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Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4254126 times)

Offline Solarius Scorch

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1860 on: January 19, 2016, 04:03:48 pm »
Naturally, going for it would mean an insane amount of work since all RMPs would have to be repaired (moved 1 level up, which is AFAIK possible only by remaking them from scratch...).

I'm fairly sure you can add more map levels either from the top or the bottom, which should be enough.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1861 on: January 19, 2016, 04:06:32 pm »
If you forget about the sewer and only add the corridor levels, will it be possible to keep the routes?

Yes, since the z level is counted from the bottom, but it just wouldn't be the same without sewers, just look at this beautiful sludge :) Also with adding -1 level it'd be possible to make stuff like underwater part of a swimming pool...
RMPs aren't actually that difficult to edit byte-by-byte, but I lack the skill to make a script that'd move every node by +1z. Shame the PCKView has no such function.

I'm fairly sure you can add more map levels either from the top or the bottom, which should be enough.

AFAIK you can only add levels from the top.

Offline Foxhound634

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1862 on: January 19, 2016, 05:09:31 pm »
One minor thing i've noticed is that ships are always facing the same way like e.g. the bonaventura with it's rear facing southeast, or the front of the raider craft (with searchlights on top) always facing south-west. I know that there are different variations of ships, but each variation always faces the same way. Is it possible to change this?

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1863 on: January 19, 2016, 05:27:34 pm »
Yeah it is - you'd just have to make new maps from scratch :) With pirate vessels, it is only theoretically possible - you can make multiple maps per ship, but the troop deployment is on per-ship, not per-map basis, so your soldiers would end up in all the wrong places, including off-map, which would cause a crash. Unless one relied on auto-deployment, but with crafts with more intricate floor plans than Skyranger, it wouldn't really work in any satisfactory manner.
« Last Edit: January 19, 2016, 05:29:21 pm by Dioxine »

Offline Solarius Scorch

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1864 on: January 19, 2016, 06:59:13 pm »
AFAIK you can only add levels from the top.

No, if you change it from 2 to 3, then an option appears to tick a "add to ceiling" option.

Offline Galwail

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1865 on: January 19, 2016, 07:05:03 pm »
I just got this handy little disc from a random interrogation and I can manufacture it without any advanced manufacturing tech. It looks stronger than any gun I can get my hands on now. I'm not complaining, it just does not feel right  ;D

Also do I understand it correctly, that the retaliation mission will spawn several ships over time that will look for my base and shooting each of them may cause more retaliation missions?

This mod it awesome, thanks a lot for making it, Dioxine!

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1866 on: January 19, 2016, 07:16:13 pm »
Random my ass, this requires an interrogation of one of the most hardcore enemies in the whole mod. Hence the payoff is big. Luck works both ways in this mod.

Your understanding of retal (called Crackdown in Piratez) is not entirelly correct. Yes they will look for your base, but:
- No more than 1 retal can be active over a single continent simultaneously.
- Shooting down retal ships doesn't generate further retals, so it is actually beneficial to blast them.
- Retal spawns if you shoot down ships. Assaults on landed ships do not generate retals.
- It is possible to fool the retal by perpetuating attacks over a continent without any of your bases, but there's a random chance they will not be fooled and correctly guess where the attacks were coming from.
- After a while (a looooong time if you play on low difficulty) extra retals will start to generate automatically, one each month.
« Last Edit: January 19, 2016, 07:18:17 pm by Dioxine »

Offline doctor medic

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1867 on: January 19, 2016, 07:19:20 pm »
Speaking of disk of death,the claws you get from interogating the merc captain could be considered a worse research than the disk as you need some special materials to make the claws while the disk can be made almost instantly.
Yes its a melee and it can take down the front armor from sectopods but you still need to find the materials which can be rare in some cases.

Maybe im rambling too much or have goten my ass saved from disk of death too many times.

Offline Galwail

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1868 on: January 19, 2016, 09:53:31 pm »
Thanks for explaining the crackdown missions. I have another question about missions like Conversion or Gold transport. Do you have to let the escort ships live to get the Shire Ship/Freighter to appear, or can you ambush them on ground?

Offline doctor medic

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1869 on: January 19, 2016, 10:14:01 pm »
The hydra lasers fires in 3 round bursts and not 4.Did nobody use this weapon?

Offline Cristao

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1870 on: January 20, 2016, 08:55:40 am »
You can actually play this mod without shooting down any crafts. Out of 100 alien ships, I have shot down only 3, a few dont land and the others all land. I have had to get a pachydem to assist with taking down small craft.

We are still slowly moving up the weapons chain. I cant wait to research force blade and the microwave cooker. Got one in my raid on the merc's base.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1871 on: January 20, 2016, 10:16:13 am »
Thanks for explaining the crackdown missions. I have another question about missions like Conversion or Gold transport. Do you have to let the escort ships live to get the Shire Ship/Freighter to appear, or can you ambush them on ground?

Shooting the first ships down can supposedly stop a mission, but I have never noticed such behaviour. Basically a mission will always run its full course, no matter what you do, although crashing ships will delay next arrivals. The only exception from this rule is Crackdown which immediately ends once they manage to spot you.

And Cristao is right, out of first 100 shippings, I usually shoot down less than 10 myself, most non-retal ships land, and w/o almost any interceptions, no retals are generated :) I only rack up interceptions from mid game onwards.
« Last Edit: January 20, 2016, 10:19:35 am by Dioxine »

Offline Galwail

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1872 on: January 21, 2016, 08:52:53 am »
I do not disagree with that. But some shippings do not land and some of them I shot down. It's not like you are completely safe from crackdowns if you only shoot down handful of shippings. Each of them could generate a crackdown.

About these extra crackdowns. Since I'm playing on the highest difficulty, they are going to start pretty soon, right? Are they going to be like other crackdown missions, where they try to find my base, or are they going to be base assaults every month?

Also somewhere around the third month, the Trade Guild decided to set up a secret base. These bases generate regular supply missions, right? So is it better to actually keep those bases operating and raid the supply ships, or are you going to get too much negative score/loose countries?

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1873 on: January 21, 2016, 09:48:14 am »
They're just like any other retals, plus there's a chance that a Peacekeeping mission will be generated instead of a retal - no chance of being raided but a score hit instead.

Bases generate constant negative points, but so little there's no point in concerning yourself with this too much. Supply ships are designed to be very nasty so raid them at your own risk. Bases are pretty hardcore but worth a fortune if cleared.

Offline Cristao

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1874 on: January 21, 2016, 12:55:56 pm »
I do not disagree with that. But some shippings do not land and some of them I shot down. It's not like you are completely safe from crackdowns if you only shoot down handful of shippings. Each of them could generate a crackdown.

About these extra crackdowns. Since I'm playing on the highest difficulty, they are going to start pretty soon, right? Are they going to be like other crackdown missions, where they try to find my base, or are they going to be base assaults every month?

Also somewhere around the third month, the Trade Guild decided to set up a secret base. These bases generate regular supply missions, right? So is it better to actually keep those bases operating and raid the supply ships, or are you going to get too much negative score/loose countries?

Supply Ships are dangerous. I advice you watch out for the RPG wielders. Instant fire.