Bugeyes-advisor has a medikit, pretty much non-tank armor has an unarmed attack. (Perhaps they are implemented as items, I do not know.)
Yes, that's exactly how it works. The medikit is a normal item, just inseparable from the armour. The melee attack options are more complicated than that, since they work with an empty box, but they're still standard items.[/quote]
The idea was, that it would sacrifice the possibility of acting or reacting for the effects. The gal (or other unit) puts away her weapon and does some breathing excersises.
With weapon put away, the gal could not react. Doing breathing excersises increases blood oxygenation, increasing stamina and reducing stun.
Maaan, this is some serious yoga shit. Sounds like a high-level voodoo outfit which has little other advantages, if any.
An inferior but built in option appeals to me cause frankly the depth/breadth of the mod gets in its own way sometimes. Like the nurse and advisor have a whole kit pointed at medical tasks the system has grown beyond that. I think a separate package pointed at energy/morale/freshness has value.
So, would it still be an action? Or an armour property (passive)?
EDIT: Dio, congrats on the 500 pages!!!