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Author Topic: Re: [MAIN] XPiratez - N7 16-Dec-2023 Flying Tiger, Hidden Tentacle  (Read 3610559 times)

Offline Abyss

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Re: [MAIN] XPiratez - J11 - 27 Jan - Slaves, or Soldiers?
« Reply #6780 on: February 20, 2019, 01:46:30 pm »
Is it a right time to put some comics into the tread?
« Last Edit: February 20, 2019, 07:51:32 pm by Abyss »

niculinux

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Re: [MAIN] XPiratez - J11 - 27 Jan - Slaves, or Soldiers?
« Reply #6781 on: February 25, 2019, 01:04:02 pm »
Actually, it's a real injustice that - stil in 0.99J11- armor piercing shells for shotguns and heavy shotguns are to be manufactured, while the ones for the sawed-off and double barred shotgun are avaiable for purchase (6g buckshot) once "Shotguns summary" is researched  :'( :'( while the former have to be manufactured once "Slayer bullets" are researched  >:(

A humble suggestion: may all the piercing ones be bought once"Shotguns summary" topic is researchd? As of the above mentioned verison only way to get them is lootong from enemies

Offline Dakkdakk

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Re: [MAIN] XPiratez - J11 - 27 Jan - Slaves, or Soldiers?
« Reply #6782 on: February 25, 2019, 03:19:25 pm »
Slayer bullets aren't good against armor tho, they're meant to inflict extra damage against unarmored foes, IIRC.

Anyway, against real armor in the early game, try to use your assault cannon, in the hands of a well trained gal it can even kill a merc trooper in a single hit.

niculinux

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Re: [MAIN] XPiratez - J11 - 27 Jan - Slaves, or Soldiers?
« Reply #6783 on: February 25, 2019, 03:21:52 pm »
Slayer bullets aren't good against armor tho, they're meant to inflict extra damage against unarmored foes, IIRC.

Anyway, against real armor in the early game, try to use your assault cannon, in the hands of a well trained gal it can even kill a merc trooper in a single hit.

I know, but i use it only when im able to manifacture explosive cannonball, as a grenade launcher surrogate. As the rest, hope things may change 🙂

Offline Dioxine

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Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6784 on: February 25, 2019, 06:24:59 pm »
New version UP, enjoy!

Offline Rince Wind

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Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6785 on: February 25, 2019, 10:15:55 pm »
Thank you, downloading.

Offline Abyss

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Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6786 on: February 26, 2019, 03:01:08 am »
Thank you!

Offline Sahti Waari

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Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6787 on: February 26, 2019, 08:10:43 am »
Hi, everyone!

Please remind me what techs I need to be able to start codex projects?

I spent half of a game but can't remember.

Offline Abyss

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Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6788 on: February 26, 2019, 01:23:47 pm »
Hi, everyone!
Please remind me what techs I need to be able to start codex projects?

Hey! Two possible solutions:
1) Make any possible type of mission you haven't done yet. Look for the loot.
2) Open options, 'advanced', enable the "tech tree spoilers" => YES, then open the research screen, tap with middle mouse button on any unresearched topic, then press "Q", so the search line will appear (It's like Google, dude)
Type something related to the codex or drill, or hull or something that makes sense. And then look for the missing stuff within the tech branch.

Offline Sahti Waari

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Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6789 on: February 26, 2019, 09:14:54 pm »
Thank you, Boo ^)

Offline Dakkdakk

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Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6790 on: February 26, 2019, 10:04:46 pm »
Wat, new update already? Geez, time to upgrade my campaign.

Offline legionof1

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Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6791 on: February 26, 2019, 11:38:03 pm »
yay newz stuffs.

Edit: Sun blades are more meh now, still an upgrade over basic stars in terms of damage but the 70% shot accuracy is the worst of the family now with laser stars being a thing now. Given the very high accuracy of throwing weapons in general, stars are pretty low usage(outside of infiltration) already. 
« Last Edit: February 27, 2019, 03:40:59 am by legionof1 »

Offline cc

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Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6792 on: March 01, 2019, 07:35:50 am »
then open the research screen, tap with middle mouse button on any unresearched topic, then press "Q", so the search line will appear (It's like Google, dude)
Or you could hit "Q" twice while in the Geoscape. ;)

Offline Abyss

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Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6793 on: March 02, 2019, 01:13:40 am »
Or you could hit "Q" twice while in the Geoscape. ;)
Yeee:) Cool. I didn't know that.

Offline Zharkov

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Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6794 on: March 03, 2019, 02:59:00 pm »
Appeasing Dr. X seems quite hard - how is the player supposed to know you need saftey goggles and stuff?

EDIT: AH, okay you have to manufacture the appeased Dr. X. I don't seem to get the message, that there are more manufacturing Options after Research in this case.
« Last Edit: March 03, 2019, 03:04:49 pm by Zharkov »