Is repairing armors a thing or going to be thing? That could be somewhat useful.
Early game armors... maybe repair cost could be like 1/3 or 1/2 of the material cost?
Mid-game armors... require at least two "broken/damaged" versions plus a minor resource cost (like scrap metal, plastasteel, maybe the bootys that the player can craft [Church/Academy I think so far?]).
Late-game armors... require at least three "broken/damaged" versions plus a moderate resource cost (scrap/plastasteel/fuel/etc, plus booty, and half/third of the rarer materials)?
I mean, if we're able to salvage stuff from the enemy, we should be able to repair our own stuff in some way?
I can only imagine how Meridian is going to feel once he gets a bit deeper into his campaign; more corpses = more materials, but more enemies = more dead pirates? Also, the limited resources don't increase as difficulty does (mainly ship components), so should be interesting.