Version 0.97B is up. It's not only incendiaries, though; the most important feature I think is overhauling of the enemy deployments and missions (with some enemies added, some of them will be seen commonly), which changes the dynamic of the early game a lot (and adds replayability), plus, changing mechanics of the mid-late game, by adding researches that influence what shipping appears on the globe in major ways. Also, more chances for finding VIPs (I will work on the 'elusive Star God Coordinator' problem on the next release), and faster interrogations of mid- and high- tier people, seeing how many engineers you need to interrogate to get everything...
A lot of balancing tweaks, mostly for less-used items, but also for Long Range Radar which seemed completely useless until now, not to mention how it messed with Hyperwave detection. Now it is a new weird thing that maybe will be more interesting, if not useful.
Ship walls are no longer see-through, which was a commonly irritating glitch. It costed me a hell of a lot of work, too. Side effect: you get more Plastasteel from shippings. To balance it out, you only get half as much Elerium from large Ship Engines
Last change is the disappearace of 'booty', now will you see things like Durathread Mesh or Engineered Biomatter, so don't get spooked out, only the names have changed
Look out for these black things she's holding in the picture...