Hey actually i noticed (better late than never!) some kind of "inconsistency": watching
silencer playthrough in the manufacturing prohect screen, the one where you assign runts to s specific job) there is a string that reads "workshop space aviable", now since in piratez a workshop needs to be researched and the starting one is labelled "extractor", may that string be changed in "labor space avaiable" or "work space avaiable".
Don't know if it is even possible, pheraphs its an harcoded thing? Whatever
Edit: Also: if gals found themselves in an abandoned base, they should have only knowledge of weapons/stuff the may have seen or "experienced" in captivity or used in the getaway as the introfuction states clearly), so how about to remove boarding gun, handcannon and nearly all weapons currently present in bootypedia? I don't think academy uses flintlock, first patrols in the game dont use them, so at least i'd left tools academy nurses uses and should be starting gals equipment, flintlocks and early firearms may be unlocked with the black market
Edit 2: i'd also remove the robot guard in the watchtower and warehouse and whatever other missio is usin it and place at least a couole of enemyes as guard patrolling near the entrance, kinda a bit more "realistic" but most of all painfull of course!!