aliens

Author Topic: Re: [MAIN] XPiratez - N7 16-Dec-2023 Flying Tiger, Hidden Tentacle  (Read 3611328 times)

Offline Foxhound634

  • Colonel
  • ****
  • Posts: 188
    • View Profile
Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1635 on: December 14, 2015, 12:01:20 am »
A quick question about stun weapons (yet again). The shovel and the spiked mace both have specials other than adding stun damage. The shovel has 'armor +30%' and the spiked mace has 'armor -30%'. Does this mean that the shovel does less physical (or stun) damage to armor and more damage with the mace, or vice versa?

Offline DracoGriffin

  • Colonel
  • ****
  • Posts: 302
    • View Profile
    • Steam: DracoGriffin
Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1636 on: December 14, 2015, 12:02:17 am »
Armor is 30% more effective against shovels, whereas spiked mace ignores 30% of armor.

Offline Foxhound634

  • Colonel
  • ****
  • Posts: 188
    • View Profile
Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1637 on: December 14, 2015, 04:48:10 am »
Armor is 30% more effective against shovels, whereas spiked mace ignores 30% of armor.

So shovels deal 30% less stun to armor too, right?

Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1638 on: December 14, 2015, 05:27:37 am »
What do you mean, "to armor"? This is not damage done to the armor value of the target, but extra armor applied before damage is dealt to the target.

Damage on target works like:

( WeaponPower * [0-200%] ) - Armor

If a weapon has +30% armor, it does:

( WeaponPower * [0-200%] ) - Armor*130%

So a bigger number is subtracted from the damage dealt.

Similarly, a spiked mace with -30% armor, would do:

( WeaponPower * [0-200%] ) - Armor*70%

So a smaller number is subtracted. Maces deal more damage than other weapons against heavily armored targets, shovels (and many cutting weapons) deal less.

Shovels do mainly cutting damage, extra stun from weapons is handled entirely differently. Each time you apply damage to an enemy unit, a small amount of stun damage is dealt. The stun bonus applies to that, so a shovel will do twice as much of the little bit of stun damage.

Offline Foxhound634

  • Colonel
  • ****
  • Posts: 188
    • View Profile
Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1639 on: December 14, 2015, 07:50:53 am »
What do you mean, "to armor"? This is not damage done to the armor value of the target, but extra armor applied before damage is dealt to the target.

Yeah i know, i just didn't clarify it properly :P

Quote
Each time you apply damage to an enemy unit, a small amount of stun damage is dealt. The stun bonus applies to that, so a shovel will do twice as much of the little bit of stun damage.

So you still have to inflict physical dmg to deal stun dmg? This is pretty important for me to know if i'm attempting to capture enemies in power armor, since a cattle prod deals stun dmg no matter what
« Last Edit: December 14, 2015, 07:52:29 am by Foxhound634 »

Offline Dioxine

  • Commander
  • *****
  • Posts: 5412
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1640 on: December 14, 2015, 10:13:06 pm »
Yes, you need to inflict physical damage first, then stun is added as an extra damage.

Update:

Between Robin's MIB mod and XOps' XenoOps mod, there are so many great assets to play with!
Raid Missions were boring, weren't they? Reinforcements are arriving to both Raiders and Spartans to make them more thrilling...
Featuring: Raider Gunship with Spartan elite crew.

Also, I'm fixing walls of all ships, so you won't see inside from the outside anymore...

Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1641 on: December 14, 2015, 10:53:19 pm »
And they have puppies?! The gals won't like hurting puppies.. If I stun it, can I bring it home? Pleeease! ;D

Offline Dioxine

  • Commander
  • *****
  • Posts: 5412
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1642 on: December 14, 2015, 11:03:00 pm »
Yeah Raiders and Humanists will be getting some special over-the-top units, and, since they share deployments with Spartans, the Spartans get dogs instead :)

You can capture them, but you can't turn them to your cause... at least for now. The dog will be upset since you killed his master, you know? :) And they're more loyal than humans...

Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1643 on: December 14, 2015, 11:32:20 pm »
I guess if they're trained to somehow detect and hate mutants, it might be hard. I guess reapers aren't very loyal/intelligent beasts since they are easily tameable. Actually, I've never tried, so I don't know how easy it'd be..

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11408
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1644 on: December 15, 2015, 12:16:18 am »
It's trivial if you have the remote controller. :)

Offline xaphias

  • Captain
  • ***
  • Posts: 57
    • View Profile
Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1645 on: December 15, 2015, 01:07:25 am »
I have a question about a faction, I haven't found
Spoiler:
reticulans
yet, and I'm wondering why, the planet is pretty much covered with hyper wave decoders and they seem to have been generated into the savfile as a possible spawn, so why haven't I encountered any?

Offline Dioxine

  • Commander
  • *****
  • Posts: 5412
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1646 on: December 15, 2015, 01:15:37 am »
R. N. G., The Chairman of the Board of Directors

Coming soon: Increased radii of all basic incendiaries. New incendiary weapons. Airborne, 3-D fire explosions. Set the world on fire.
« Last Edit: December 15, 2015, 02:49:28 am by Dioxine »

Offline Cristao

  • Colonel
  • ****
  • Posts: 404
    • View Profile
Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1647 on: December 15, 2015, 03:10:38 pm »
DAMN!! Wow!! Dioxine - real wow.

Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1648 on: December 15, 2015, 10:02:46 pm »
That fire looks exceptionally squared! :o Are we getting fire2? :D

Looking forward to more burning. It has always been a very enjoyable part of Piratez.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11408
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« Reply #1649 on: December 16, 2015, 06:40:29 pm »
I have a question about a faction, I haven't found

Is this a campaign that was started before they were introduced? If yes, then perhaps you haven't edited your save game - you need to add them manually to the possible missions section.