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Author Topic: Re: [MAIN] XPiratez - N7 16-Dec-2023 Flying Tiger, Hidden Tentacle  (Read 3687593 times)

Offline LytaRyta

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Re: Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5625 on: July 11, 2018, 10:16:48 pm »
´´ but those dogs & hounds are really often indeed scary :o :S

(..the way how they scaryy suddenly, terrifing appear, just literally from nowhere,  BEHIND the your gals (or from "dead angles"), and start they´ir bite -attack ;S )
« Last Edit: July 12, 2018, 03:01:38 pm by LytaRyta »

Offline Rince Wind

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5626 on: July 12, 2018, 12:59:34 am »
Yes, they are the most scary things in the ratman villages. Later they are the only thing I have some respect for in the Humanists Arsenals.

Offline Eddie

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5627 on: July 12, 2018, 02:17:27 am »
Is this a normal and works as intended:
1. Terror at first month?
2. Unbalanced monsters like a dogs and hounds on a first month?
3. Enemy with laserguns at first month?
4. YOU WITH SNIPER RIFLES, LASERS, HEAVY ASSAULT MACHINEGUNS, RPG'S, CAWS, AT FIRST MONTH?
5. Sniper-like rifles less effectively like a sniper weapon(one-shot kill) than bombard, due to unworked 999% hitchance?
6. Almost half weapons worse than bombard?
7. Frustrating experience after pressing "ABOARD" button?
8. 90% of all weapons - trash?
9. What is the point of researching low-weapons, if you get at the beginning of the game stuff on a several tiers higher and examine them instead of wasting time for researching garbage?
10. Experience and hit/sight system?

I believe some things got lost in translation here.

Terror missions with difficult enemies at the beginning are bad luck or good luck. Good luck for you when you are skilled enough to tackle them, because then you get all their weapons. It's a difficult mission, so getting lasers and RPG as a reward is balanced. The thing is, you need a lot of reaserch before you can buy/make ammo for the good weapons (lasers for example), so you cannot use these weapons for every mission because of limited ammo. That is where you need to fall back on the trash weapons.

Dogs are indeed quite dangerous, they are fast and do a lot of damage. I use leather whips to deal with them. The leather whip has a snap shot so it can reaction fire. It does Tu damage, so it can stop a dog that is charging at you. This only works if the dog is coming at you from the front. Have your back to a wall or another gal to watch your back. This leather whip tactic does not work reliably for blood dogs, they have too much armor.

Sniper rifles need some explaining. The calculation for hit chance is different than for normal rifles. Basically, sniper rifles need accuracy skill 70+ to have a decent hit chance.

Bombs and grenades are indeed your best weapons in the beginning. But they can't be used in every situation.

Reduced hit chance for things you don't have line of sight to is there to make the game harder. If you have to see an enemy to shoot him, most likely he can also see you and has a chance to shoot back.

Offline khade

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5628 on: July 12, 2018, 06:41:55 am »
Isn't the month one pogrom guaranteed? You don't have to do it, and there's a minor negative score if you check it and abort, but it's there.  After all, you aren't the center of the universe, or even the planetary political scene, so things don't happen in a way that is convenient for you.

Offline AlienZimogor

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5629 on: July 12, 2018, 07:55:48 pm »
Yes.
Thx for answers, i have no more questions. GLHF!

Offline Eddie

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5630 on: July 13, 2018, 12:06:29 am »
Isn't the month one pogrom guaranteed?

No. You have two possible pogroms per month. One has 50% chance and one 15% chance.
Once you research the mutant alliance this adds a third pogrom with 70% chance.

So in the first month, you can have 0 - 2 pogroms.

Offline doctor medic

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Re: Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5631 on: July 13, 2018, 10:32:34 am »
In general dont research mutant alliance until you are confident enough you can deal with pogroms,even if most of the early game has humanist or spartans(?) in some cases later on you have to deal with really tough shit like mercs and star gods.

Offline Rince Wind

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5632 on: July 13, 2018, 01:24:05 pm »
There is no shame in running away from those until you are prepared to tackle them. You should make enough infamy by then to be able to take the hit.

Offline silencer_pl

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5633 on: July 13, 2018, 03:12:47 pm »
Is it OK to get Zombies in Ratman Rodeo? If yes, then stop lying in the description of mission.

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5634 on: July 13, 2018, 03:22:09 pm »
Is it OK to get Zombies in Ratman Rodeo? If yes, then stop lying in the description of mission.

Most likely is a bug? Because in builds prior to 0.99J3 i did not get these

Offline Ridаn

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5635 on: July 13, 2018, 03:38:44 pm »
I did get Zombie/Chryssalid crews on early pink missions twice, on current version and previous one. Seems intended to me.
If those are literally different missions mixed in to spice things up (and not just randomized crews) then may be a description could use some tweaks.

Offline Rince Wind

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5636 on: July 13, 2018, 05:08:53 pm »
It is a random chance that something went wrong at the destination. A lot of missions can have zombies instead if the regular crew.
From a lore point of view it could even make sense that the position was leaked to you to draw you into a trap. Not to you personally, but when the traders or another faction realize that the space plague hit one of their compounds they might just tell someone in a bar about that lightly defended place where they recently got an important delivery...

Offline silencer_pl

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5637 on: July 13, 2018, 06:36:27 pm »
This isn't Dark Souls.

Offline Rince Wind

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5638 on: July 13, 2018, 06:40:50 pm »
It is not Enemy Unknown either.

Offline FG

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Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« Reply #5639 on: July 13, 2018, 07:12:31 pm »
Is it OK to get Zombies in Ratman Rodeo? If yes, then stop lying in the description of mission.

Work as intended. The whole description won't spoil too much, as it's just based on basic info and bad intelligence.
Zombies have a very little chance (5%) to appear on that type of missions.