This mod is great. I've only started recently, but I've been playing a lot and enjoying it thoroughly. I like the game is rich with detailed lore which is fully consistent with the other xcom games.
I've got a minor bug report (rereport, really); and a minor question.
The question is kind of a philosophical question about the intended way to use saves and such. Essentially what I want to know is whether players are expected to play on after taking a massive loss, or should we just reload and retry.
I recently encountered a mercenaries for the first time in a landed UFO mission. It was brutal. I didn't really know what I was up against, and so I quickly lost most of my crew before realising that I wasn't well enough equipped to win the fight. Up until then, I'd basically just been playing on through whenever something bad happened, but this time I decided to reload and not take the mission. I'd kind of like to know if the game is designed in such a way that I'd recover from taking a big loss, or if a big loss would mean the start of a slippery slope towards ultimate defeat. I mean, if I lose a heap of valuable equipment and most of my best trained hands; is that something I should play on from?
Found a small bug, dont know if its relevant since you already work on the extended edition, but might be worth checking if it replicates there too:
When you try to ship slaves from one base to other (all types of slaves) and you click on the arrow the numbers change to -random number (etc -256) on both columns. If you give the order to proceed you pay the cash but no actuall transfer takes place.
Cannot fix that but it's actually good, slaves shouldn't be possible to transfer for a good number of reasons.
As a brief follow up on this: when trying to transfer slaves, the number of slaves being transferred is shown to be negative; and so the cost is also negative. This means that xcom actually gains money when attempting to transfer slaves. As pilot00 points out, the transfer doesn't actually take place, but the player can just keep trying to transfer over and over again to get infinite money. If it can't be fixed, then I guess that's just too bad. I just through I'd raise the issue again because the bug is a bit more harmful (exploitable) than originally described.