Author Topic: Re: [MAIN] XPiratez - N7 16-Dec-2023 Flying Tiger, Hidden Tentacle  (Read 3685105 times)

Offline vadracas

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Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« Reply #7695 on: May 14, 2020, 06:52:51 pm »
You don't need to know "ar ye coding son?" programing to create sprites. At this point I'm not in a phase of map, or ship making, but I do make sprites of units and weapons and I have 0 IT knowledge. Just few programs and a lot of work.

Here is what helped me to self-learn the art of spriting, despite the fact that I never before made any "art" that wasn't just stick figures, or crap like that.

http://openxcommods.weebly.com/pckview.html

Who knows, maybe you will hook yourself on ships like I did on unit sprites and you will adjust, or make completly new ships that could potentialy be used in this, or other mods?


And similarly, I can't comprehend sprite making but I do know how to program, these two things are very mutually exclusive.

Offline null_subject

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Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« Reply #7696 on: May 15, 2020, 09:23:10 am »

And similarly, I can't comprehend sprite making but I do know how to program, these two things are very mutually exclusive.

They are definitely not mutually exclusive (verily or otherwise).

It's just that they are also not mutually inclusive.

Offline vadracas

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Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« Reply #7697 on: May 15, 2020, 12:44:25 pm »
They are definitely not mutually exclusive (verily or otherwise).

It's just that they are also not mutually inclusive.

Thanks, I'm an idiot, you are correct.

xcomfan

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Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« Reply #7698 on: May 19, 2020, 09:05:37 pm »
Please, if you check the save here i researched a lot highwaymen and the only thing i was unable to get were....!highway house! missions (!!!!!) I mean it is the last thing on their output list!!!Now please in next upcoming version may that be automatically unlocked - along the !bandit business! ones - for researchin' like happens for the bounty missions? Also, as of now do ratmen brigand automatically unlock the bandit ones?

Offline vadracas

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Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« Reply #7699 on: May 19, 2020, 09:13:43 pm »
Please, if you check the save here i researched a lot highwaymen and the only thing i was unable to get were....!highway house! missions (!!!!!) I mean it is the last thing on their output list!!!Now please in next upcoming version may that be automatically unlocked - along the !bandit business! ones - for researchin' like happens for the bounty missions? Also, as of now do ratmen brigand automatically unlock the bandit ones?


Of course you wouldn't automatically get highway houses from just highwayman, check the tech tree viewer, you need other researches too. Same deal with Bandit business.


TLDR: Check the tech tree before posing!!! There are reasons for secondary requisites.

xcomfan

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Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« Reply #7700 on: May 19, 2020, 10:06:28 pm »
Ok, just wanna point that most simple/basic/primitive mission and techs might be also simple to unlock, for the medium and anvanced stuff more requisite/prequisite may be needed, fir the sake of progression :)

Offline Rince Wind

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Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« Reply #7701 on: May 19, 2020, 10:37:57 pm »
Oh, they ARE simple to unlock compared to the advanced stuff.

Offline vadracas

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Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« Reply #7702 on: May 19, 2020, 10:44:09 pm »
Oh, they ARE simple to unlock compared to the advanced stuff.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

xcomfan

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Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« Reply #7703 on: May 20, 2020, 09:28:19 am »
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

i wish more simpier and automatically. Wish don't cost a thing :)

Offline Rubber Cannonball

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Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« Reply #7704 on: May 20, 2020, 11:51:14 pm »
Wish don't cost a thing :)

It may seem like it, but over the years I've found this not to be true.  :-\

Offline Drasizard

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Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« Reply #7705 on: May 20, 2020, 11:58:33 pm »
Hey does anyone still have a copy of the last version before all the map changes that they can PM me?

Offline Solarius Scorch

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Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« Reply #7706 on: May 21, 2020, 03:42:43 pm »
Hey does anyone still have a copy of the last version before all the map changes that they can PM me?

The old links should still work. Here's the last one from Discord: http://www.mediafire.com/file/221ccwp2hzj8nof/Dioxine_XPiratez_K2.rar/file
« Last Edit: May 21, 2020, 03:48:26 pm by Solarius Scorch »

Offline RolandVasko

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Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« Reply #7707 on: May 21, 2020, 04:49:42 pm »
Hey does anyone still have a copy of the last version before all the map changes that they can PM me?

^^  i linked here on forum also K3'version (latest UNhobbested hehe (still untouched by this Hobbes issue) >

https://ulozto.cz/file/WSwRZcYrcWqZ/dioxine-xpiratez-k3-rar

Offline Dioxine

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Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7708 on: May 21, 2020, 06:29:20 pm »
New version up. Enjoy!

xcomfan

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Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7709 on: May 22, 2020, 11:07:20 am »
The new 0.99L2A2 sports a new bootypedia interface, along with some new soundtracks, alleluja! Bloax is really an artist! :) it does not apply in full, like the establishment, but i think it's at the moment...

No new tools o' the trade this time, though ;)

« Last Edit: May 22, 2020, 02:17:40 pm by xcomfan »