Author Topic: Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls  (Read 1328840 times)

Offline cc

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5745 on: July 25, 2018, 06:57:37 am »
And if all fails, buy the Reverends from the Mercenaries.

Offline Fiskun1

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5746 on: July 25, 2018, 09:18:34 am »
With each new update, I'm more and more convinced that this game is as infinite and deep as the Universe! Thanks!

Offline BBHood217

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5747 on: July 25, 2018, 01:53:58 pm »
When the "Raid Space Freighters" article gets a proper description, I think it should mention that it's NOT a 0-g environment so there's no need to handicap yourself with space suits and space-only items when all items are actually allowed.

Also, wow.  It's the largest map I've played yet, easily surpassing Mansion Invasions in size and length.  Completely clearing it is a huge undertaking, especially early on when you only have interceptors and 2-3 gals to do it.

And also, a possible bug: Only space-worthy ships with at least 3000 top speed are allowed on space freighters, yet the Dragon is also allowed there despite having only 2500 top speed.

Offline legionof1

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5748 on: July 25, 2018, 04:07:08 pm »
Craft are not restricted by speed, just what is space capable. Most of those are 3k+ interceptors but not all.

And yeah this thing is a right monster of a mission. But not too bad honestly given normal AI behavior. Stuff that spawns in the arms will mostly stay there, and same story for the passenger deck in the middle. More like 5 missions in row most of the time.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5749 on: July 25, 2018, 05:24:39 pm »
The Shrine Ship description was badly outdated. Fixed it now.

Also, attempting any mission with 2-3 gals? Especially a large one? It's torture mixed with suicide.
« Last Edit: July 25, 2018, 05:26:49 pm by Dioxine »

Offline BBHood217

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5750 on: July 25, 2018, 05:27:06 pm »
Craft are not restricted by speed, just what is space capable.

Why isn't the Fortuna allowed there, then?

Also, attempting any mission with 2-3 gals? Especially a large one? It's torture mixed with suicide.

Well, I didn't actually do it.  First time it showed up, I only had a Nightmare; and even before knowing just exactly how huge the map is, it was clear that 3 gals wasn't gonna cut it.  So after failing to even advance past the starting area, I bailed while taking a few new captives along the way.  The second time came way later, and by then I had a Devastator.  Even with 8 gals and a hovertank, it still took quite a long while to clear.
« Last Edit: July 25, 2018, 05:33:43 pm by BBHood217 »

Offline legionof1

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5751 on: July 25, 2018, 05:34:34 pm »
huh your right, but craft restrictions are just what Dioxine tags, it up to him be consistent to his fluff statements.

The engine does not have the capacity to sort by stats for whats allowed, only either by explicit tags or category tags.

Now if your set your tags just so you could represent a restriction by a stat. But still up to the modder to get it right by going through the entire list manually.

Offline BBHood217

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5752 on: July 25, 2018, 05:43:38 pm »
So either the speed limit fluff is reduced to 2500, or the Dragon is banned from space freighters.  Which will it be?

Offline cc

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5753 on: July 25, 2018, 07:21:41 pm »
So either the speed limit fluff is reduced to 2500, or the Dragon is banned from space freighters.  Which will it be?
Not my Dragon!

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5754 on: July 25, 2018, 10:14:41 pm »
Reducing speed limit would allow the Pachyderm to go in. Well, by the time you get the Dragon, it doesn't matter anymore. Let's say it's an exception; it'd be only unfair if a ship checked out the requirements but couldn't go. You can check which craft can go anytime the mission spawns, anyway. Deliverator is not a super-advanced tech, either.
« Last Edit: July 25, 2018, 10:17:15 pm by Dioxine »

Offline BBHood217

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5755 on: July 26, 2018, 01:32:31 am »
I guess that's fine.  But I just came up with a third option: Increase the Dragon's speed to 3000.

Offline legionof1

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5756 on: July 26, 2018, 04:16:30 am »
I do feel the dragon could do with a smidgen more speed, mostly cause the eridian dominator almost never slows down and the dragon is *just* a hair slower. Between the dominators mission profile sending it zipping from spawn to target and the dominator being pretty beefy in the air, i would appreciate an actual tank craft being able to engage it.

Offline Ciruil

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5757 on: July 26, 2018, 06:59:34 am »
Maybe Dioxine need to do somefing thith craft balance. Nightmare piloted by lokk'naars thith maxed reactions and multivectored thrusters in missles slots is nearly unvulerable dodgertank. Crafts thith heavy weapon slots too slow. "Tank" crafts is useless because too slow, and easily replased by "dodgertanks".
« Last Edit: July 26, 2018, 07:06:16 am by Ciruil »

Offline legionof1

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5758 on: July 26, 2018, 08:05:58 am »
A fair point, however maxed reactions on a loknarr takes quite some time on field to train up. At most 90 starting reactions vs cap of 140. 50 points is at minimum 9 missions if you get the full possible gain. More reasonably your looking at around 18. That's if you have max initial reactions, floor is actually 50.

Assuming an average of 2 battles a month that's 9 months or more depending on where you started. Somehow i dont think there will be very many of these ace loknarr in the average campaign.

Offline Ciruil

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5759 on: July 26, 2018, 08:16:53 am »
A fair point, however maxed reactions on a loknarr takes quite some time on field to train up. At most 90 starting reactions vs cap of 140. 50 points is at minimum 9 missions if you get the full possible gain. More reasonably your looking at around 18. That's if you have max initial reactions, floor is actually 50.

Assuming an average of 2 battles a month that's 9 months or more depending on where you started. Somehow i dont think there will be very many of these ace loknarr in the average campaign.
Intercepting enemy ships training pilots bravery, firing and reactions. My lokk'naars pilots was slowly but easily trained in interceptions, not in any ground missions