What is CLC? Charger Laser? (it only needs Heavy Couplings indeed). And what has super-rare Impaler to do with this? What has score for downing crafts to do with this (should it be lowered?) Collect your thoughts and focus, man, because I cannot follow your rants
I suppose that hence Craft Laser Cannon (CLC) tech is aquired before the Nuclear laser weapons tech, it must burn hellerium with every charge.
Not as much as plasma beam, but probably 1/2 or 1/3 per shot.
The main suggestion below the entire text was: Since you do aquire CLC's, the overall globe score allows you to skip battlescape mission for months (years, eternity), even the -2500/-1000 points ones with the severe positive score at the end of the month.
I also think that battlescape craft/score balance is thoroughly designed, so I did not suggest to change it anyhow.
Main alarm comes from the point where you find yourself with high-tier weapons (XG) and Harbinger Armor, doing nothing but research and manufacture (with incremental growth of the funding too). This, in part, leads to the gap when there is no actual need in middle-high armor and firearms (Juggernaut Suit + Master Craft parted weapons).
It is pretty clear that most of the enemies are already taken and inprisoned by the moment (Minors, Guild, Academy and some Mercs).
CLC is comparable to the Ripper (?) cannon in terms of DPS, so it is implied that CLC should be Hellerium-fueled OR maintained with any other additional cost of expluotation. Otherwise it is a balance-deforming weapon.
What do you actually mean with "honest comparison by numbers"? I think it is pretty clear topic of discussion for what is mentioned above.
UPD:
To take down a Heavy Freighter you need roughly 250 Ripper Rounds, which equals $210K in resources (top trained gal with all maxed stats, or 350 rounds for a medium one ~$350K)
Making the equal score of 5000 points worth $700K - $900K spent on ammo resources + manufacturing time.
UPD 2:
How do you get out from the pool in the Luxury Spa?