But what happens to the pilot then? Simply transferred to the point of origin? Boring.
Why boring?
It's realistic, like many other things many people here are fighting for (e.g. "never surrender, but actually always surrender if others (at least one) have surrendered too" or my all time favourite "let's build a different type of alien containment for every imaginable type of alien").
Anyway, back to the point, any other suggestions?
I really won't be sending trained girls to their death, and I am probably (hopefully?) not alone.
Should the button work during the 0.5 or 1 second where your craft has reached 0 hitpoints and you're hearing the crash and burn sound effect? Because then you could always save your pilot if you keep the cursor over the button. To avoid that, i'm guessing it should only work as long as your craft has at least 1 hitpoint left?
Of course not. If the craft is destroyed, you can't eject anymore.