Here's a new idea I'm playing with, born from the discussion with Hellrazor on a random topic:
farming tactics make me wonder if I shouldn't put a pre-primed 'nuclear bomb' on each UFO engine. Loiter around past Turn 20, you'll get vaporized Wouldn't be a problem for myself since my UFO raids seldomly take over 10 turns.
Ah, you are still mean! Good!
I thought about that problem, too. In a recent game, I took out one academy cruiser after another with very low losses, resulting in lots of resources. I did not think about it as farming, but felt an imbalance in the game and it was beginning to become tedious. Maybe there is an other solution to this problem, than blowing up everyone and everything (compelling as it might be...).
How about a counter, of how many ships of a certain type a faction fields in a given time. No sane being would sent the same type of ship on the same type of mission indefinitely, when it is captured by pirates every time.
Then, maybe a new mission type could be implemented that yields a high reward and stops a faction's activity for some time (e.g., raiding the academy's hq would certainly slow them down), thus making farming a bad (i.e., inefficient) choice.
Would any of this be feasible?
According to the member map (yeah, I'm stalking people) you live in Antarctica. Does your new car have tracks or sleighs?
Yeah, you got me on this one! Actually, it's not about a new car, but about a new dog sleigh - I just said car, because that does not need further explanation.