Author Topic: Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn  (Read 4321900 times)

Offline Abyss

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6450 on: December 03, 2018, 10:13:28 am »
Dioxine, I have a little request.
Please do a $1M safe a stunning/concussive weapon, just for the sake of weirdness.
Not the overpowered but decent one.   

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Dioxine, I have a little request.
Please do a $1M safe a stunning/concussive weapon, just for the sake of weirdness.
Not the overpowered but decent one.

Meridian,
Please add the fourth column in the "select crew screen" that represents current armor if possible. It will be so nice, when you have 50+ gals and constantly select the armor for the various types of missions.
« Last Edit: December 03, 2018, 10:37:34 am by Solarius Scorch »

Offline Meridian

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6451 on: December 03, 2018, 10:19:02 am »
Meridian,
Please add the fourth column in the "select crew screen" that represents current armor if possible. It will be so nice, when you have 50+ gals and constantly select the armor for the various types of missions.

There is no more space.

magus1

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6452 on: December 03, 2018, 12:48:10 pm »
Thank you for the new lascannon tank! It is so cool, the look, the awesome damage. And thank you for telling me how to equip it to my Drakkar. Lokk'Naars? More like Rock'naars now!

Love.

Maggie

Offline Abyss

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6453 on: December 03, 2018, 03:53:23 pm »
There is no more space.
Not even like that?

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6454 on: December 03, 2018, 04:01:44 pm »
There is "ARMORS" menu, you know. As well as pressing "A" when equipping. As well as "Change Armor" button when viewing gals in the "hands" menu.

Offline Martin

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6455 on: December 03, 2018, 06:29:26 pm »
Doors are overpowered. The enemy behavior script is very poor at invading your craft to the point that I could take frigate by simply camping inside a Snake, poping out the top hatch to see if any G.O. wandered nearby and droping granades on them without fear of eating a gauss bullet in retaliation. Took about 25 turns since I got lucky and wiped out almost a third of therm on turn two by satchel charge as they spawned right next to the craft but if that did not have happened it would only take me longer. Perhaps assaults on military vessels should have a time limit to encourage a more agressive approach...

Offline legionof1

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6456 on: December 03, 2018, 08:10:02 pm »
Yeah that the fault of pathing, the engine wont attempt to path to occupied tiles, since that part also keeps unit from trying to walk into terrain. So if you block all your doors/lifts the engine treats it like a wall off. Unless someone want to rework the pathing code from scratch, doors with troops behind them are always gonna be like that.

The morale degen is supposed to partly address the need to get out of the craft and get to it. But it cant be much more severe then it already is, or you would panic way to much while hunting for the last few dudes in certain maps/missions.

One could put the self destruct charges from the supply ship on more faction vessels, but that may not be appropriate for a blanket use.
« Last Edit: December 03, 2018, 08:45:20 pm by legionof1 »

Offline Meridian

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6457 on: December 03, 2018, 08:26:22 pm »
Be careful what you wish for.

Also, if you find an exploit, it doesn't mean you must use it.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6458 on: December 03, 2018, 11:02:44 pm »
Doors are overpowered.

Tell me about it...

Also, if you find an exploit, it doesn't mean you must use it.

Exactly. Nobody forces you to be gay :)

Offline Abyss

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6459 on: December 04, 2018, 04:55:17 am »
A trouble with the new Syn mechanics, I have a Surgery Room and all the prerequesites, nevertheless Syn rebuilding is blocked. What's wrong?

Offline Ves

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6460 on: December 04, 2018, 05:48:42 am »
Is there room for her in the barracks?

Offline Abyss

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6461 on: December 04, 2018, 06:33:47 am »
Is there room for her in the barracks?

You are correct, I'm a dumb. Thanks alot, would never had this checked.

Offline Martin

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6462 on: December 04, 2018, 11:29:49 am »
Also, if you find an exploit, it doesn't mean you must use it.

I am not blocking the doors with my gals. I sometimes have a gal with a tech blade stationed next to the door on Snake to reaction-hit anybody trying to enter, but it’s mostly unnecessary, the enemies rarely try to enter even if when can.

Offline Abyss

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6463 on: December 04, 2018, 08:04:39 pm »
I am not blocking the doors with my gals. I sometimes have a gal with a tech blade stationed next to the door on Snake to reaction-hit anybody trying to enter, but it’s mostly unnecessary, the enemies rarely try to enter even if when can.

Say it to a humanist tank, that destroyed my team and the blowfish once. Opened the door and freakin vaporized the whole crew.

Offline Solarius Scorch

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6464 on: December 04, 2018, 09:05:36 pm »
Well, if the AI is not that great, I hope someone improves it. That's all there is to it. It's not a mod issue anyway, but main code.