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Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4305904 times)

Offline RolandVasko

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Re: Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« Reply #7455 on: December 26, 2019, 05:07:27 pm »
..yap that freshness feature..

i know you intended very restrict of camping, and .. "sniper hide", sniper settle,   ( = polovnícky posed,  -   JAEGER -gestellt, jaeger -auszublenden..)


..but i got 1idea, i have 1 suggestion -



 - what about turn off the freshness just for *sniper role* ?   (for *sniper´ weapons)

Offline RolandVasko

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Re: Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« Reply #7456 on: December 26, 2019, 05:24:28 pm »
..bcos, for sniper´ing is more typical *sniper position, set,  sniper -setzen,   for quite long time,

 
(
jaeger -setzen:

https://www.google.com/search?sxsrf=ACYBGNTN9UxBBMzyaQEhxLik6Q33KZZh8Q%3A1577373518071&ei=Ts8EXr7kA5D5wAKaz6fAAg&q=posed&oq=posed&gs_l=psy-ab.1.1.0l10.2012.3238..8665...1.0..0.319.776.4j1j0j1......0....1..gws-wiz.......35i39j0i22i30j35i39i285i70i256j35i39i19j0i131j0i67.GZKCmhIKwx8


..sniper .."lurking, raven, JAEGERish,  (*jaegering*), HUNTing, for enought long time,  (sometimes, - often 4 very long time..) on just 1 settled place,

not quickly run & move on battle site,  as assault soldiers..


Offline Ethereal_Medic

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Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« Reply #7457 on: December 26, 2019, 05:40:53 pm »
If you don't like the way it's supposed to be played, feel free to play something else.

The freshness system makes sense on a larger scale. Veteran troopers can stand far longer in battle than fresh recruits.
If you camp for 20+ turns without any progress towards the objective your crew will freak out and panic.

That happened even before the freshness update. But now 80+ bravery is no longer save from freaking out.

Offline Dioxine

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Re: Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« Reply #7458 on: December 26, 2019, 06:53:15 pm »
..but i got 1idea, i have 1 suggestion -

I have a suggestion too: use proper grammar. Your posts look like they were made by a spambot.

Offline RolandVasko

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Re: Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« Reply #7459 on: December 26, 2019, 07:56:49 pm »
:D) ;D well, yas, my Engrish ist bed! (bet)   DD)

Oook, i´ll look et rewrite it, then
« Last Edit: December 27, 2019, 04:21:09 am by RolandVasko »

Offline Dakkdakk

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Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« Reply #7460 on: December 27, 2019, 03:28:33 pm »
Freshness isn't that much of an issue if you just equip yourself accordingly, and it decays so slowly that most of the time it wont be an issue. Or at least for me it isn't, since I always try to finish missions as fast as possible if it doesnt immensely endangers my soldiers. I imagine it might become an issue during base invasion missions and whatnot, though, since rushing those is pretty much asking to get your people blown up.

Also, I haven't really checked yet since I'm only using gals still, but is freshness a gal-only thing? If so, you can still keep the old xcom playstyle by using other types of soldiers. That would be a nice option for players to have, after all, so if you want to use gals, you gotta handle freshness, and if you dont want to deal with that sort of stuff, you can use your slave soldiers and peasants and play like the xcom of yore.

That would imply that gals are higher in maintenance in comparison to human males... Which is actualy a very realistic take on it by a mod composed mostly of post apocalyptic alien/mutant porn!
« Last Edit: December 27, 2019, 03:39:47 pm by Dakkdakk »

Offline Rince Wind

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Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« Reply #7461 on: December 27, 2019, 03:57:37 pm »
Oh, I thought he meant the new sound effects, some of them sound like cheers, iirc.

Anyway, why would sniper outfit change something? It is still the same gal, and they don't dispense drugs as far as I am aware. She's still no professional soldier, and neither are any of the other ones you employ. And some people would just put everyone in sniper outfits anyway.

Even with 0 freshness the gals don't panic all the time. I like the mechanic, always liked it in Long War as well.

Offline Eddie

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Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« Reply #7462 on: December 27, 2019, 04:58:37 pm »
You will notice a low freshness mostly in energy regeneration. Most noticeable when you use the Admiral de Corazon outfit, which burns 6 freshness per round. After turn 10 energy regeneration is so low you can barely move around.

Offline JustTheDude/CABSHEP

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Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« Reply #7463 on: December 27, 2019, 05:23:29 pm »

Also, I haven't really checked yet since I'm only using gals still, but is freshness a gal-only thing? If so, you can still keep the old xcom playstyle by using other types of soldiers. That would be a nice option for players to have, after all, so if you want to use gals, you gotta handle freshness, and if you dont want to deal with that sort of stuff, you can use your slave soldiers and peasants and play like the xcom of yore.

That would imply that gals are higher in maintenance in comparison to human males... Which is actualy a very realistic take on it by a mod composed mostly of post apocalyptic alien/mutant porn!

Other soldier types also have freshness, but experienced SS for example have around 90, while gals can have like 60 at best. It's really not an issue with normal types of armor on gals too. 60 Freshness means around 30 turns before it starts to be a problem. 30 Turns is achivable on Mansions and some Alien Bases. No problem.

With SS and others like that it doesn't really matter they have higher freshness, they need it since most of them can't move as far as gals can.

It would be nice however (for such missions), to have option like "lay down a bit" in a corner of a screen for each gal.soldier. What it would do is to take like 99% of TU's for one Freshness point recovery. It couldn't be used to regenerate Freshness above what was originally, but could bring gals closer to the level of SS in terms of turtling.

Offline Eddie

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Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« Reply #7464 on: December 27, 2019, 08:36:44 pm »
Apparently you don't know that you can get freshness back from pillow books. It gives 6 freshness at the cost of 69% tu and 69 stun. The stun means you need at least 70 health to be able to use it. Each book has 5 charges and they replenish after combat.

Offline JustTheDude/CABSHEP

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Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« Reply #7465 on: December 27, 2019, 10:05:18 pm »
Apparently you don't know that you can get freshness back from pillow books. It gives 6 freshness at the cost of 69% tu and 69 stun. The stun means you need at least 70 health to be able to use it. Each book has 5 charges and they replenish after combat.

That would be a bit different. First thing, it would be accessible from the beginning and without any item. Library is pretty mid-game stuff. The point is, if you are not using 100% pure SS squad on a longer mission, your low-freshness characters will suffer and this makes SS lose half of the meaning to their high freshness cap. I was imagining something like Alien Base defence, where you keep Gals safely (and useless) above and scout with SS. When times comes, you send your Gals as main enforcers.

With Pillow book you can just use it one round and have another soldier to feed her Canteen in some sort of "farming" freshness. After the Midgame, you don't really need Freshness that much and it only matters how often can you use your soldier, not how long he can be at 100% efficiency during longer, early-game mission.

Offline Eddie

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Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« Reply #7466 on: December 28, 2019, 03:43:30 pm »
The tech tree is so wide it is hard to agree on what is midgame. You can focus research to get the library within the first six month, which is still early game to me. It depends a bit on RNG spawning the right bounty hunt missions though. Prioritizing the library is a good idea anyway, since it is the first brainer facility you get that is not limited to one per base. You need it to build a research base.

Offline JustTheDude/CABSHEP

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Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« Reply #7467 on: December 29, 2019, 03:08:43 pm »
The tech tree is so wide it is hard to agree on what is midgame. You can focus research to get the library within the first six month, which is still early game to me. It depends a bit on RNG spawning the right bounty hunt missions though. Prioritizing the library is a good idea anyway, since it is the first brainer facility you get that is not limited to one per base. You need it to build a research base.

Nobody talks about speedrunning the game, or focusing solely on one thing. What I proposed isn't necessary, it would be only complementary to  the "normal" gameplay, with more natural progression. We didn't really needed "We need male touch" path, because we could just speedrun Slave Soldiers pretty fast if we wanted them so much, right? Right, but what is the point? Why "We need male touch" was added? Why "Mutant Alliance" bount was added, when we can speedrun Doctor X laboratory? For fun, for variety, it all devoided of "powergaming", atleast I think that. Even if it's completly not right with Diox vision, it still fits me.

Offline Eddie

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Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« Reply #7468 on: December 29, 2019, 05:35:04 pm »
Speedrunning is a totally inappropriat word for xpiratez, because there isn't really a way you can do it. Techprogression is dependent on RNG most of the time.
Take Doctor X for example: You need an Esper to unlock the mission. In my current game I'm in octobre, first year, never seen an esper.

The point I'm trying to make is: you asked for an item to regenerate freshness during a mission, I told you it's already in the game. You complained it is late in tech, I told you that if you want it early, that is totally possible by choosing your research accordingly. That will delay other tech, but that is the essence of having a techtree. You can choose in which order you want to unlock tech. That has nothing to do with speedrunning.

The "male path" is also a techtree choice where you choose which soldier type you want to have access to first. You still get ubers later when you research "recruit: warriors", and this you can do just as fast as getting slave soldiers with the "gals are superior" path. Just another choice of which tech you want faster and which tech you want to delay. Choose according to your gameplay style.
« Last Edit: December 29, 2019, 05:53:15 pm by Eddie »

Offline JustTheDude/CABSHEP

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Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« Reply #7469 on: December 29, 2019, 05:52:46 pm »
Speedrunning is a totally inappropriat word for xpiratez, because there isn't really a way you can do it. Techprogression is dependent on RNG most of the time.
Take Doctor X for example: You need an Esper to unlock the mission. In my current game I'm in octobre, first year, never seen an esper.

The point I'm trying to make is: you asked for an item to regenerate freshness during a mission, I told you it's already in the game. You complained it is late in tech, I told you that if you want it early, that is totally possible by choosing your research accordingly. That will delay other tech, but that is the essence of having a techtree. You can choose in which order you want to unlock tech. That has nothing to do with speedrunning.

The "male path" is also a techtree choice where you choose which soldier type you want to have access to first. You still get ubers later when you research "recruit: warriors". It was added to give you a choice of gameplay.

I asked for an item? Strange, I never knew I asked for an item.