Someone could care less with the magic of 'cloning'.
Yes, that's fair, and it is for entertainment - but without it, all I would do was to simply have one of my radar bases with 120 hands in training with all those trainable stats near maxed anyway. It was much more cheaty in TFTD than it is in Piratez - I've also lost less girls in 4 IG years in piratez than I did in my TFTD playthrough.
But I disagree with your view on merc tactics. I lost two whole girls in carapace armor and a tank to a heavy gunship full of mercs. Two. And the whole point of the tank is to get turn 1 reaction fire in a craft without doors. If I used fatties instead of XG Chainguns I probably could have avoided those deaths too. I was just unlucky with the damage rolls. If I was able to tame Cyclops, I could have avoided all those deaths, but I don't think it's in my codex choice.
BUT the fairy suit IS - and if I had more fairy suits on the craft I probably could have seduced all the mercs in direct proximity of the craft before I moved the tank. Or, I could use a craft with doors and skip the first turn entirely. And, thus, avoid every death on that mission. But I like using the tank because it's just fun.
Or, I could equip my first 4 girls with mag rockets. Or I could have an extra BFG or 3 on the front ramp. Or I could probably wear bigger armor for the girls in front, but if you've watched enough of my series, you'd know that I pretty much consider anything above a LC to be one-shot kills because I like my stat armor more than i like resistances so whether they have a heavy plasma or gauss sniper is largely irrelevant to me.
And let me make this clear - this was a landing I should have aborted when I saw what was in front of me - I
brute forced my way through it to see if I could.
What other real strategy is there to the other enemies? There are two types of enemies in OXC - enemies you are 95% likely to kill in one action and enemies that are likely to survive and shoot back. As far as I'm concernced, that's it. The only thing special about mercs is that they stay in that latter category far longer than anyone else. It's tech up and overpower. If they're melee, you fly. If you can't see them, use large explosives. Some are energy resistant, some are chem resistant, but it's the same story.
You do enough mercs to unlock the merc captain weapon research (if you want) and that's it. Once you get to Mars, just level the surface with your most powerful HE weapons. You just spent 400 million building a spaceship, what's another 40 million in Chinese Dragons?
This isn't Xenonauts where
every.single.enemy is a merc at late game - mercs are largely avoidable after just a couple missions. Take your lumps, and then just ignore them.