Author Topic: Re: [MAIN] XPiratez - J16 - 8 Aug -Zombie Dreams  (Read 998421 times)

Offline Rince Wind

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Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6810 on: March 07, 2019, 11:40:33 pm »
Then you'd probably need a "quiver" slot as well, because reloading adds the cost to put the ammo in the offhand. And you'd probably need the arrows singly, because I don't think you can just take one from a stack. Neither sounds very practical.

Offline JustTheDude

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Re: Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6811 on: March 08, 2019, 01:39:29 am »
Drawing another arrow is probably added to the TU cost of shooting. Just like with bolt action rifles, or pump shotguns.

Do pistol have "magazine" slot? No, it's inserted inside the gun itself. You can imagine quiver being clipped to back, or belt of a gal, during those TU that are required to "reload" bow.
Or we can ignore that little "inconsistency" since there can't be "realistic" solution because of engine limits.

Offline legionof1

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Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6812 on: March 08, 2019, 06:40:27 am »
Low tech for bows is still fairly useful, given poison arrows, and flame arrows. Flame arrows in particular allow the best control of lighting in night missions. The combination of only a single tile lit and the rapid burnout means you can pretty much always keep your units in the dark and the baddies in light.

Offline LytaRyta

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Re: Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6813 on: March 08, 2019, 02:43:19 pm »
~~ what about (..surprise, surprise) ~~  join,/alliancing Humanists && *Shadows (~Dark Ones, Hell'Daemons) factions ?

Join, merge them both into 1cooperative alliance..

hehe, such "surprisingly" plot ..twist. :D ;D (plot pivot)

nj hey, *Celle Neues Rathaus*, Thule Order, In'Coming of the *Unknown "UberBeings",
neue,another "leap", step in ..humans race evolution, and so on..
« Last Edit: March 08, 2019, 04:18:50 pm by LytaRyta »

Offline Solarius Scorch

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Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6814 on: March 08, 2019, 02:58:50 pm »
If this was viable, I'm sure that the Shadows would have done it already.
In fact, they're probably on it as we speak... But the results are very uncertain.

Offline Martin

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Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6815 on: March 08, 2019, 03:52:55 pm »
Human magicians can probably summom them, it6s one of the unimplemented Wizard rewards and if my reading between the lines in correct magicians are overepresented among higher echeleons of Humanists. However either they cannot control them well enough or summoming a horde of demons makes SGs violently unhappy and so they rather do not do such things.

Offline Jimboman

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Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6816 on: March 08, 2019, 03:54:38 pm »
I really LOVE the Plasma Breaching Charge in J12.  It makes bank raids so much quicker...

Offline magus1

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Re: Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6817 on: March 12, 2019, 02:34:45 pm »
Oh, thank you for the trick Jimbo; I have just failed a bank raid.

I am getting a lot of crashing mid-maps but that is my rubbish lappy. I love J12 - I have alien base building again, smugglers have reappeared along with Reynard mission and a bunch of maps I haven't seen since J8. Love the new ones too - Sitzkrieg takes a bit of luck and thought. Can't get the bondage gear or the slayer for Lokkies with extra shield yet so a couple of maps are rather off-limit. Hmm...

Best thing is taking noob lokkies/peas out with a morale boosting Mistress (otherwise they panic) and getting them skilled up on small-fry baddy ships - dojo training only does so much - I found that out when some gals tried to defend a base invasion and they got burnt. Peas now have nice shooty-bang ability.

I take it nukes are still not on the menu; I have not seen any for months.

Oh, I adore the emp ammo and I found the flowchart tech tree (still can't unlock heavy plasma - don't tell me).

TY Dio (I keep finding more of your in-game jokes)!

Love,

mags

Offline nicedayright

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Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6818 on: March 12, 2019, 06:31:33 pm »
Doing my first gray codex run, and the arcane ray that comes with the jellyfish has me stumped. No matter which of the 14 directions I choose, it ends up splashing harmlessly on the wall of the turret cube. I get that it's like a blaster bomb, but how do i path it out of the ship?

Edit: nevermind, the funny-looking window is a door.
« Last Edit: March 12, 2019, 07:00:12 pm by nicedayright »

Offline legionof1

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Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6819 on: March 12, 2019, 08:00:39 pm »
And lo that day there was much rejoicing, for someone had found the solution on there own.  ::)

Offline magus1

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Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6820 on: March 13, 2019, 05:48:30 am »
...and much laughter at sillies - guess who just took a gas bombard to an Eridian crash party...

Offline Martin

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Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6821 on: March 13, 2019, 03:29:05 pm »
Wait, aren’t they supposed to be choking resistant?

Offline sanyaskillpro

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Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6822 on: March 14, 2019, 04:35:51 am »
Always take one against the deep ones though.

Offline magus1

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Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6823 on: March 14, 2019, 12:16:32 pm »
That's what I did Martin!

I gave up in the end...

That mortar looks groovy.

Mags

Offline legionof1

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Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6824 on: March 15, 2019, 02:13:38 am »
Mortar is crazy good, when the terrain/enemy grouping cooperates.