There's a few game features/changes that I wanted to talk about, but never quite found the time for.
1) The Freezing Cold was buffed in N3 - the HP damage limit was reduced from 208 to 142 COLD resist on the armor. The main issue I have with this is that afterwards no rebalancing of armor cold resistance has been done. Effectively this makes a lot of the early game armors redundant, because in the early game the players have no cold protection items, so they can't use them if they want to avoid the risk of taking HP damage in a random cold mission.
Here's a list of armors that were not taking HP damage from the cold before, but are taking HP damage now after the buff:
ADVENTURER, BLACKHAT, SAILOR, RUNT, SEDUCTRESS, FAIRY, BOSS, DURATHREAD, METAL, SEAR, CHAINMAIL, CHAINMAIL (S), PLATE MAIL, PLATE MAIL (S), SNIPER, BLITZ, TAC VEST, ASSASSIN, JUNKMASTER, REFRACTOR, SMOKEY, HERMIT, BERSERKER, MARTYR, NOVICE, WITCH, MAID, GRAVBALL, WHITE DRESS, RAGS, HYENA RIDER, THE HEROINE, PELTAST, PELTAST (S), CRUSADER, CRUSADER (S), PIRATE /SS, MILITIA, SCAVENGER, FUSILIER, STALKER, GLADIATRIX, MAID /PEA, THONG /BUG, CRYSTALSINGER, PUNK /LOK, PRISONER, PIRATE /CAT, MAID /CAT, UNIPUMA, SPACE TRAWELL SUIT, PEACEMAKER, CATICAL ARMOR
So what I'd like to ask is, to please review this list and consider if there's any armor that shouldn't be taking HP damage in the cold environments. I'd also like it if more armors automatically swapped in hot and cold environments.
2) Catgirls are overpowered. It's kinda sad how they're as good as Bugeyes with Voodoo, better than Ubers at melee, Better than Lokk'Naars at night vision and stealth, etc. Even if all their stat caps were reduced by 5, they'd still be top tier.
Oh and, the new Theban Catgirls? Either remove them or make them hard to get, like CHORT. Right now they're way too easy to get and it feels like a big slap in the face to all the players who put any effort into training their hands. All the effort players put in the first 90% of the game is made inconsequential if players can just buy overpowered supersoldiers. All the bonds captains create with their hands are but an irony because once you can produce these, everything else is trash.
3) Ogres, while not as OP as catgirls, I feel also need a few more drawbacks to get them down to the power level of ubers at least. For instance, it would make sense to reduce their VPWR to <25. There's not much incentive to use Slave Soldiers when Ogres are in game.
4) OnlyRunts was nerfed, making the profitability for this craft 43 per runt-hour, which is worse than 61 per runt-hour for Chateau de la Mort (or ~102 for Applenomics). What I wonder here is... was OnlyRunts supposed to be a way to make money? Or simply a way to make unlimited amount of Glamour? Because right now it doesn't make money heh. Which is funny because the one thing I'd expect Golden Codex to be good at was making money.