are not meant for fun i think...but whatever... :)

Offline arbee81

  • Sergeant
  • **
  • Posts: 49
    • View Profile
Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7774 on: June 19, 2020, 09:37:39 am »
Come on, the basic pirate outfit is dark pants, a button up shirt, and sometimes a piratey hat.  The rogue variant is pants, a matching cloak and a bikini top.  Blackhat is some kind of goth porn fantasy outfit.  The closest thing to colorful and flamboyant is the swashbuckler outfit, and that's pretty much shorts and a tank top.  The boots and gloves are an odd choice, I'll admit.  I can't see any of these raising an eyebrow with all the other crazy stuff running around out there.

The Zaxx mission is already restricting you to infiltration gear and no armor outfits, why do you want it restricted even more?  And what wouldn't alarm the church?  The bikini?  Rags?  Ganger?  The pirate outfits are the closest things to normal clothes they have

Offline legionof1

  • Moderator
  • Commander
  • ***
  • Posts: 1900
  • Bullets go that way. Money comes this way.
    • View Profile
Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7775 on: June 19, 2020, 10:42:26 am »
Snip
Blackhat is some kind of goth porn fantasy outfit. 
Snip

Blackhat is something that takes inspiration from Asiatic Pirates. https://images.app.goo.gl/QwpiXxKzKQAkhyed7 Take a look at the guy in right of that shot from Worlds End.

Offline Mitra Lightbringer

  • Captain
  • ***
  • Posts: 61
    • View Profile
Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7776 on: June 19, 2020, 11:56:02 am »
Which difficulty is considered "normal"?

xcomfan

  • Guest
Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7777 on: June 19, 2020, 12:19:46 pm »
From L2 thare is a bit prewarning giving a little clue on how the game will be hard. Technically there is not a definitioni of "normal", but xpiratez is balanced till "blackbeard" setting, and if you chose "supermutant" game will ask to save right after you pick a location for you starting base.

See screenshot attached  ;)

Edit: i'd propose also to reconsider plastasteel munitions attributes for the gun that support these, eg also ol' rifle might get these, but generally this should bring along a smaller magazine capacity, for eg the smartpistol might have 18 bullet instead of 22 (as of now PS ammo increases the magazine for such weapon), with 28/29 damage.
« Last Edit: June 19, 2020, 01:50:20 pm by xcomfan »

Offline Interdictor

  • Sergeant
  • **
  • Posts: 48
  • AC-Incendiary! Let autocannon burn again!
    • View Profile
Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7778 on: June 19, 2020, 04:56:33 pm »
But the 2601 is a pretty oligarchic/anarchic world, so most individuals follow their common sense? Pirate clothes are not meant for fun i think...but whatever... :)

I'm not sure already. Maybe those altars boys screaming and firing at blank are just overjoyed to see hot pirate girls. Kids like pirates you know.

xcomfan

  • Guest
Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7779 on: June 19, 2020, 08:43:44 pm »
I'm not sure already. Maybe those altars boys screaming and firing at blank are just overjoyed to see hot pirate girls. Kids like pirates you know.

But the church is not ruled by kids..anyways let's biw to Dioxine will!

Another kinda small incongruency: bootypedia says that gauss weapins have a fingerlock that prevents to use them right away, so as for plasma, may be made custom gauss weapons? Vecause of that lock fals are not supposed to pick a gauss arm in the battlefield because that lock is present individually on every piece.

If the idead seems to make sense, Solarious' gauss weapons sprites might be used, i think are featured in the "Final mod pack" too.

Offline JustTheDude/CABSHEP

  • Colonel
  • ****
  • Posts: 371
    • View Profile
Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7780 on: June 20, 2020, 11:29:52 am »
There are already custom gauss weapons. Rail Driver that is more of a tool, than weapon, but it works in the same principle and runts make them after researching a bit of gauss tech. There is also other, smaller and weaker gauss that you can use as soon as you get your hand on it. Not to mention Craft Gauss you can also assemble and use freely.

Offline Ashghan

  • Colonel
  • ****
  • Posts: 169
    • View Profile
Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7781 on: June 21, 2020, 02:10:16 am »
Not to mention the entire X-Gauss line of firearms. Maybe you should *at least* start a quick battle to see the entire arsenal (if you want spoilers) before you make weapon suggestions. Like someone else wrote somewhere: "Play more, post less."
Quote
Vecause of that lock fals are not supposed to pick a gauss arm in the battlefield because that lock is present individually on every piece
No, the locks don't work that way - after you research "Unlocking Gauss Weapons" you can freely use any Stellar Gauss you find in the field. It's just the added twist of the technology to use them being unlocked later than the knowledge what they are.

Lastly - instead of suggesting changing every little bit of equipment and lore to make the game more to you liking, just edit the mod yourself however you see fit. These are all text files, pretty easy to understand and tinker with. I might be mistaken, but most players like it how it is. Besides, Dioxine puts much thought into everything he adds to the mod. If something is here, it's for a reason. If something's not - most likely there's a reason as well.

Offline khade

  • Commander
  • *****
  • Posts: 509
    • View Profile
Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7782 on: June 21, 2020, 04:22:04 am »
Though sometimes Dioxine does like a suggestion and integrate it.  And sometimes there is in fact a problem that needs to be dealt with, like the Wrench research actually being too hard to get for a while.

But too much of this very quickly gets irritating.

Offline Shiroi Bara

  • Colonel
  • ****
  • Posts: 331
    • View Profile
Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7783 on: June 21, 2020, 11:44:58 am »
I have problems with inventory screen and also middle button enemy (or friendly unit) battle field screen too. They always shows in ugly full screen mode. I tried different settings like 1/3 or 1/2 in geoscape scale and battlescape scale but result same. How to fix it? To install mod I just unpacked this directory from archive Dioxine_XPiratez_L2.rar\Dioxine_XPiratez\user\mods\Piratez to separate folder in my C:\Users\***\Documents\OpenXcom\mods folder and chose mod in master game menu. Also I tried unpack all in empty folder on HDD, and run OpenXcomEx.exe from there, but same result. Any suggestions? Not using Administrator rights on PC, because folders has necessary permissions. Screens to show problem:
Normal 1/3 resolution:

And ugly full screen one:


Offline Nalca

  • Captain
  • ***
  • Posts: 73
    • View Profile
Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7784 on: June 21, 2020, 12:20:33 pm »
Look for 'Maximize info screens' in advanced options, and set it to 'Nay...'.
No need for mods.