Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4309137 times)

Offline dronnoh

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Re: [MAIN] XPiratez - K1 - 17 Nov - Bandaid needed!
« Reply #7275 on: October 23, 2019, 06:20:16 am »
One of the numbered topics explains it.  Enemy craft usually crash when reduced to half their HP, just like in the original game.  This is apparently a safety features of theirs, and it can be turned off so they can fight to the death.  That's the justification for HK craft getting destroyed in exchange for being in the battle for longer than usual.

Bottom line, enjoy waiting years for an implosion bomb launcher.  Actually, you might never ever get one ever because I just realized that the viper fighters will probably also explode too and never crash.



There's a line "HunterKillerPercentage" in the Piratez_Factions ruleset that reads 100 in almost every battlecraft. Some of them (mostly some small Bandit Vasps etc) have 50. What could this line mean and maybe reducing this number could change behaviour of ships from being SUPER AGRESSIVE to trying to retreat at certain % of HP, or make only some of them focused on murdering you?

Offline BBHood217

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Re: [MAIN] XPiratez - K1 - 17 Nov - Bandaid needed!
« Reply #7276 on: October 23, 2019, 08:43:41 am »
I played a little more and actually managed to crash a dominator, so it seems kill thresholds aren't absolute.  Maybe craft are randomly set to crash or blow up.

Offline Rince Wind

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Re: [MAIN] XPiratez - K1 - 17 Nov - Bandaid needed!
« Reply #7277 on: October 23, 2019, 11:40:06 am »
When almost every military ship is a hunter killer now, how do you send more than one ship after them?

Offline BBHood217

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Re: [MAIN] XPiratez - K1 - 17 Nov - Bandaid needed!
« Reply #7278 on: October 23, 2019, 01:25:50 pm »
You could try having your other craft escort one craft (done by selecting that craft as a destination) so that they'll all be together by the time they reach the enemy (or the enemy reaches them).

Offline LuigiWhatif

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Re: [MAIN] XPiratez - K1 - 17 Nov - Bandaid needed!
« Reply #7279 on: October 25, 2019, 01:53:09 am »
I just did a mission with black pyramids.  How am I supposed to win?  My explosives didn't seem to affect the pyramid tops, and blowing up the red things inside didn't seem to do anything either.  What do I need?  I'm still on v.J17.A if that matters.

Offline Rince Wind

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Re: [MAIN] XPiratez - K1 - 17 Nov - Bandaid needed!
« Reply #7280 on: October 25, 2019, 03:31:34 am »
More dakka. (serious, take a look at the pyramid tops with a mind probe if you have one. dakka is the solution to your problem.)

Offline LuigiWhatif

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Re: [MAIN] XPiratez - K1 - 17 Nov - Bandaid needed!
« Reply #7281 on: October 25, 2019, 04:02:22 am »
Do you mean just more rocket launchers?  I couldn't even tell if the ones I fired were doing any damage thanks to its reaction fire.

Offline BBHood217

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Re: [MAIN] XPiratez - K1 - 17 Nov - Bandaid needed!
« Reply #7282 on: October 25, 2019, 10:27:32 am »
I've come to a conclusion: There is no kill threshold.  Whether a hunter killer crashes or blows up is all RNG, and this was proven when I shot at a ninja seeker with a craft charger laser which is the weakest craft weapon ever.  Guess what?  It still blew up.  It was destined to blow up.  No matter how little damage you do, it will always blow up.  The only thing you can do is pray that the next ninja seeker you see is set to crash and not blow up.  But just keep in mind that you might be waiting for years, because I've gone through plenty of space missions already and I still have yet to see a single guild spaceman because apparently the Academy (and the occasional killer droids) has a monopoly on space.

Offline Rince Wind

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Re: [MAIN] XPiratez - K1 - 17 Nov - Bandaid needed!
« Reply #7283 on: October 25, 2019, 01:12:36 pm »
Do you mean just more rocket launchers?  I couldn't even tell if the ones I fired were doing any damage thanks to its reaction fire.

Whatever you have, those things are HP sponges.

Offline legionof1

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Re: [MAIN] XPiratez - K1 - 17 Nov - Bandaid needed!
« Reply #7284 on: October 26, 2019, 12:37:58 am »
Middling armor (50?), 500ish hp, and resistant to many common damage types. Chem does extra i think, laser and plasma are your next best.

Offline BBHood217

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Re: [MAIN] XPiratez - K1 - 17 Nov - Bandaid needed!
« Reply #7285 on: October 26, 2019, 02:31:24 am »
Lasers are the answer to everything that isn't gold shields.

Offline legionof1

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Re: [MAIN] XPiratez - K1 - 17 Nov - Bandaid needed!
« Reply #7286 on: October 26, 2019, 10:40:58 am »
only sorta of an answer with the pyramids, 500 hp take along time when your only doing 75%, but other option can be even worse.

Offline Rince Wind

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Re: [MAIN] XPiratez - K1 - 17 Nov - Bandaid needed!
« Reply #7287 on: October 26, 2019, 12:57:31 pm »
Something that reduces the armor helps as well.

Offline Solarius Scorch

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Re: [MAIN] XPiratez - K1 - 17 Nov - Bandaid needed!
« Reply #7288 on: October 26, 2019, 07:41:30 pm »
I'm not sure, but is it necessary to kill the black pyramids?

Offline legionof1

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Re: [MAIN] XPiratez - K1 - 17 Nov - Bandaid needed!
« Reply #7289 on: October 26, 2019, 08:36:10 pm »
They can certainly be in quite map dominating positions. Removal is sometimes needed.