aliens

Author Topic: Re: [MAIN] XPiratez - N7 16-Dec-2023 Flying Tiger, Hidden Tentacle  (Read 3609623 times)

Offline Devon_v

  • Colonel
  • ****
  • Posts: 122
    • View Profile
Re: [MAIN] XPiratez - J13a - 29 Mar - Casino Royale
« Reply #6900 on: April 19, 2019, 11:51:23 pm »
Still really enjoying the rebalance of the early game. The choices are interesting, and not always what I assumed. I was expecting the Male Touch/Gals are Superior option to be more along the lines of "fine, you want dudes, here, pick this option", and yet it was a genuine choice with consequences, and staying the course as in older versions wasn't the "right"  path. The slavery/employment difference makes a big deal as well. In previous runs I always kept slaves because it was free storage, and the only other option was money, which wasn't generally the issue. Now that you literally have to choose between paying a fair wage or the lash, it's a whole different matter, and another consequence which I suspect will crop up again in the future.

I always enjoyed this mod for it's atmosphere and world building, but felt that the game itself was kinda shoehorned into it. That is so not the case anymore. Gameplay and the world feel so in tune now, it's so much more intuitive why something happens, or what you need to do. The extra narrative hand holding at the start and the push into "heroic swashbucklers" rather than "bloodthirsty pirates", plus making it clear that the Mutant Alliance has a hand in things from the start really gives the early game focus. Also I dunno if I just gitted gud, but combat feels a LOT more fair early.

Offline Dakkdakk

  • Colonel
  • ****
  • Posts: 151
  • Dirty, dangerous, and kinda sexy
    • View Profile
Re: [MAIN] XPiratez - J13a - 29 Mar - Casino Royale
« Reply #6901 on: April 23, 2019, 04:54:28 pm »
Ye, at first I was a bit skeptical of making the player choose certain stuff and then be without the option they didn't choose, but dioxine did it in the best way possible IMO, you get to choose what you can get immediately, but you can still possibly get what you didn't choose with enough effort, except maybe for a few codex related things, and thats fine.
Also, the game really does feel more meshed with its setting now, and the early game, which is easily the most painful phase of the game since you have shit gals and shit weapons, became significantly more interesting. Its cool that the various soldiers options have their own perks rather than just being cheaper, weaker gals.

Offline VodkaBear

  • Sergeant
  • **
  • Posts: 45
    • View Profile
Re: [MAIN] XPiratez - J13a - 29 Mar - Casino Royale
« Reply #6902 on: April 24, 2019, 10:58:55 am »
Havent played for 2 years I think. Just downloaded a new version, so now I have bunch of questions:
1. Why "Summary" researches became available right after any single weapons from category is researched? I believe it should require at least n+ researches from category to unlock "Summary", isnt it?
2. I saw some discussions on slavery, so does it brings something negative, why I should prefer workers over slaves, or it's became unavailable if I choose to add mans instead of picking gals way?
3. Missions research. Dont they block each other? I mean topics with "!" marks. Asking because I've completed number of them in a raw in one month, and I dont see any sea missions, I have swimsuits researched and sub bought.
4. Casino seems too overpowered, I have insane amount of cash coming of it in very first month, which really shortens time to build new based -> have stable income way too early comparing to older versions.
5. Plantations - what they for? I have no manufacture recipes nor items appearing in the vaults, I expect something like wheat autogenerating, but dont see any.
6. Cooking - is there any recipes? I have tons of meat/veggies from missions but there no any recipes, I have "smth + cousine" research done.
7. The very first electro bus - can I sell it, doesnt it have some unique recipes like tiny drill?

Offline Rince Wind

  • Commander
  • *****
  • Posts: 572
    • View Profile
Re: [MAIN] XPiratez - J13a - 29 Mar - Casino Royale
« Reply #6903 on: April 24, 2019, 11:43:35 am »
3: They don't block each other, other then competing for limited space in the monthly mission pool.
New missions are generated at the beginning of the month and are taken from those in the overall pool. So the earliest you would see them is the month after researching the tech. But as it is randomly allocated there is no guarantee you'll see them then. I waited close to a year for ghoul town to appear.

5: They make you money just by building them as they have negative maintenance cost. You can research boom plantations as well, once you have found some boom fruits und it will explain the process in the bootiepeda article.
6: yes, royal boomosaurus, deep one pie and lobster soup, probably a couple more that I forgot.
7: You can sell it, but there is one mission where it is the best craft, because you can only use this one or the one with 5 seats. It is a story arc mission you only need to do once.

Offline VodkaBear

  • Sergeant
  • **
  • Posts: 45
    • View Profile
Re: [MAIN] XPiratez - J13a - 29 Mar - Casino Royale
« Reply #6904 on: April 24, 2019, 12:38:27 pm »
5: They make you money just by building them as they have negative maintenance cost. You can research boom plantations as well, once you have found some boom fruits und it will explain the process in the bootiepeda article.
Dumb me, I saw "-" sign but didnt took into account. So it seems pretty good choice for small interceptors hosting bases to fill it with plantations until better income recipes and workshops itself researched.

Offline legionof1

  • Moderator
  • Commander
  • ***
  • Posts: 1899
  • Bullets go that way. Money comes this way.
    • View Profile
Re: [MAIN] XPiratez - J13a - 29 Mar - Casino Royale
« Reply #6905 on: April 24, 2019, 05:26:15 pm »
1) Well the articles themselves outline basic functions of the class, while real world analysis would agree with your point, its a game, do you really want basic info turning a third of the way through a play-through?
2) Nothing particularly negative about slavery. Workers cost money, slaves provide it. The Slaves soldiers vs gals decision is mostly unrelated, aside from slave soldiers being produced from normal slaves vs buyable.
4) Probably a little, but then its a brand new feature as of the most recent patch j13. Balance isn't always right the first pass.
6) Most cooking recipes involve some monster like foes renderd corpse in addition to the eggs and veggies. All items need be researched before production is possible.

Offline JustTheDude/CABSHEP

  • Colonel
  • ****
  • Posts: 390
    • View Profile
Re: Re: [MAIN] XPiratez - J13a - 29 Mar - Casino Royale
« Reply #6906 on: April 24, 2019, 05:58:18 pm »
Factory is just better version of Industrial Printer, or do I need to have them both in the base to manufacture what Printer can?

Offline Devon_v

  • Colonel
  • ****
  • Posts: 122
    • View Profile
Re: [MAIN] XPiratez - J13a - 29 Mar - Casino Royale
« Reply #6907 on: April 25, 2019, 03:15:30 am »
Dumb me, I saw "-" sign but didnt took into account. So it seems pretty good choice for small interceptors hosting bases to fill it with plantations until better income recipes and workshops itself researched.

They also don't require any upkeep or staffing and provide fairly open combat areas, in addition to being relatively cheap to set up.



Loving the trap missions so far. It's great that you can't assume that every mission will fit its usual parameters.

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 941
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: [MAIN] XPiratez - J13a - 29 Mar - Casino Royale
« Reply #6908 on: April 25, 2019, 02:02:49 pm »
Loving the trap missions so far. It's great that you can't assume that every mission will fit its usual parameters.

You can read "trapped" monster hunts by the weather-forecast.

Spoiler:
Spider-/Bloodhound-/Scorpionhunt all operate with the "Hot" environment penalty.

If the forecast for those missions is "temperate" it's a trap 100%. Exclusions still exist so prepare for each monsterhunt like it's an ambush and always do these missions with daylight.
Ambush factions use fire-weapons to light up your squads countering night-ops armors advantage.

Offline Martin

  • Colonel
  • ****
  • Posts: 438
    • View Profile
Re: [MAIN] XPiratez - J13a - 29 Mar - Casino Royale
« Reply #6909 on: April 26, 2019, 02:48:08 pm »
I had bloodhounds spawn in temperate forrest.

Offline Devon_v

  • Colonel
  • ****
  • Posts: 122
    • View Profile
Re: [MAIN] XPiratez - J13a - 29 Mar - Casino Royale
« Reply #6910 on: April 27, 2019, 01:17:59 am »
You can read "trapped" monster hunts by the weather-forecast.

Spoiler:
Spider-/Bloodhound-/Scorpionhunt all operate with the "Hot" environment penalty.

If the forecast for those missions is "temperate" it's a trap 100%. Exclusions still exist so prepare for each monsterhunt like it's an ambush and always do these missions with daylight.
Ambush factions use fire-weapons to light up your squads countering night-ops armors advantage.

I thought that temperature was determined by terrain type on the geoscape? Or is it mission specific, and the missions can only spawn on appropriate geoscape terrain?

I've definitely seen missions that stated that the weather was a factor, and yet the actual mission had no weather effects, and I've had missions that said nothing about weather, yet had weather effects. I've taken it to be a possibility, but you have no perfect information, which is fair enough and in keeping with UFO generally telling you nothing and letting you work it out on your own.

In any event, the three traps I encountered were an academy outpost overrun by zombies, a castaway distress signal which was answered by zombies, and a hunt which was a sky ninja trap. None of them were carrying flame weapons. I've also learned to only hunt in daylight because monsters have really good night vision and generally ludicrous amounts of TUs.

Offline legionof1

  • Moderator
  • Commander
  • ***
  • Posts: 1899
  • Bullets go that way. Money comes this way.
    • View Profile
Re: [MAIN] XPiratez - J13a - 29 Mar - Casino Royale
« Reply #6911 on: April 27, 2019, 01:22:32 am »
It depends on how each mission is configured. But the weather in the briefing is a clue. But no perfect information.

Offline Ninawindia

  • Captain
  • ***
  • Posts: 66
  • Certified cat girl, nya~
    • View Profile
Re: [MAIN] XPiratez - J13a - 29 Mar - Casino Royale
« Reply #6912 on: April 27, 2019, 04:25:03 am »
So, how do I change what I can wear for what missions, cause space is impossible when it doesn't register space suits. :/

Offline thevideogameraptorboggle

  • Colonel
  • ****
  • Posts: 165
    • View Profile
Re: [MAIN] XPiratez - J13a - 29 Mar - Casino Royale
« Reply #6913 on: April 27, 2019, 06:04:58 am »
So, how do I change what I can wear for what missions, cause space is impossible when it doesn't register space suits. :/

You don't have space suits by default, you have to build them or find them on missions. If you are asking how to equip different armor, the armor menu in the craft screen will let you equip new armor.

Offline Ninawindia

  • Captain
  • ***
  • Posts: 66
  • Certified cat girl, nya~
    • View Profile
Re: [MAIN] XPiratez - J13a - 29 Mar - Casino Royale
« Reply #6914 on: April 27, 2019, 06:16:15 am »
You don't have space suits by default, you have to build them or find them on missions. If you are asking how to equip different armor, the armor menu in the craft screen will let you equip new armor.

Aye, I have space suits researched, I have them made, I HAVE THEM EQUIPPED EVEN! ...but, the mission doesn't know what kind of space suit armor is used in space missions, I'm guessing this is a bug in the rulesets? Same for undersea and the chiller.. it's funny getting into a diving suit to get naked in the water, again. >_> lol

While all that's said. Are underground missions, and base attacks supposed to be deckhand/runt only? Cause if I don't use either I go in naked.