Author Topic: Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn  (Read 4319797 times)

Offline legionof1

  • Moderator
  • Commander
  • ***
  • Posts: 1900
  • Bullets go that way. Money comes this way.
    • View Profile
Re: [MAIN] XPiratez - J11 - 27 Jan - Slaves, or Soldiers?
« Reply #6780 on: February 20, 2019, 02:00:33 am »
Ah, it's not just forgetting about those charges I'm talking about, that is understandable, but all the decoration-y tech panels inside it. They are literally made of explodium. If one of them gets hit (and believe you me they love to) the entire room goes ablaze ,_,

Well to be fair lots of things in the shadowtech craft are explodium. The turtles topside engines for example. If those go off the eat the entire rear of the craft. Worm's actually a little bit lucky in that aspect the most serious explodes are inside. but YMMV.

Offline Abyss

  • Colonel
  • ****
  • Posts: 355
    • View Profile
Re: [MAIN] XPiratez - J11 - 27 Jan - Slaves, or Soldiers?
« Reply #6781 on: February 20, 2019, 01:46:30 pm »
Is it a right time to put some comics into the tread?
« Last Edit: February 20, 2019, 07:51:32 pm by Abyss »

niculinux

  • Guest
Re: [MAIN] XPiratez - J11 - 27 Jan - Slaves, or Soldiers?
« Reply #6782 on: February 25, 2019, 01:04:02 pm »
Actually, it's a real injustice that - stil in 0.99J11- armor piercing shells for shotguns and heavy shotguns are to be manufactured, while the ones for the sawed-off and double barred shotgun are avaiable for purchase (6g buckshot) once "Shotguns summary" is researched  :'( :'( while the former have to be manufactured once "Slayer bullets" are researched  >:(

A humble suggestion: may all the piercing ones be bought once"Shotguns summary" topic is researchd? As of the above mentioned verison only way to get them is lootong from enemies

Offline Dakkdakk

  • Colonel
  • ****
  • Posts: 153
  • Dirty, dangerous, and kinda sexy
    • View Profile
Re: [MAIN] XPiratez - J11 - 27 Jan - Slaves, or Soldiers?
« Reply #6783 on: February 25, 2019, 03:19:25 pm »
Slayer bullets aren't good against armor tho, they're meant to inflict extra damage against unarmored foes, IIRC.

Anyway, against real armor in the early game, try to use your assault cannon, in the hands of a well trained gal it can even kill a merc trooper in a single hit.

niculinux

  • Guest
Re: [MAIN] XPiratez - J11 - 27 Jan - Slaves, or Soldiers?
« Reply #6784 on: February 25, 2019, 03:21:52 pm »
Slayer bullets aren't good against armor tho, they're meant to inflict extra damage against unarmored foes, IIRC.

Anyway, against real armor in the early game, try to use your assault cannon, in the hands of a well trained gal it can even kill a merc trooper in a single hit.

I know, but i use it only when im able to manifacture explosive cannonball, as a grenade launcher surrogate. As the rest, hope things may change 🙂

Offline Dioxine

  • Commander
  • *****
  • Posts: 5458
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6785 on: February 25, 2019, 06:24:59 pm »
New version UP, enjoy!

Offline Rince Wind

  • Commander
  • *****
  • Posts: 572
    • View Profile
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6786 on: February 25, 2019, 10:15:55 pm »
Thank you, downloading.

Offline Abyss

  • Colonel
  • ****
  • Posts: 355
    • View Profile
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6787 on: February 26, 2019, 03:01:08 am »
Thank you!

Offline Sahti Waari

  • Sergeant
  • **
  • Posts: 23
  • Так победим!
    • View Profile
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6788 on: February 26, 2019, 08:10:43 am »
Hi, everyone!

Please remind me what techs I need to be able to start codex projects?

I spent half of a game but can't remember.

Offline Abyss

  • Colonel
  • ****
  • Posts: 355
    • View Profile
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6789 on: February 26, 2019, 01:23:47 pm »
Hi, everyone!
Please remind me what techs I need to be able to start codex projects?

Hey! Two possible solutions:
1) Make any possible type of mission you haven't done yet. Look for the loot.
2) Open options, 'advanced', enable the "tech tree spoilers" => YES, then open the research screen, tap with middle mouse button on any unresearched topic, then press "Q", so the search line will appear (It's like Google, dude)
Type something related to the codex or drill, or hull or something that makes sense. And then look for the missing stuff within the tech branch.

Offline Sahti Waari

  • Sergeant
  • **
  • Posts: 23
  • Так победим!
    • View Profile
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6790 on: February 26, 2019, 09:14:54 pm »
Thank you, Boo ^)

Offline Dakkdakk

  • Colonel
  • ****
  • Posts: 153
  • Dirty, dangerous, and kinda sexy
    • View Profile
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6791 on: February 26, 2019, 10:04:46 pm »
Wat, new update already? Geez, time to upgrade my campaign.

Offline legionof1

  • Moderator
  • Commander
  • ***
  • Posts: 1900
  • Bullets go that way. Money comes this way.
    • View Profile
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6792 on: February 26, 2019, 11:38:03 pm »
yay newz stuffs.

Edit: Sun blades are more meh now, still an upgrade over basic stars in terms of damage but the 70% shot accuracy is the worst of the family now with laser stars being a thing now. Given the very high accuracy of throwing weapons in general, stars are pretty low usage(outside of infiltration) already. 
« Last Edit: February 27, 2019, 03:40:59 am by legionof1 »

Offline cc

  • Colonel
  • ****
  • Posts: 244
    • View Profile
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6793 on: March 01, 2019, 07:35:50 am »
then open the research screen, tap with middle mouse button on any unresearched topic, then press "Q", so the search line will appear (It's like Google, dude)
Or you could hit "Q" twice while in the Geoscape. ;)

Offline Abyss

  • Colonel
  • ****
  • Posts: 355
    • View Profile
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6794 on: March 02, 2019, 01:13:40 am »
Or you could hit "Q" twice while in the Geoscape. ;)
Yeee:) Cool. I didn't know that.