Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4307193 times)

Offline AgentFransis

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Re: [MAIN] XPiratez - 0.99J6b - 2 Sep - The Dwindling Flame
« Reply #5985 on: September 13, 2018, 06:12:55 pm »
I was thinking about morale loss from combat drugs and/or dispensers. Didn't notice they gain morale back so I thought since they have 0 bravery they can get stuck on low morale (or drink something). Well doesn't matter, syns are stupidly overpowered anyway.

Thematically though I assumed the 0 bravery means to imply the syns were engineered to have no concept of fear (or compassion). Logically this would imply they should be immune to all morale damage altogether. But that is probably not supported by the engine? Or undesirable for at least a bit of balance?
« Last Edit: September 13, 2018, 06:17:26 pm by AgentFransis »

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J6b - 2 Sep - The Dwindling Flame
« Reply #5986 on: September 13, 2018, 06:40:02 pm »
This is how the engine works. Dunno what is logical, being set on fire should generally damage morale... It can be only countered by having the unit have 110+ Bravery, but this just doesn't seem right with the Syns. Besides, it'd make them very effective at using several special weapons, which would be undue advantage.

Offline nrafield

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Re: Re: [MAIN] XPiratez - 0.99J6b - 2 Sep - The Dwindling Flame
« Reply #5987 on: September 13, 2018, 10:16:02 pm »
Drug dispensers are really useful if you field units with armors that give you stun over time or otherwise don't prepare yourself for harsh weather conditions. It is really terrible to recover less than 10 energy per turn for a badly equipped gal when you can't end the combat quickly.

Offline ohartenstein23

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Re: [MAIN] XPiratez - 0.99J6b - 2 Sep - The Dwindling Flame
« Reply #5988 on: September 13, 2018, 11:15:45 pm »
It is possible to disable weapons damaging morale on syns, but this requires a script that sets morale damage to 0 for certain armors, and it's hard to communicate any info from a script to the player.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J6b - 2 Sep - The Dwindling Flame
« Reply #5989 on: September 13, 2018, 11:36:50 pm »
I don't see such a need. Syns are not supposed to be completely emotionless.

Offline AgentFransis

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Re: [MAIN] XPiratez - 0.99J6b - 2 Sep - The Dwindling Flame
« Reply #5990 on: September 14, 2018, 04:47:31 am »
Small suggestion: make plasma dagger and sword researchable like other items. Buying should still be locked behind the bounty prize but it should be possible to research the ones you loot from colonial marines so the player could see their bootypedia article.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J6b - 2 Sep - The Dwindling Flame
« Reply #5991 on: September 14, 2018, 07:30:58 am »
With the current logic, it'd mean that you'd have to research them after getting the prize as well...

Offline Alex_D

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Re: [MAIN] XPiratez - 0.99J6b - 2 Sep - The Dwindling Flame
« Reply #5992 on: September 14, 2018, 11:44:25 am »
Now the prize items do not show in the manufacturing after it is researched.
Would it be possible to do the same for interrogating VIPs ? This is not to show the "I: etc" after the "Broken etc" has been researched.

Offline AgentFransis

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Re: [MAIN] XPiratez - 0.99J6b - 2 Sep - The Dwindling Flame
« Reply #5993 on: September 14, 2018, 12:09:34 pm »
With the current logic, it'd mean that you'd have to research them after getting the prize as well...
Oh shit nevermind. I thought it was possible to give two techs for free at once without making it a hard dependency, but clearly it isn't.
« Last Edit: September 14, 2018, 12:16:35 pm by AgentFransis »

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J6b - 2 Sep - The Dwindling Flame
« Reply #5994 on: September 14, 2018, 01:31:07 pm »
Working on new stuff...

Offline Rince Wind

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Re: [MAIN] XPiratez - 0.99J6b - 2 Sep - The Dwindling Flame
« Reply #5995 on: September 14, 2018, 02:08:15 pm »
 8)

Offline AgentFransis

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Re: [MAIN] XPiratez - 0.99J6b - 2 Sep - The Dwindling Flame
« Reply #5996 on: September 14, 2018, 03:03:33 pm »
I see the Polish-reticulan cooperation is going strong.

Offline JustTheDude/CABSHEP

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Re: [MAIN] XPiratez - 0.99J6b - 2 Sep - The Dwindling Flame
« Reply #5997 on: September 14, 2018, 03:50:21 pm »
Nice coincidence with their surnames... Or mabye it isn't a coincidence? All I need more than that are Cyborgs and some C&C content. I wish I could do something else than translation. Sprites and stats are beyond me becouse I don't even know how to start.

Offline legionof1

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Re: [MAIN] XPiratez - 0.99J6b - 2 Sep - The Dwindling Flame
« Reply #5998 on: September 14, 2018, 04:19:47 pm »
Woot troop variety.

Offline FG

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Re: [MAIN] XPiratez - 0.99J6b - 2 Sep - The Dwindling Flame
« Reply #5999 on: September 14, 2018, 11:32:33 pm »