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Author Topic: Re: [MAIN] XPiratez - N7 16-Dec-2023 Flying Tiger, Hidden Tentacle  (Read 3688276 times)

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J1 - 20 May - Fistful of Ammunition
« Reply #5565 on: June 04, 2018, 11:57:02 am »
The second pic looks more like a Guild Rep should look. And the first one was reused for something more worthy of its beauty.

magus1

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Re: [MAIN] XPiratez - 0.99J1 - 20 May - Fistful of Ammunition
« Reply #5566 on: June 07, 2018, 09:07:40 am »
I cannot seem to make or buy rockets for the handheld rocket launcher....

:[

Offline greattuna

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Re: [MAIN] XPiratez - 0.99J1 - 20 May - Fistful of Ammunition
« Reply #5567 on: June 08, 2018, 12:47:37 am »
You need "Prize: Military Supplies" to buy rockets, and "Explosive Munitions" to make them.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J2 - 9 Jun - Bogeyman Boogie
« Reply #5568 on: June 09, 2018, 09:49:56 pm »
New version is up. Have fun.

Offline FG

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Re: [MAIN] XPiratez - 0.99J2 - 9 Jun - Bogeyman Boogie
« Reply #5569 on: June 09, 2018, 09:52:04 pm »
New version is up. Have fun.

Cheers!  :D

Offline Martin

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Re: [MAIN] XPiratez - 0.99J2 - 9 Jun - Bogeyman Boogie
« Reply #5570 on: June 09, 2018, 10:00:33 pm »
Yay!

Offline Fiskun1

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Re: [MAIN] XPiratez - 0.99J2 - 9 Jun - Bogeyman Boogie
« Reply #5571 on: June 12, 2018, 04:54:20 pm »
Hooray, thank you very much!  :)

Offline Droggarth

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Re: [MAIN] XPiratez - 0.99J2 - 9 Jun - Bogeyman Boogie
« Reply #5572 on: June 19, 2018, 08:10:48 am »
I think I'm probably one of the few here who loves this mod mainly for its sheer amount of depth, content and diverse gameplay.
However I've been wondering lately how this mod handles all of the gal appearances, what I'm interested in is modifying a few existing ones but I have no idea how the mod gives unique color scheme for all of the gals like hair color and hair appearance in battlescape. It's easy to edit inventory sprites of their appearance but I just can't seem to figure out why I can't change the hairstyle and color in battlescape sprites too despite the edit of inventory sprites. I'm aware of what I'm looking for is somewhere in the files but I just don't know where it is exactly.

Some help of guidance and direction would be much appreciated as I'm not mod-savvy enough to figure out more complicated things on my own.


As for the mod/TC itself, I've spent hours upon hours playing the game with it which mostly consists of researching tech and cleaning the battlescape with melee weapons and stun batons. I mostly play as a murdering raider/reaper/reaver/hoarder/despot/doom-lord after milking every knowledge out of captured hostiles (even non-hostiles). So satisfying to shoot down anything and do whatever I want with my victims.
« Last Edit: June 19, 2018, 09:31:14 am by Drokkath »

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J2 - 9 Jun - Bogeyman Boogie
« Reply #5573 on: June 19, 2018, 03:11:56 pm »
Code: [Select]
    spriteFaceGroup: 6
    spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163]
    spriteHairGroup: 9
    spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226]

This is what handles the recolors. These numbers are palette indexes.
When you modify, don't forget to share! :)

Offline Droggarth

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Re: [MAIN] XPiratez - 0.99J2 - 9 Jun - Bogeyman Boogie
« Reply #5574 on: June 19, 2018, 05:21:26 pm »
Heh, thanks! It was in front of my eyes without even noticing. Still though, all the palette indexes make things even more confusing. Say I want to add a hairstyle with red color to the gal 'Scar' for example, how to pin-point the place I'd need to alter?

Bleh, nevermind. Looked further into the modding of it and it's too much of an hassle for me to deal with currently.
On a bright side though, it isn't that big of a deal as I usually send my main commando unit into battlescape in armor such as the Biosuit that hides most of the appearance anyway, especially when I switch the appearance to someone with a short black hair which makes it look like there's a helmet of sorts.
« Last Edit: June 19, 2018, 07:52:11 pm by Drokkath »

Offline JDCollie

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Re: [MAIN] XPiratez - 0.99J2 - 9 Jun - Bogeyman Boogie
« Reply #5575 on: June 20, 2018, 04:48:34 am »
I think I'm probably one of the few here who loves this mod mainly for its sheer amount of depth, content and diverse gameplay.
Here I thought that's what most of us were here for.

Offline Droggarth

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Re: [MAIN] XPiratez - 0.99J2 - 9 Jun - Bogeyman Boogie
« Reply #5576 on: June 20, 2018, 06:44:01 am »
Here I thought that's what most of us were here for.

Now I've managed to set myself up unintentionally for that joke, thanks for the laugh though!
In all seriousness what got me interested in this mod was sheer diversity of armors (least skimpy), weapons, transport vehicles and enemy units in the screenshots of this mod. It's so over the top crazy that I needed to try it out myself and I'm glad that I did. I had no idea before how a mod like this can transform the core game of X-Com to something even more fun to keep playing gameplay-wise.
« Last Edit: June 20, 2018, 06:51:56 am by Drokkath »

Offline Fiskun1

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Re: [MAIN] XPiratez - 0.99J2 - 9 Jun - Bogeyman Boogie
« Reply #5577 on: June 26, 2018, 03:53:20 pm »
I flew on a mission to help the mutants, but it's just impossible!
I can not even open the ship's door, because my girls are killed in just a few turns!  ???
Everyone shoots at all, and I do not understand who my friend is, and who's the enemy.
So it should be?
This is a very cool, but very unusual mod.  ;)
« Last Edit: June 26, 2018, 04:00:45 pm by Fiskun1 »

Offline Zippicus

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Re: [MAIN] XPiratez - 0.99J2 - 9 Jun - Bogeyman Boogie
« Reply #5578 on: June 26, 2018, 10:34:59 pm »
I flew on a mission to help the mutants, but it's just impossible!
I can not even open the ship's door, because my girls are killed in just a few turns!  ???
Everyone shoots at all, and I do not understand who my friend is, and who's the enemy.
So it should be?
This is a very cool, but very unusual mod.  ;)

It sounds like you are talking about a terror mission, those can be pretty rough depending on which faction is involved.  Identifying enemies will come with experience but until you figure all that out, there's some icons that show up on the right side of your screen when you spot enemies.  If you click on one of those icons it will center the screen on the spotted enemy.  It's safe to ignore the early game terror missions if they're too hot to handle.

Offline Fiskun1

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Re: [MAIN] XPiratez - 0.99J2 - 9 Jun - Bogeyman Boogie
« Reply #5579 on: June 27, 2018, 08:25:29 am »
It sounds like you are talking about a terror mission, those can be pretty rough depending on which faction is involved.  Identifying enemies will come with experience but until you figure all that out, there's some icons that show up on the right side of your screen when you spot enemies.  If you click on one of those icons it will center the screen on the spotted enemy.  It's safe to ignore the early game terror missions if they're too hot to handle.
Thank you!
Yes, this is a terrorist mission, and I was absolutely not ready for it.
And, it was just the second mission in the game! And immediately so difficult ...
If I knew that it was impassable, I would simply ignore it ... but how can I find out in advance, except how to try to pass it ...